New matchmaking method

And?

1 hour ago, xKostyan said:

And?

LONG QUEUES, ESC-QUIT>

12 hours ago, WolfKhanGeneral said:

Bring back realistic battle where one ship is one life.  Make a separate queue if you have to. Making the game’s pvp ‘custom room’ based is preferable. Be rid of this current madness that has constantly been getting worse. I’d rather long queues and quality games than these quick and without fun games. Survival was the worst mode, keep the name and take out the damage buffs, as well as make it so one ship is one life, or make it so everyone only selects one of their ships at the start and has only one life. That would be the best game mode ever. Capture the beacons with limited lives had the right idea and was the best mode. Combat recon aka captain mode was right behind it. Both had the realistic element that made the game so fun. As for the rank buffs, the way they should be implemented is within separate tiers and only for ships at your max rank within a single ship-line within a faction or until that ship is fully synergized so that the buff itself may not be farmed by high ranking players and should only be active if there are higher ranking enemy ships. 3 tiers is fine, they should be ranks 1-5, 6-11, and 12-17 with zero mixing of those tiers. NO restrictions on squads. We must return to the days when people are encouraged to play together. 4 man squads must get games. Introduce 8 man or even 12 man wings to pvp.

             

 

 

 

90% agreed on this.

Overall very nice post. Thumb up for it.  ![:good:](<fileStore.core_Emoticons>/emoticons/good.gif “:good:”)

I can understand why you want Capture the Beacons back. I remember its original version back in the beta and it was surprisingly fun… mainly because it was often a 1v1 or 2v2 game mode.

 

Thing is, Capture the Beacons in normal matchmaking had a lot of problems, not least of all the number of people who just brought one ship and/or never learned how to keep themselves from dying. I absolutely support the idea of having it back in out of normal rotation, but there’s always a danger when you spread a community too thin. The best example for me, or at least the first time I saw it, was the Resistance 2 map packs on PS3. Those maps were some of the best maps on the title, but because not enough people bought the DLC it was impossible to get a full game there within a week of launch, and soon after it was dead content.

 

If new modes are being shipped (or old ones returned) there needs to be confidence it’ll have backing and won’t be dead on arrival.

1 hour ago, JasanQuinn said:

Thing is, Capture the Beacons in normal matchmaking had a lot of problems, not least of all the number of people who just brought one ship and/or never learned how to keep themselves from dying. 

In my experience, those that would only bring one ship were the ones who hoped for and loved the mode the most and through trial and error got better than most people at it who would focus on slotting multiple ships. I was one of them who used to one ship wonder entire matches. It was the most fun i’ve ever had.

What I really wonder is when will we get MM as it was voted on this poll?

It is still the same unkillable R6 against R16.

 

15 hours ago, WolfKhanGeneral said:

Bring back realistic battle where one ship is one life.  Make a separate queue if you have to. Making the game’s pvp ‘custom room’ based is preferable. Be rid of this current madness that has constantly been getting worse. I’d rather long queues and quality games than these quick and without fun games.           

 

 

Make it so and I will reinstall the game again.

 

On the MM topic, I agree with Kostyan. If you want to remove ranks and tiers, you need to rethink the whole tech tree. I will ask also about removing alien ships and destroyers which are still impossible to balance even if I know you will never do that.

Yeah, sure, while at it also revert all changes made in the past 2 years, better yet, take the whole game back to closed alpha.

59 minutes ago, GatoGrande said:

What I really wonder is when will we get MM as it was voted on this poll?

we had both MMs, the question was which one people liked more.

 

 

15 hours ago, GatoGrande said:

Or be The Special one like you;  

the scenario back then was trying to mix up tiers, without any rank bonuses. it resulted in a constantly unfair matchups, where some people knew how to beat the MM and always have higher tiered ships and farm players. this was the very beginning of the whole issue.

 

so no, in this situation, kosty is not grumpy gus.

to be honest, in this thread he was even openly critical.

 

also, kosty has followers? finger pointing? srsly? is that envy? you some kinda cyber bully now?

pls tell me, am i a follower of kosty?

 

3 hours ago, JasanQuinn said:

I can understand why you want Capture the Beacons back. I remember its original version back in the beta and it was surprisingly fun… mainly because it was often a 1v1 or 2v2 game mode.

hm, but they did that… SCL?

 

if we are nostalgic…

you cant deny, the biggest fun were constant 12v12 fights, like back in '13 and '14, when the game had a huge population, and when T3 was instant game with squads every day, at any time. because only if you have this “mixup” in the middle, where everybody meets, the hardcore appetite is coming up, to play some inhouse matches, or some pro matches. only that made some realistic ctb matches interesting inbetween. problem was, nobody cared about progression in that timeframe. we all had fully purple t3 lineups and our sunday tourneys. the game was fun as it is, and we progressed more sideways than upwards. nobody wanted to commit to t5, and only as tier mixing back and forth totally ruined the whole party, the majority moved up, where there was no bigger fish. and for a while, t5 was also quite fun. but it lacked the balance and the ship diversity. any slightly inbalanced mechanic added to the game was totally broken in t5.

