New matchmaking method

[@xKostyan](< base_url >/index.php?/profile/236074-xkostyan/)

 

Remember this? 

 

13 hours ago, SunnySweet said:

While I favor different tiers I would suggest change to the first Tier.

14 hours ago, Deelena said:

1st queue for ships of ranks 1-10 

 

On paper, this is OK and much better from what we have now,

but there would be problem from old-veteran players farming new players,

so I would add that players with more then 100 or 200PvP games played would automatically be in T2.

 

So even if lets say I’m using R3 ship I would not be able to enter T1.

 

This should be implemented as well

So much for match making. I go in with 1 ship in 1st slot at rank 5 and I get rank 11 destroyer and other higher ranked ships in pvp.

this was within last 5 min posting this message,

See my screen shot!

screenshot-180816-142736.jpg.3ad753f4868ffcb6898b5ecdead1f30c.jpg

[@Vexen_o7](< base_url >/index.php?/profile/261960-vexen_o7/)   I am just really happy a new player even took an interest.

As long as “roster” to you means “ship lineup” to the game (those 4 you can take into battle with you) you’re not really wrong.  And having played in all previous “iterations” of the MM, everything for PVP’ing with it has had it’s pitfalls.

right now, with 14 hours down, and only 50 votes, the devs should have some kind of clue as to what level their player base is at, virtually non existent.  there should be a lot more than that for votes if they had any real interest or belief that they would even take this poll seriously.

[@_Vu_](< base_url >/index.php?/profile/256065-vu/)  I agree with your post about additional options for the Player to choose from, to maximize their ability to find matches. 

Bots: y/n, Tier Groupings: 3/5/none, Rank Based: y/n
I think additional options for the MM, using the configurations they have already had in past settings, would make it optimal for matching what the player wants to, could dramatically increase wait times; but would allow it to be the players choosing to wait for what they want exactly, or just Gung-Ho the Ice Block.

4 hours ago, _Vu_ said:

Again this goes back to what I said in an earlier post an application needs to support the entire user base not favor one type over another.  If everything is focused towards PvP, then the player base that are here for all the other modes will die off.   We are not here for the same exact reasons you are so do not include us in your push into your own personal preference of a game mode.   In fact, even when I am in PvP, Im not doing the Mission Objective per say.   Im doing whatever task I have to complete that forced me to that mode.   Which is a major flaw of the Team concept of the PvP missions to begin with.   Sure, I can cap a beacon in Beacon Hunt while also killing 20 with Thermals at the same time, but only if the Mission Objective opportunity presents itself to do so, while still inline with my Task Objective (20 Thermal kills).   If it doesnt I dont care if the PvP is a win or loss.   Im not there to actually support you in a Beacon Hunt, and thats a flaw.   You may be there strictly for PvP and Beacon Hunt and when your team fails in your mind and lose out come the chat and PM posts at times by some, about how youre married up with a bunch of nobbs and newbees .   Thats not the case.   Were just not there for the same reasons you are so dont force your preferred mode on us and dont rage or dis others for a loss in battle because you have no clue.  Most pilots do know what they are doing.  They just arnt doing what you expect or target your ping for your pvp win.

I also do this, when I Have to PVP for a task, I play for my personal goals more than I do for the map’s objectives.  Because that way I can still get something done, even if it’s a complete Loss.  the randomness of the MM assures that no one team will win unless they have the right players on them.  And has no way to determine if the players it is assigning to one team or the other are better, evenly, or absurdly fitted/skilled.

Also this morning, I learned that the current MM system for PVE allows ANY ship rank in your lineup for the Monolith mission, as it “upgrades” all ships to R17 for that match. Even though it’s PvE it seems to abide by the PvP rules.

 

There are many things they could add to the game, options for players to advance upon, and loopholes they could fix.  currently in OS if you are using a waz’got and have the waz’dum fitted, in os any person can come along, shoot the same pirate, and then get free kill rights on you, when the act itself HEALED them.  that is absurd. getting flagged as agressor for healing someone who shot your target because you had a negative buff on said target.  To site one example.  but this topic is supposed to be about the MM. 

 

OPTIONS, options for the MM to let the player decide how they want to compete, is the BEST way to go about this issue.  on this I COMPLETELY agree with _VU_.

