Nerf the Tai'Kin

Just now, SamTheCrafter said:

no need to nerf, all you need is a thar’ga with a thar’kth, combat reconstructor, and inhibitor swarm, a tackler or a command with phaser would also be great. Escaping inhib crystal is ez if you have a thar’ga with teleport engine. Not really worried about its main guns, espically the one that fires missile since they’re ez to dodge. What I’m worried about is its jump crystal because you can jump so many times in a row. 

but sure, if you wana nerf, nerf the gun damage and its speed

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explain this? ScreameR Uni and GOLEM are all good Tharga pilots, if you have 3 players on me all the time then they’re not contributing to the team and therefore more likely to lose due to objective. It’s not easy to chase a 700m/s Tai’kin with many cloaking ability to run away. Too bad there are no big ships around to abuse return crystal. Now imagine a battle facing just random players. This ship need more nerf than Thar’ga.

55 minutes ago, Milfeulle said:

ScreameR Uni and GOLEM are all good Tharga pilots,

Everyone is a good Thar’Ga pilot if you get it to R15, Energy converter, Reflected Rage, and all the special weapons from that ship have high velocities, I tried it out on test, its easy to play.

You could have done the exact same thing in the middle of his team. It’s not return crystal that killed him here, but T’har’Ok

Anyway, recon is the only game mode where warping one specific enemy out of his team is OP.

 

14 hours ago, Milfeulle said:

I rammed enemy lrf 700m/s in survival to instantly kill them while I take no more than 20% hull damage, I also slam wall in survival with 700m/s to shake off spy drone without taking any hull damage. I can show you in custom.

Then explain me how do I manage to get 30% of my hull lost when nearly standing still (100 m/s), or taking 8k colision  at 400m/s not in survival ?

 

14 hours ago, Milfeulle said:

Allow me to disagree, as I have played several days of Tal’kin with minimal sleep. To use that you have to be a tackler, that means you give up your Thar’ga and your entire match purpose is to spawn heavy drones and watch for intruder. It won’t work well under beacon capture, beacon hunt, domination mode, and other big maps as there are multiple places where Tal’kin can hit, instead of homebase. Also it requires line of sight, same goes with micro locator. The true power of Tal’kin is reconnaissance, hit and run. While you have several players chasing me, which is what I wanted, the rest of your team will get crushed by my ally, provided that it is a somewhat fairly equal fight.

Allow me to disagree myself. 

First of all, there’s nothing wrong from with flying a tackler instead of thar ga. All teams should have one. Tacklers are the best Ellydium counter with their recent buff anyway. 

Second, it won’t matter if one of your allies is warped in beacon capture/beacon hunt/domination. One of the ennemies is spending it’s time to steal one of your allies. Ok. But so what ? The ally would have respawned before another ally is stealed, and the enemy doing so won’t do anything that really matters for the win. Instead of a 12vs12, it’s a 11vs11, that’s it.

Even funnier, in a squad there may be many players waiting a bit further then usual, just to kill the warped enemy. Yeah cool, it was an easy kill. But if you did a forced 2-3 vs 1, it also means that somewhere else on the battlefield, the enemy team is in number advantage, possibly on an objective.

 

My vision of tai kin is different. Tai kin is the most mobile striker in the game and also has the best objective denying tools,  Why would I bother warp isolated enemies, when I can kill them ? 

Example : You’re in survival. A full range positron LRF 6km away killing your team (quite common situation right ?). What do you do ? 

  • You give up : Too far. It would take too long to reach it, and you’d probable die on your way

  • You still go at him. 50% chance of you dying on your way ; but you manages to do it. What now ? 

a) You warp him in the middle of your team. He kills at least one of your allies before he dies. Maybe you in the process

b) You kill him alone there. Return crystal was useless here, it was risky, and took some time.

c) He saw you coming, and used reverse thruster. Do it again.

What I do :

  • Warp at him + instant death before he realizes you’re here. No danger of dying on your way. He died in less then 4 seconds -> No RT. And it takes half a second to do.

 

But that’s just a random example. 

Now what if you’re in Capture the beacon, and you see a beacon far away from your team attacked by 1-3 players ? 

What you do : Nothing. By the time you reach it, it’s already captured.

What I do : Warp at it, reaching it before they have a chance to capture it. Then drop an inibitor crystal + growing cloud + shield steal locator on the beacon. Denying the capture for 15-20 seconds easily. Enough time for my team to come to help. Saving the beacon. And if the enemy is alone, whatever it is, then I can kill it alone. Even thar ga.

 

 

It’ll be even more obvious when Jump Crystal hits live server.

I’m not worried, this ship will recieve nerfs once everyone starts to acquire them, and then, in true Star Conflict fashion, another OP ship will be released.
Keep paying to win.