 

if there is no party lounge, where the main population is dancing, nobody wants to invest time into becoming hardcore.

 

On 8/18/2018 at 8:41 PM, inyazserg said:

They need NEW things. RADICALLY new things.

sure new things make people come back to try it out.

but there are games out there, that are very successful, without constantly adding completely radically new things all the time, or breaking the meta completely like a failed picasso.

 

they added new things non stop. to sell new stuff, to those players, which were already owning everything.

 

28 minutes ago, xXThunderFlameXx said:

Yeah, sure, while at it also revert all changes made in the past 2 years, better yet, take the whole game back to closed alpha.

i dont think it would change anything really.

 

 

38 minutes ago, g4borg said:

hm, but they did that… SCL?

Leagues was a failure of an attempt. Number one reason being forced to have a limited, very limited when it should have been corporation based or size pilot rosters to choose from. The large part of the population would have a hard time finding pilots enough to queue with much less find a game. With queue times worse than olden days, It’s no wonder it’s dead and considered to be a slap in the face by most. New players to the mode are non-existant because of this half arsed attempt. Not to mention it can only be queued at certain times, reducing the playerbase even further down the drain.  

  

Aside from that, I agree with your post, though i skipped T3 and T4 from T2 to T5 cause my favorite T2 ship was moved to the lower of T3, so you could say my nastalgia comes moreso from those two tiers and 2-8 vs 2-8 matches with the ocasional larger match or being brought into t3 sometimes by corpmate request or tourny.   PVE was more fun back at that time too.

Yeah I know, people would still complain about everything, you can’t make everyone happy.

16 minutes ago, g4borg said:

we had both MMs, the question was which one people liked more

I will say this so that you can understand, scroll up until you get to top of this screen.

Look at blue lines and see which one is longer. In this case longer is more and longer won and what 75+% of players would like to have.

 

Now, I was asking devs not you when we will get back multiple tiers since if you would play the game more it would be clear to you too that nothing has changed 

and that announcement that we have new MM is just ugly TROLLING of players.

 

24 minutes ago, g4borg said:

also, kosty has followers?

 

yes

 

24 minutes ago, g4borg said:

finger pointing?

 

yes

 

25 minutes ago, g4borg said:

srsly?

 

yes again

 

26 minutes ago, g4borg said:

is that envy?

What for? I just can’t read his one-way cr ap.

 

27 minutes ago, g4borg said:

you some kinda cyber bully now?

 

You are bullying me now

 

28 minutes ago, g4borg said:

pls tell me, am i a follower of kosty?

 

Are you? You can answer your self this, for me the answer is obvious.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1 hour ago, WolfKhanGeneral said:

Leagues was a failure of an attempt. Number one reason being forced to have a limited, very limited when it should have been corporation based or size pilot rosters to choose from. The large part of the population would have a hard time finding pilots enough to queue with much less find a game. With queue times worse than olden days, It’s no wonder it’s dead and considered to be a slap in the face by most. New players to the mode are non-existant because of this half arsed attempt. Not to mention it can only be queued at certain times, reducing the playerbase even further down the drain.  

  

Aside from that, I agree with your post, though i skipped T3 and T4 from T2 to T5 cause my favorite T2 ship was moved to the lower of T3, so you could say my nastalgia comes moreso from those two tiers and 2-8 vs 2-8 matches with the ocasional larger match or being brought into t3 sometimes by corpmate request or tourny.   PVE was more fun back at that time too.

The most fun I ever had in this games was in SCL. Our team, Shogun, spend nearly every day playing and coming up with different tactics to finally beat the other NINJA teams. It was the most intense and insteresting bunch of games I ever did. Even the destroyer release didnt kill the fun, it in fact added to it, since destroyers were too slow to do spacing and capturing effectively.

 

The one thing that killed our league gameplay was the Tharga release, which made winning against a full Tharga Squad impossible.

The most fun it was, when we had a full squad of four players, against other squads. PvP was intense as hell, especially Tier III. Now, you basically cannot get matched, even if you try to.

I asked my corp mates to form a squad team of two only players, I went as well, but we didn’t get matched. We almost wasted an hour. Practically all of my old contacts left the game.

 

It would have been still fun if I could go with a friend (2-men squad) to play in PvP mode.

They forgot that this is meant to be a team-based MMO game but practically is a solo MP shooter.

 

PvP meant should always be the main focus of the game, its CORE mechanic.

