[@Vexen_o7](< base_url >/index.php?/profile/261960-vexen_o7/) I am just really happy a new player even took an interest.
As long as “roster” to you means “ship lineup” to the game (those 4 you can take into battle with you) you’re not really wrong. And having played in all previous “iterations” of the MM, everything for PVP’ing with it has had it’s pitfalls.
right now, with 14 hours down, and only 50 votes, the devs should have some kind of clue as to what level their player base is at, virtually non existent. there should be a lot more than that for votes if they had any real interest or belief that they would even take this poll seriously.
[@_Vu_](< base_url >/index.php?/profile/256065-vu/) I agree with your post about additional options for the Player to choose from, to maximize their ability to find matches.
Bots: y/n, Tier Groupings: 3/5/none, Rank Based: y/n
I think additional options for the MM, using the configurations they have already had in past settings, would make it optimal for matching what the player wants to, could dramatically increase wait times; but would allow it to be the players choosing to wait for what they want exactly, or just Gung-Ho the Ice Block.
4 hours ago, _Vu_ said:
Again this goes back to what I said in an earlier post an application needs to support the entire user base not favor one type over another. If everything is focused towards PvP, then the player base that are here for all the other modes will die off. We are not here for the same exact reasons you are so do not include us in your push into your own personal preference of a game mode. In fact, even when I am in PvP, Im not doing the Mission Objective per say. Im doing whatever task I have to complete that forced me to that mode. Which is a major flaw of the Team concept of the PvP missions to begin with. Sure, I can cap a beacon in Beacon Hunt while also killing 20 with Thermals at the same time, but only if the Mission Objective opportunity presents itself to do so, while still inline with my Task Objective (20 Thermal kills). If it doesnt I dont care if the PvP is a win or loss. Im not there to actually support you in a Beacon Hunt, and thats a flaw. You may be there strictly for PvP and Beacon Hunt and when your team fails in your mind and lose out come the chat and PM posts at times by some, about how youre married up with a bunch of nobbs and newbees . Thats not the case. Were just not there for the same reasons you are so dont force your preferred mode on us and dont rage or dis others for a loss in battle because you have no clue. Most pilots do know what they are doing. They just arnt doing what you expect or target your ping for your pvp win.
I also do this, when I Have to PVP for a task, I play for my personal goals more than I do for the map’s objectives. Because that way I can still get something done, even if it’s a complete Loss. the randomness of the MM assures that no one team will win unless they have the right players on them. And has no way to determine if the players it is assigning to one team or the other are better, evenly, or absurdly fitted/skilled.
Also this morning, I learned that the current MM system for PVE allows ANY ship rank in your lineup for the Monolith mission, as it “upgrades” all ships to R17 for that match. Even though it’s PvE it seems to abide by the PvP rules.
There are many things they could add to the game, options for players to advance upon, and loopholes they could fix. currently in OS if you are using a waz’got and have the waz’dum fitted, in os any person can come along, shoot the same pirate, and then get free kill rights on you, when the act itself HEALED them. that is absurd. getting flagged as agressor for healing someone who shot your target because you had a negative buff on said target. To site one example. but this topic is supposed to be about the MM.
OPTIONS, options for the MM to let the player decide how they want to compete, is the BEST way to go about this issue. on this I COMPLETELY agree with _VU_.