A bit off-topic, but still…
Main post is already finished. This is the final form and it won’t be changed in the near future in terms of new contents. I may only fix some typo, if it confuses someone.
90% of asked people agree with the current description. 10% disagree, no matter how good or bad your arguments are. I respect all opinions and I am not looking for a grudge.
I wish to help myself and the community with all the ideas I can read, or think off on this forum, to make this game more interesting. To add something new, refreshing. It’s been a long time.
I wish to thank all of you for your support. Please, spread the word, if you haven’t already done so.
There are some minor issues, but nothing that we can’t be fixed later.
I think that most likely recharge time, duration and maybe range, will get changed. Who knows.
As for resistances, I can’t give you the exact answer. The module will go into development and later into testing, but that will happen only “major update” is out. At least, I and majority of other people hope so.
The rest of the details or possible adjustments will be tested later. Now it’s all in gekaler’s hands and most importantly, the responsibility of the developers themselves, to make this module come to life sometime soon.
It’s not my place to judge it, when. What matters is that we get, what we wanted.
Balanced, new engineer module, which will be only one of many more modules in general for all classes, because of community feedback.
However, if there are any unanswered questions/dilemmas left about this, let me know.
Thank you.