New matchmaking method

Anything new about new MM?

When can we expect it?

Or was this just Trolling Bomb for 75% of players?

 

Double post

On 8/19/2018 at 9:26 PM, xXThunderFlameXx said:

Yeah, sure, while at it also revert all changes made in the past 2 years, better yet, take the whole game back to closed alpha.

That will be a nice upgrade to the game indeed.

What is the point of this thread that was created after a “breaking news” sort of announcement ?

Every once in a while of course, there has to be some sort of announcement that will trigger some responces at the forum so that will appear there’s activity…from both sides, game and player base.

I see no actual improvement whatsoever !

The horrid MM is still at its peak, hot join that ruins the game as usual and the so called “equal distribution” of W/L . You had a couple of victories, regtardless how well the whole team performed, next rounds you’re bound to lose simply because you won earlier ! Perhaps not for everyone, I do believe some are being favored by the MM or found a workaround it…Not only the MM criteria need to be sorted out but the hot join has to leave this game asap. Not enough via hot join we simply get in a round just to get the credit of a loss, IF we got lucky enough and joined a round from the start, when anyone else joins in via hot join the game stalls/freezes for a couple of seconds as if its a person trying to swallow a huge chunk of food…At that moment and while it was certain to destroy a player you end up back to spawn.

Show some mercy to this game and its player base while there’s still time, and for those that claim or will claim that I’m wrong, its because of them and their attitude that we are at this dead end. Whenever someone appears to have a different opinion from some folks around here will be lynched, its time to face reality, identify denial and/or stop glorifying wrong moves. I may not be an old player here but during this 1 year that I play SC I’ve seen a lot so far. The game is stunning and should be given the chance it deserves, at times I get the feeling some are trying their best to ruin it or simply keep it online with a minimal figure so that they will have some targets to practice on during their free time…
 

On 8/23/2018 at 11:50 PM, Eviscerador said:

That will be a nice upgrade to the game indeed.

 

Well, yes, Open Beta v0.5.7 was the best game version of the game that ever existed. I still remember it. Nearly 5000 Steam players.

If we could take all the good stuff and improvements, plus the Matchmaking mechanics and economy from back then, plus the ships that we have now. An icing on the cake!

 

 

However, I am ending this Troll Thread with the following message:

 

 

 

The cake is a lie!

images?q=tbn:ANd9GcSvYZzafXj_1sakh7lV7jt

1 hour ago, Koromac said:

 

Well, yes, Open Beta v0.5.7 was the best game version of the game that ever existed. I still remember it. Nearly 5000 Steam players.

If we could take all the good stuff and improvements, plus the Matchmaking mechanics and economy from back then, plus the ships that we have now. An icing on the cake!

 

 

However, I am ending this Troll Thread with the following message:

 

 

 

The cake is a lie!

images?q=tbn:ANd9GcSvYZzafXj_1sakh7lV7jt

I doubt you remember the 0.5.7

Especialy since you listed pretty much the worst things from that time.

5000 steam players had to do with new f2p promoed on steam and not with the game state hence why 2 weeks later after people tried it they left.

On 8/19/2018 at 5:54 PM, WolfKhanGeneral said:

Knowing the devs, they’re using this poll as an excuse to remove battle statistics from the match maker so that it doesn’t matter if you’re a nub who only just started, you’re going to be matched against vets. Likewise the other way around too. Probs with some restraint, but it’s likely. Half the time i think they word the polls in ways they get the direction they want anyways.

I dont see anything wrong with mixing newbees and vets together.  Take real life warfare.   You go to boot camp (our Coop vs AI) and learn to use all your equipment and then you are deployed to a battle field.   That battle field contains other newbees out of boot camp along with all sorts of vets of different skill levels based on how long they have been in service.

 

Name one War or Battlefield where opposing sides went about filtering and segregating their ships or armies and pit them against each other (which is what Tiers are doing) 

 

I say that we just scrape all the different types of games like beacon hunt, combat recon, carry the bomb…ect…and plop them all into one huge map where all the things are active, no match making, players come and go at will and battle to your hearts content whether your a newbee or vet.   The logic behind what Im saying is already in the game right now in Sector Conquest.  That game mode contains all the individual objectives from the other single ones and tossed into one mode to play.  So in theory it could be implemented already with some code modification without sitting down and coding from scratch.

