I am surprised how many people came to vote for this poll, almost seems a bit funky.
21 hours ago, Prowlaz said:
Now if someone with r15 ships equipped wants to fly in with a rank 8 ship, I don’t see as much of a problem because we know that player has experience at that level already.
but that’s what’s happening anyway. problem was, that if a guy did that in the tiered system, he got down to the nubs.
and with the way the ships were balanced, linearly, it made no sense to play any ship that is more than one rank below the maximum in any queue.
this destroys diversity of choice.
On 8/15/2018 at 7:41 PM, JasanQuinn said:
With the game in its current state there are an insane number of ships, weapons, passives, actives and specials, and on top of that you’ve also got the essential fundamentals.
with the game in its current state, there is also an insane number of insane stuff. from useless to must-have, the amount of effects and modules reflects much more a korean hack and slice mmo around the millenium, than anything playable. it does not matter, how gradually you introduce a player to a sauce, that will have just too many flavours.
much of this stuff feels artsy and over the top. instead of making the game more diverse, it actually dilutes good choices.
nobody gets into a game like this, who wants serious competitive gaming, or better goes straight to star trek online, which at least has even tenfolds the amount of shiny twinkles.
you need to be able to repeat playing, and feel like you are busy playing your units, instead of grinding for the ships upstairs, because yours does not make sense, to get a feel of teamplay.
also, no idea how the heck they want to balance this, with how slow and full of errors their balancing methods were in the past.
On 8/15/2018 at 4:26 PM, xKostyan said:
People do not get equalization, plus equalization does not work equally for all ships.
it is funny to read this at the start and then go through all the posts, where i think many do not even get that they say opposite things. they are like introductionary words.
On 8/15/2018 at 4:26 PM, xKostyan said:
We have been dancing around tiered and tierless system matchmaking for years, and unless you consolidate your ship progression tree , making it less 'vertical" and more “horizontal” (condensing ships in same ranks, like having 3-5 ranks instead of 15) your tierless** system will never settle in the player’s mind** plus you wont be able to properly balance the ships with just ranked bonuses. Even though the unified system where all ships play together is much better than the restricted tiered system.
but this game has people who like the open space, the pve, one guy who likes the grind, and a history of alienating the pvp players which came with a no-grind hardcore attitude.
i for one would whish they look at long term success stories in the arena genre, like MWO, instead of constantly shifting their focus to find some new gameplay by adding yet another 100 assets into the mix.
On 8/15/2018 at 4:55 PM, ORCA1911 said:
Couldn’t have said it any better, perhaps if we also shrink the ship numbers with a tierless system it would be a really good start towards balance ideas that will stay. (by shrink i mean ships that have different roles but same texture design like idk crusader for instance, instead of 3 ships you have one that has loadout options, less grind, more depth, visually appealing, less work when in need to change textures or whatever customisation issues may come, just an idea dont bust my ballz plez)
i like this.
this is something that mwo does well imho. it adds a new chassis, and adds a few variations. some are less popular variations, some are less popular chassis. but you got some choices. unfortunately all of them robots.
i doubt they dare however, its about avoiding player QQ. instead of rebalance they patchwork. cant blame em. i saw robocraft going through its 4th system rewrite, so its not impossible, if you are ready to take the storm after such a deal.
On 8/15/2018 at 5:07 PM, Koromac said:
I want to feel each ship as it is, for what it truly is.
…or, more likely, you would use the highest available rank you have.
29 minutes ago, xKostyan said:
Imho ship ranks 1-8 should play in own sandbox, rank 9-17 with some module shuffling and rank bonuses are perfectly fine with each other
this.
introductionary phase could be added as a very low tier, simply by amount of games played.
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anyway. i did not play much for a few months, so only a few games every now and then in different time zones, but i did not notice the scary amount of low rank ships farming. in fact, i noticed a lot of high rank ships, r15-r17, and sometimes some r9 and r11, r12 inbetween, and it did not look any different today.
that’s why i voted the less popular vote for rating players, not ranks of ships.
not saying, it should not be some combination, ranking should take all ships in the lineup into consideration.
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also, it should throw all people who only take a lrf into a special queue.