Meanwhile, I’m just gonna go play PvE in my destroyer back in R8 where life is kinda pleasant.

some feedback

the teleport , they need to add a counter to this … many times , on team death match , captain hunt , and other modes , i saw team totaly wipe with this ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)

may be , if the ennemie have a drone espion on the array , we can’t teleport ship of array cover by the drone espion but we can still jump alone .

The new huge ball weapon ^^ , may be nerf the radius dmg . a bit illogical to see a small recon generate heavy amno like as a destroyer .

Hum…hum… , again why and other weapon with no brain skill , … the new launcher of 2 missiles , just lock and shoot , the long couldown change anything a main weapon can’t having this assist like this , even there’s a quard near our target , just shoot some classic missiles and then spamming missiles with this new wepon .

 

the good thing , we need a lot grind to unlock cool stuff for this recon but the fact , when its done we can manage nodes , modules (points ) and get a recon “OP” for T3 . its seems dev. balance this recon only player reach r15 . The skill tree its a good feature but may be like as special module , all modules , weapon can’t be used without the node active for the rank , for example to use the teleport special module can be active only the rank 7 node is active , do the same for weapon and modules , then its avoid issue to see an unbalanced recon on T3 … its the same matters with Tha’ga

 

 

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Got 6k eff earlier flying Tar’kin, I’m uploading 2 short videos on survival vs lrfs no death will be ready soon.

This is why I don’t consider any of those Russians that get all scores and stuff to be “the best”. Anyone can play and get all the kills, increase their stats and brag about it like they earned it through hard work, just because you have the Thar’Ok’s high damage that doesn’t mean you have to play as a covert ops all the time, if you are in a deathmatch, survival or combat recon game and have that ship alone then you have no choice, and for some reason people expect that things that you worked to get for months, or less, to be as balanced as something that you could get with credits earned in a bunch of battles, where is the reward? Where is the advantage that can be multiplied with smart ways of using your weaponry? Tai’al isn’t that strong, if you have locking disruption then it will be completely useless, lets not mention that Thar’Ok’s slow charges are also homing, and they turn really fast, so once again, locking disruption and it will be almost useless.

Remember how toxic the discussion of the release stream was? Of course they expected perfect balancing right away by constantly making fun of the ship with almost no constructive criticism.

 

 

Here’s 2 videos vs lrfs in survival earlier…

Yeah but return crystal has nothing to do with it, right? 

Who would have thought perma camo cloak would not be broken with 700m/s?

Just now, Swifter43021 said:

Yeah but return crystal has nothing to do with it, right? 

No, I did not use return crystal to teleport ship back to spawn.

And that’s supposed to have any relevance because of what? You went after the LRFs that were staying still, and in survival combined with doomsday…

Fresh video of return crystal abuse, not much fighting, just pizza delivery to feed the hungry folks… lag makes me hug wall many times :confused:

41 minutes ago, xXThunderFlameXx said:

And that’s supposed to have any relevance because of what? You went after the LRFs that were staying still, and in survival combined with doomsday…

do the math ^^

spy drone range max

weapon range max

so with perma cloak , a recon can engage any ennemie and evade without weakness ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)

imagine we’ve done this tackler …? all people are assuming there’s some thing a bit broken .

i don’t say perma cloack its a bad  feature , but if we can combine warp , teloport , speed , range …i.e… no sorry the debuff for shield is nothing .

on the same way , atm without this perma cloack , on low rank we can stack 8 sec of invisiblity , use the new hologram that give 4sec of invisiblity an then the old cloack for 4 sec additionnal …

just keep in mind , a recon isn’t to be a tacker ^^

 

What the hell, the collision damages you take are so low. I take like 5 or 10 times this. ![:018:](<fileStore.core_Emoticons>/emoticons/018.gif “:018:”)

Depends what you mean by “being a tackler”, they are supposed to be mostly anti-interceptor solutions, being stealthy is not specific to their role only, covert ops are supposed to be this way too, LRFs, and, recons, you gotta capture interest points as stealthy as possible.

You need to abuse more. I just got warped twice as engineer into a pack of 8 people, and assaulted by green balls of death, before I decided to switch to recon. The old recon…

Even if team only, it’s still abusable in the form that you can warp your entire team, or a few frigates out to safety… Frigates should not be able to do that… Sorry ‘teleport’ is the new ‘warp’…

In Beacon Hunt, just teleport them to the next beacon… does it work on destroyers, like Guard’s Spectre Field? Destroyers shouldn’t just disappear. ;\

They should definitely remove the enemy/ally transport feature, it has nothing to do with the recon play style, mobility across the map, not enemy kidnapper, that is too much.

Well, time travel don’t really fit the role of recon too right ?

Ellydium ships aren’t really about one role. They are more a bunch of new mechanics more or less balanced.

Yeah but you won’t drag enemies and allies back in time without their consent either.