 

Only the new stuff would have to be designed.    Like a super huge map that can handle the 24/7/365 melee.   Everything is there so a player just picks their own objective, based on whatever task from the Hanger sent him or her into Melee.   MM only has to marry up 2 live players, one for one side and one for the other side.   If after 90 seconds or so theres still only one player in queue… marry him to a BOT and alternate the Bots for each side.   When a player dies the screen to pick a different ship from the pads is presented and theres a EXIT MELEE button on it also to exit the mode completely and return to hanger.    Stats then get finalized when you dock again.   

 

Players that love PvP… you can stay in Melee all day long doing whatever you like to do in battle.   Players sent to Melee for task completion just appear, do their thing for the task and return to hanger with ESC/Return to Hanger…or the EXIT MELEE button if they died and the select a ship screen is up.

 

I have always thought the maps are too small anyway for battles.    So just make one super huge one that has multiple spawn points on it to eliminate spawn camping and let the Pilot pick his spawn point on the pre-map display, to come into melee and avoid being killed off.   OR… make the invincibility timer much longer and newly entering pilots are such until a module is triggered or weapon is fired, giving them ample time to move from the existing single spawn point to some other place on the battle field and prepare to then fight.

 

This concept doesnt need a MatchMaker at all.  Everyone is there.  No buffs or debuffs based on ship ranks.  Because that greenhorn pilot just out of bootcamp and flight school doesnt get any type of special buff placed onto his tank or airplane in real life warfare, he gets the same equipment as the Vets have and goes into battle, sometimes as an entire Platoon of newbees with a Vet leading them or a combination of vets and newbees (both of which is our existing GROUP and WINGS that exits now)   

 

I took a R3 original Palom into pvp earlier today.  It did just fine.  Sure it was buffed for some things, but its only purpose for being there was not for the buffs, but to test out a theory of that always on pulser they use and prevent enemy from coming too close beacons being captured.   My team pilots understood what I was doing after just the first beacon and I had a gunship and engineer come and stay with me, gunship taking out whatever tried to come to the beacon midfield and the fast ships that got past his rounds ended up being pulsed to death by the Paloms forever pulsers.  Engi kept us both up and running.   Point being the buffs the R3 got didnt mean much, it was the support of the shipsmates around the R3 pulsing everyone and preventing enemy from capping.   So mixing ranks does work and if that up-to-R17 boost is removed, Teams would have to work together to protect the lower rank ships in a battle then they do now.   There is no other ship in the game that uses an always on pulser…so ya…put some upper rank ships to protect that one as he sits and guards an owned beacon or trys to assist one being capped… because enemy cant even cap if they are being pulsed constantly.

 

Entirely different tactics and play styles would emerge if there is just one huge melee map, all modes active, all ranks allowed, multiple spawn points per side, no timers, and enter and exit when the pilot chooses.  Some players just there all day, others come and go.   MM just has to make sure the number of pilots are the same per side, if not, spawn in a bot until a live pilot comes in then the the bot dies off.

 

We keep thinking along the lines of making the existing MM work somehow, and its clear it never has really, since the games inception.   So lets rethink the entire concept of PvP and widen the scope of thinking to an always active battlefield where pilots come and go and its one big melee of all the objectives on the battle field.   Conquests do it now, expand on that concept.   And while were at it… put the Corporate Dreadnaughts in there…THATS your multiple spawn points.   Each corporation spawns from their own flagship that parked somewhere on the Melee map.  They dont fly as in Conquest, just parked there, but their weapons and calipers protect their spawn.   This then even allows for Corporations that are allies of one another to park dreads near each other, protecting each others spawns so their pilots can enter the melee safely and prevent spawn camping.  Bombs get generated from dread and carried to somewhere on the melee battlefield for some purpose chosen by the Bomb Carrier at the time.   Again, think all the modes in one huge battle field…and I mean super huge…where dreads can be, not these cube based sectors where even if you micro warp your out of bounds and die due to some timer.

 

Now Matchmaking is simplified.   One Pilot…Another Pilot.    place into the melee.