You could have done the exact same thing in the middle of his team. It’s not return crystal that killed him here, but T’har’Ok
Anyway, recon is the only game mode where warping one specific enemy out of his team is OP.
14 hours ago, Milfeulle said:
I rammed enemy lrf 700m/s in survival to instantly kill them while I take no more than 20% hull damage, I also slam wall in survival with 700m/s to shake off spy drone without taking any hull damage. I can show you in custom.
Then explain me how do I manage to get 30% of my hull lost when nearly standing still (100 m/s), or taking 8k colision at 400m/s not in survival ?
14 hours ago, Milfeulle said:
Allow me to disagree, as I have played several days of Tal’kin with minimal sleep. To use that you have to be a tackler, that means you give up your Thar’ga and your entire match purpose is to spawn heavy drones and watch for intruder. It won’t work well under beacon capture, beacon hunt, domination mode, and other big maps as there are multiple places where Tal’kin can hit, instead of homebase. Also it requires line of sight, same goes with micro locator. The true power of Tal’kin is reconnaissance, hit and run. While you have several players chasing me, which is what I wanted, the rest of your team will get crushed by my ally, provided that it is a somewhat fairly equal fight.
Allow me to disagree myself.
First of all, there’s nothing wrong from with flying a tackler instead of thar ga. All teams should have one. Tacklers are the best Ellydium counter with their recent buff anyway.
Second, it won’t matter if one of your allies is warped in beacon capture/beacon hunt/domination. One of the ennemies is spending it’s time to steal one of your allies. Ok. But so what ? The ally would have respawned before another ally is stealed, and the enemy doing so won’t do anything that really matters for the win. Instead of a 12vs12, it’s a 11vs11, that’s it.
Even funnier, in a squad there may be many players waiting a bit further then usual, just to kill the warped enemy. Yeah cool, it was an easy kill. But if you did a forced 2-3 vs 1, it also means that somewhere else on the battlefield, the enemy team is in number advantage, possibly on an objective.
My vision of tai kin is different. Tai kin is the most mobile striker in the game and also has the best objective denying tools, Why would I bother warp isolated enemies, when I can kill them ?
Example : You’re in survival. A full range positron LRF 6km away killing your team (quite common situation right ?). What do you do ?
-
You give up : Too far. It would take too long to reach it, and you’d probable die on your way
-
You still go at him. 50% chance of you dying on your way ; but you manages to do it. What now ?
a) You warp him in the middle of your team. He kills at least one of your allies before he dies. Maybe you in the process
b) You kill him alone there. Return crystal was useless here, it was risky, and took some time.
c) He saw you coming, and used reverse thruster. Do it again.
What I do :
- Warp at him + instant death before he realizes you’re here. No danger of dying on your way. He died in less then 4 seconds -> No RT. And it takes half a second to do.
But that’s just a random example.
Now what if you’re in Capture the beacon, and you see a beacon far away from your team attacked by 1-3 players ?
What you do : Nothing. By the time you reach it, it’s already captured.
What I do : Warp at it, reaching it before they have a chance to capture it. Then drop an inibitor crystal + growing cloud + shield steal locator on the beacon. Denying the capture for 15-20 seconds easily. Enough time for my team to come to help. Saving the beacon. And if the enemy is alone, whatever it is, then I can kill it alone. Even thar ga.
It’ll be even more obvious when Jump Crystal hits live server.