 

In any case, I would make it so that if you wait for more than 120 seconds, you would get in the PvP match regardless if there is an opposite team of two or not.

I will say that leagues has the potential to be fun, it’s simply implemented wrongly.

Knowing the devs, they’re using this poll as an excuse to remove battle statistics from the match maker so that it doesn’t matter if you’re a nub who only just started, you’re going to be matched against vets. Likewise the other way around too. Probs with some restraint, but it’s likely. Half the time i think they word the polls in ways they get the direction they want anyways.

5 hours ago, g4borg said:

they added new things non stop

You did not get me right. I mean BIG things, and not those quests and events.
Those are just tasks.

  • Modules? I do not consider them a SERIOUS upgrade (of course somebody did a good job, anyway!).
  • Open Space EVENTS? No, this is not big.

ARE THE PLAYERS’ IDEAS REALIZED?
I have given the devs so many ideas myself, and many other people have tried to help. Epic things, like:
-bases in space,
-docks,
-bars,
-private ateroids,
-bigger Open Space zones, and more attention to OS.
-Bigships: cruisers, dreadnoughts;
-add SpecOp mission 3. Those two are not attractive after hundreds of the same missions. Why would I play SO? To make money? Even PVE is more interesting. SpecOps used to ne like a cake for me, but I think it is the same and the same and the same and the same. ![:sleep:](<fileStore.core_Emoticons>/emoticons/sleep.gif “:sleep:”)
This means another level of Open Space, not the scripted unchanging zones.

Have any of these propositions been realized? Well, the UFO which was proposed many times by many pilots, and me. I am flying the Object, the Flying Macaroni Monster, and I love it.

EXAMPLES OF UPGRADES:
To me, the biggest changes the devs have done in those years I spent in the game are:

  • Alien ships;  +/-
  • Dessie nerfing; +
  • The Ellydium base; +
  • Iridium jumps in OS; +
    -increased resource cap.

I wonder if they speak English and read Facebook and this forum. Is there anybody who collects ideas, and sends them to Star Conflict’s developers?

P.S. Want some examples of big changes? Faceball? It has so much potential. I would like to see a role game, with different classes of ships in Spaceball. And this is exactly where the devs can make a lot of new modules and ships, and sell them for trillions.

P.S.S and when are we going to find the source of the Signal? We started shooting at those Biomes, the green stars, but it is time to chase them home. Attach a spy to them or smth.

 

8 hours ago, inyazserg said:

You did not get me right. I mean BIG things, and not those quests and events.
Those are just tasks.

  • Modules? I do not consider them a SERIOUS upgrade (of course somebody did a good job, anyway!).
  • Open Space EVENTS? No, this is not big.

ARE THE PLAYERS’ IDEAS REALIZED?
I have given the devs so many ideas myself, and many other people have tried to help. Epic things, like:
-bases in space,
-docks,
-bars,
-private ateroids,
-bigger Open Space zones, and more attention to OS.
-Bigships: cruisers, dreadnoughts;
-add SpecOp mission 3. Those two are not attractive after hundreds of the same missions. Why would I play SO? To make money? Even PVE is more interesting. SpecOps used to ne like a cake for me, but I think it is the same and the same and the same and the same. ![:sleep:](<fileStore.core_Emoticons>/emoticons/sleep.gif “:sleep:”)
This means another level of Open Space, not the scripted unchanging zones.

Have any of these propositions been realized? Well, the UFO which was proposed many times by many pilots, and me. I am flying the Object, the Flying Macaroni Monster, and I love it.

EXAMPLES OF UPGRADES:
To me, the biggest changes the devs have done in those years I spent in the game are:

  • Alien ships;  +/-
  • Dessie nerfing; +
  • The Ellydium base; +
  • Iridium jumps in OS; +
    -increased resource cap.

I wonder if they speak English and read Facebook and this forum. Is there anybody who collects ideas, and sends them to Star Conflict’s developers?

P.S. Want some examples of big changes? Faceball? It has so much potential. I would like to see a role game, with different classes of ships in Spaceball. And this is exactly where the devs can make a lot of new modules and ships, and sell them for trillions.

P.S.S and when are we going to find the source of the Signal? We started shooting at those Biomes, the green stars, but it is time to chase them home. Attach a spy to them or smth.

 

This will never happen, not for the game that’s over six years old and nearly depleted of players.

On 8/16/2018 at 6:52 PM, Deliberator said:

I have one solution.Let all the player who play PvP have same ships something like Spaceball .Synergy lvl 1 all module white ,weapon white, random the  same ships like AI opponent.Only chose tier if want to play PvP…This model with full synergy lvl and upgrade modules use only for open and PvE .

 

One of more solutions is why devs not rewrite something on your colleague from War Thunder .These 2 games are not so different and yet WT has many more players community of SC.

Probably because Warthunder has advertising?