Nerf Skrah launcher

One thing that also makes this weapon ever so slightly more powerful is the fact that it can take down engineer’s combat drones. That, tied with the fact that most players focus on EM resistance for whatever reason, makes this a pretty useful weapon. Though using anything other than an engineer, or having a kinetic resistance passive, will make this weapon a relatively minor threat compared to others such as the Phase Suppressor or the Shrapnel Cannon.

 

tl;dr: Use kinetic resistance and be careful as an engineer. There are better weapons.

4 hours ago, Ogrande18O said:

guys the problem is that skar launcher and thilit are the equivalent of an ion emitter with aimbot, the difference is the first 2 are legal the third is not, the players skills go extremely down with this

in recent times the game boring me thanks to thilit, skar, and adaptive nerf ,i’m disappointed this game is turning in fractured space ;(

this game is special for the speed but with recents wrong nerf and new alien weapon this game he has revised the return of frigballs with ecm(skar) and spark(thilit)  

sincerly i hope in a nerf on this weapon or a buff on inti

What?! that comparison is afwul, i see no point in common at all. Have you even tried the alien guns? a minor hint: they all have lower dps than the other guns.

 

15 hours ago, MassHomicide said:

The only thing wrong witht he SkiRah Cannon is when you are being shot with it, you don’t hear it.

I made topic about this but Cinnamon thought it was a bug

So is it a bug?? thankfully everyone flooded that post with irrelevant posts so it got ignored…

Ok but papitas if i take a r12 thilit on argonaut in r15 pvp i do 12kill for battle almost interceptor without any chance to miss( i have some screenshot) the skar problem is the capture interruption hit the beacon and they stop the capture of 1or2 player 

Then maybe players should start bringing other classes like fighter or frigate? a bubble gunship will wreck that argonaut. Anyways dps is quite low for a single target, a cov op has chances to come close and kill it. The sk rah has 400m bounce, so its like an EM torp in terms of range, capture range is 700m right? gain some distance and cap will be resumed.

My Corp is very  good in capture tactic but is impossible capture beacon 1vs1 both interceptor if one have skar but in every case i know new weapon have low dps but that weapons need a mechanic change

Ps:sorry for errors i writing with smartphone 

‘Sk’Rah’ should never get nerfed in damage, but slightly buffed as well in other areas. It overheats too quickly, so overheat time could get increased by 20%.

If anything else, Brokk’s special healing beam gun is too powerful. I should know. xD

Skra’h could use a slight Spread nerf, that is about it.

This gun on certain builds is really powerfull, I’m totally using it. If you know how to aim is even better than easy mode plasma gun.

Even against ceptors is quite good, spread is little and handy. 

On avarage joe’s build is quite meh since they rely on the “bouncing mechanic”. Aim properly and shoot ffs. 

Tnx god it overheat really fast and max damage need a while to come up, so to use it in a really profitable way you need timing skill.

I wuold recomend a spread nerf to make it not viable against other ceptors, but as for rf blaster:let it should stay as anti frigs and fighter weapon. So add a little more spread ![:p](<fileStore.core_Emoticons>/emoticons/004.png “:p”)

On 16.09.2016 at 6:59 PM, Koromac said:

‘Sk’Rah’ should never get nerfed in damage, but slightly buffed as well in other areas. It overheats too quickly, so overheat time could get increased by 20%.

If anything else, Brokk’s special healing beam gun is too powerful. I should know. xD

1k healing per second
looks like ellydium interceptors best friend ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

Edit: CinnamonFake good luck balancing game after all ellydium ships relased ![:p](<fileStore.core_Emoticons>/emoticons/004.png “:p”) 

Necro much?

I think they did nerf it during this patch…

2 minutes ago, Milfeulle said:

I think they did nerf it during this patch…

No they didn’t

reduced max RoF to half, increased dmg to double…or something close. DPS displayed looks kinda the same.

Seriously? Cmon now, I use that weapon like all the time and its balanced, good for beacon denial, its easy to get a good build on it, never go for firerate, only crit, you take it on a ship with kinetic controls to make it easier to hit, or on a covert to hit harder, can take down the combat drones off an engineer and can bounce between the main destroyer hull and its modules if aimed right, its an all-rounder weapon and there is nothing wrong wtih it, who wouldnt like a heavy machinegun in space?

On 1.9.2016 at 11:32 PM, millanbel said:

We can’t do that. Which is why I asked the devs to check their stats. That’s what they base all their other balancing off, after all.

As you say, all I can give is my personal feeling that it hits like a heavy blaster, even to high kinetic resist shields. And also my personal experience that I see a lot of people using it, which either means 

a) hype because it’s still fairly new (but I doubt this is the reason)

b) it’s easy to aim with

c) it’s too strong

Not stricktly related, but a similar case: Mill, you certainly want to buy the [new guard weapon](< base_url >/index.php?/topic/32889-star-conflict-141/): Proximity Mortar (kinetic dmg) !! For sure ![o_O](<fileStore.core_Emoticons>/emoticons/007.png “o_O”)

i suspect this was made to prevent audio issues

12 hours ago, avarshina said:

Not stricktly related, but a similar case: Mill, you certainly want to buy the [new guard weapon](< base_url >/index.php?/topic/32889-star-conflict-141/): Proximity Mortar (kinetic dmg) !! For sure ![o_O](<fileStore.core_Emoticons>/emoticons/007.png “o_O”)

Yeah I’m definitely trying that one out on my reaper! Pull them into close range and then BLAP BLAP BLAP ![:p](<fileStore.core_Emoticons>/emoticons/004.png “:p”)

Holy guard buff though. I might need to try out a few new builds with this patch!

28 minutes ago, millanbel said:

Yeah I’m definitely trying that one out on my reaper! Pull them into close range and then BLAP BLAP BLAP ![:p](<fileStore.core_Emoticons>/emoticons/004.png “:p”)

Holy guard buff though. I might need to try out a few new builds with this patch!

Reaper Bastion shield can give a permanent 75% speed boost, as well as the shield. The boost is 30 seconds long and I love it.

Please also publish some builds -would you?