I made a word file containing all info there. I had to convert it into .rar since i wasnt allowed to upload the document just like that.
Heres the abstract of the document:
“High ping players suffer from aiming issues while using projectile weapons (specially at close quarter combats), because aim assist is a partial solution. SC has a few amount of “hit track weapons” (lasers), which are prefered by this players since they don’t have the ping issues they have with projectile weapons. Problem is that hit track weapons are very limited and often they are the only option to choose, and also the only damage they deal is thermal (a popular resistance value) along with the support weaponry like missiles/active mods (pulsar, torpedo, mines, plasma web, doomsday, etc) that suit this players (guided or auto-aimed) also deal thermal dmg: a problem for damage type variety and build options. This suggestion attends to increase the supply of hit track weapons in a balanced way, so players can choose different weapon mechanics while still being able to perform well at competent scenarios.”
EDIT: i did not think of “Booster circuit” ammunition (increases projectile speed by 20%), but now that i do, i think the effect should be changed (specifically for this weapons only) to 15% increase to minimum and maximum weapon range. Another option is to increase overheat time by 25% but shared cooler already does that by a much higher amount, so fist option looks better.
______________________________
UPDATE:
I reworked the frigate artwork for the frigate weapon, ending up with 2 [main] options. They are far from perfect and each one is different so dont be so hard xD
- This picture shows both options (raw draws), each one with a number
- Option 1
- Option 2 (unfinished)
- Side view (of option 2)
- Top view from option 2 (this is the most accurate one)
[Hit track weapons.rar](< base_url >/applications/core/interface/file/attachment.php?id=10260)