1 hour ago, GraveShifter said:

So much for match making. I go in with 1 ship in 1st slot at rank 5 and I get rank 11 destroyer and other higher ranked ships in pvp.

this was within last 5 min posting this message,

See my screen shot!

screenshot-180816-142736.jpg.3ad753f4868ffcb6898b5ecdead1f30c.jpg

Yeah there is something up with the MM still since I’ve had rank 5’s being matched in with me when the lowest rank ship I have on is rank 13. I’m not sure why it happens or if there is a way to stop it from happening.

 

Also you may want to change your ship information to full since it helps quite a bit with seeing any holes in your build or your enemies build.

KTagKzp.jpg

5 hours ago, xKostyan said:

This is why we tried to move out from tiered system so many times, this is my 4th game after not playing for 3? months, at least before it would be less of new players on both sides and all low ranked ships would be much harder to take down, now T3 is a piss easy to farm 20 kills, with absolutely any good build while having a cup of tea 

Sro70Uf.png

This was also my experience yesterday when playing a few rounds. One player can now easily dominate the whole battle alone again.

The new system just feels so much worse in regards of player balancing.

*makes a face* was outta game for about 2 years, my…experience after coming back with PVP hasn’t been…great.

 

i play my mid rank ships (or one of my old high-rank premiums),and i have a tendency to get bot-heavy teams that compound my mediocre skill level (or end up against 2-4 Destroyers in a Guard frigate or Command fighter with a completely silent team and get creamed)- or try running low-rank-and go up against a team full of MASSIVELY superior ships with all the aforementioned handicaps.

the requirement to get DEEP into Open space for a good chunk of the available equipment doesn’t help either given how schizophrenic the difficulty is THERE,either!

the shortest way i can word it, is PVP simply isnt fun-im not seeing ANY of the close matches i remember- its either a curbstomp in my team’s favour, or the enemies-ZERO satisfaction from EARNING a win-and it almost always seems to be the same handful of maps, almost always capping beacons- got the OTHER game mods maybe one game in 20, haven’t seen the commander mode ONCE

 

…*coughs* on a kinda off-topic note, is there any way to use the Red enemy-owned gates, or shortcuts across the map you can activate from the far side-or if you start from a station,do you always have to take the long way? i saw some old maps from the Russian forums that seemed to hint there were usable enemy/hidden gates…

 

back OT,ive been mostly playing OS and/or the PVE missions with my friends-we pretty much gave up on pvp within the first week…

I tried Dyrnwyn in PvP earlier today, hot-joined a game where my team got spawn camped, died twice, didn’t do much, people are still using low rank ships, joined a second game with Singularity, was a bit more balanced, but same story with low ranks, if you want to reinstate a tier bracket then you should remove the low-level bonuses, lastly, the usage of unique modules on premium ships should be more restrictive, make them more of a sidegrade than plainly superior, their passive bonuses are enough, either decrease the module limit to 2, or even 1.

Im very happy to see a poll about a controverse point of the game, i hope you guys keep up this actions and get more community feedback.

Matches are less balanced now, i dont know why but all my matches now end with my team or the other team massacrating the enemy. I agree that tiers are good and all but you devs should’ve made this poll before  changing the match making system, so you would have a better  idea of what to change. The way it is now is just the same as before the non-tiered matches, some differences here and there but not all those important tips and answers given by the community.

 

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almost always seems to be the same handful of maps

 

Indeed. I also wonder why is this so?

 

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, almost always capping beacons- got the OTHER game mods maybe one game in 20

 

Domination, Beacon hunt, Team Battle and Detonation is all you will get.

 

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, haven’t seen the commander mode ONCE.

 

For me that was best game mode and Cap all beacons or destroy all enemy ships. 

 

Combat recon was removed, I guess because of hot joining. 

Not many liked when hot joined and captain was already killed.

 

Hot joining is solution on one side for low number of players and short queueing time and cancer on other side for everything else.

 

 

I have one solution.Let all the player who play PvP have same ships something like Spaceball .Synergy lvl 1 all module white ,weapon white, random the  same ships like AI opponent.Only chose tier if want to play PvP…This model with full synergy lvl and upgrade modules use only for open and PvE .

 

3 minutes ago, Deliberator said:

I have one solution.Let all the player who play PvP have same ships something like Spaceball .Synergy lvl 1 all module white ,weapon white, random the  same ships like AI opponent.Only chose tier if want to play PvP…This model with full synergy lvl and upgrade modules use only for open and PvE .

