23 minutes ago, SunnySweet said:
but there would be a problem from old-veteran players farming new players,
so I would add that players with more than 100 or 200 PvP games played, would automatically be in T2.
I agree.
Veteran or Elite players should not be permitted in the 1st queue, even if their ships fall into that queue category.
How to determine who’s the Veteran or Elite player?
Simple. Either by the win ratio or just by the number of (won) games. Still, I think that 100 or 200 (won) matches, is too low. I would go for 250 or 500.
Also, I would remove all passive ranked bonuses (hull, shield resistance, damage buff, etc.) and I would slightly change how the Implant system work to compensate for this removal.
So, if you unlocked all factions up to Rank 15, you would have full access to all Implants. In other words, your pilot matters, not your ship when it comes to unlocking new technologies.
This is actually motivating players to reach the end of the Tree and thus granting them all the benefits of technological Implants that can be fully applied to any ship, without restriction.
26 minutes ago, xKostyan said:
We have been dancing around tiered and tierless system matchmaking for years, and unless you consolidate your ship progression tree , making it less 'vertical" and more “horizontal” (condensing ships in same ranks, like having 3-5 ranks instead of 15) your tierless** system will never settle in the player’s mind** plus you wont be able to properly balance the ships with just ranked bonuses. Even though the unified system where all ships play together is much better than the restricted tiered system.
I agree. Consolidation is the solution. We don’t need really need 15 Ranks, we could just have a Three-Tier or Era System that’s based on the timeline instead of Ranks for the ships.
Regardless, the Implant system would stay the same, would still be applied to all ships, if the Pilot fully progressed or progressed far enough in this system.