 

duda.gif

17 minutes ago, xKostyan said:

duda.gif

 

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4 hours ago, xXThunderFlameXx said:

I tried Dyrnwyn in PvP earlier today, hot-joined a game where my team got spawn camped, died twice, didn’t do much, people are still using low rank ships, joined a second game with Singularity, was a bit more balanced, but same story with low ranks, if you want to reinstate a tier bracket then you should remove the low-level bonuses, lastly, the usage of unique modules on premium ships should be more restrictive, make them more of a sidegrade than plainly superior, their passive bonuses are enough, either decrease the module limit to 2, or even 1.

I think they already changed a lot since this news post. R9 only still does get into max rank again since today.

Lots of talk about removing low-rank buffs, I agree. And while you’re at it, remove high(er)-rank nerfs. Tiers, yes, I like that you’ve overlapped them. You’re concerned about population & queues? Try promoting the game better in EU & US. There’s a 1/2 BILLION there people just dying to play a good space shooter. I understand creativity & progress, but, if it ain’t broke, don’t fix it. Go back & look at the things that made this game so awesome, reinstitute the things that worked. I also understand using data to make changes, but, also use some logic. Personally, and this is no way intended as a bash on any one individually, I think it’s time to get someone who actually plays the game & wants it to succeed to run the show. The tremendous reduction in player base, (~50% in the last 3 months is unacceptable), shows that the current direction is just not working.

Hallo,

What about the GOOD OLD     “FIGHT THE CAPTAIN MODE”
where you have to kill the the enemy team captain to stop the respawn of enemy team members.

I really miss that game mode

 

Regards
Jarano
 

Let me check out this system. At this moment my Win/loss Rate is 0.93. I hope to get one, because in my opinion 100% = 2, and I win in 50% of matches.

7 hours ago, Jarano said:

Hallo,

What about the GOOD OLD     “FIGHT THE CAPTAIN MODE”
where you have to kill the the enemy team captain to stop the respawn of enemy team members.

I really miss that game mode

 

Regards
Jarano
 

 

NO, 

 

hot joining killed this and survival too,

domination is also crap with hot joining.

 

Hot joining should be removed for this. 

I didn’t like when hot joined and one cap was already killed and I doubt that anyone like when that happened.

 

But I agree with you it was one of best if not the best game mode.

 

 

 

I’m looking forward to fixinf the MM yet agin, maybe this time it works ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

4-5 regulars and their alts 15…A poll for that number makes me wonder, about a lot of things in fact.

Making an efford to change the existing horrid mm is positive, regardless the question WHY was it implemented in the 1st place…I’ll skip that, how about we focus on the real issue here and that is, for those that live in denial or simply mislead others, the low player count. Find a way to get people back and attract new ones and then everything will sort out. Reduce the grind which is also as horrid as the MM. Someone a while back said “now you can get everything from open space”, then a sane player asked “WHY would I want to spend hours trying to find an item in OS and not just click buy from shop”…said sane player asked cos I do see their query as VERY sane.

We have ship ranks and quests we need to complete which require a specific rank yet we have a pvp mm system that said to us the ranks are useless now and everything works fine…But nothing is working fine because the lower rank ships got buffs that we dont know nor any1 was/is willing to list in detail. Some said that atm we have a larger variety of ships to play with and are not limited in a smaller spectrum the ranks had…That was a justification, a poor one for the players to accept the status quo. We know why that measure was taken, at least the ones that are active and see what exactly is going on, how many players play pvp, how hard it is to find a random pve game and jump at OS in different hours…

MM based on ship ranks, what would be the criteria for rank 1 to be matched with rank 10 ? There’s a huge gap there and I see that the lower ranks will get buffs…Again a blur image. One more issue that I have seen and surely affects several players is hot join which personally hate. Many of us simply join a round just to get the credit of a loss. Something is very wrong with the current mm apart from the subject of this poll.

1 hour ago, ORCA1911 said:

I’m looking forward to fixinf the MM yet agin, maybe this time it works ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

It’s not working. I got some screenshots of ships of Rank 7 and 8 being with Rank 15. All the power to abusive Ranked Bonuses.

I see no relevant changes for the better.