Mecron-reply
1 hour ago, Mecronmancer said:
So by your logic, the only counter to stuns in Dota for almost all characters is a BKB (and not even all stuns are negated by the BKB effect), and so therefore those stuns are problematic. Yet those stuns are the reason why the game is balanced.
I do not play dota much to understand this completely. Anyway, that is a crap comparison anyway, as I remember many characters being able to stun in dota, and specificly, you can counter build while the game is in progress - which is a part of the moba game design. It’s not the same thing in SC. Also, the ECM stuns, and it’s not about ECM stuns, and many would argue that without the ECM, also SC would not be balanced. So it’s not even about the necessity of a counter, but you presented it as “justifying solution”.
Newer mobas like Paragon offer stuns and evasions with almost every hero class, especially offense. Most mobas simply are more about ability timing now, and it evolved by being “played”, not by being conceptionally designed to be perfectly balanced. Most of the balance came with the underlying strategy game they were scripted in, anyway.
1 hour ago, Mecronmancer said:
Sounds like you’re taking the cop-out approach to this matter. I expected as such.
I don’t cop out at all, I have noted expressively, what I find to be true, and what not. I don’t have to deal in generalisations however. I read the expecting part with a smile. Of course you did.
1 hour ago, Mecronmancer said:
So therefore I will use your general approach and claim that I am indeed qualified to answer.
I do not think that is my approach, as I usually tend to point out what I think is positive and negative, without trying to simply disqualify every point. In fact, answering to many quotes, like this, I usually don’t like, as it tends to make you try to deny everything. I didn’t want to argue with you, but I noted my view on the matter, accept it. If you think, you are qualified, be my guest. I just said, I think I am, coz I can support both sides to more than 50%, which just shows me, something is right about the whole process of discussing the matter anyway. I did not try to point out, that I am more right, but why I feel the matter needs open mindedness, and has some merit.
I don’t fear discussions.
1 hour ago, Mecronmancer said:
I understand the QQ behind the black hole, but I find the QQ based on inane claims.
That is nice, but even if you personally think it is like that, why enforce it, and why not let people express their frustration without overall polarisation?
Can you not accept, that some things, the QQ is about, might be right? That your point of view by far can’t be that perfect?
Why not read through, try to find the correct points of critique, and post some solutions and ideas of your own?
Not even saying you dont do that, it was just coincidence I quoted you, the – usually denotes I switch subject. You did after all open with “ecm can take it over” ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)
Coz that’s my approach, at least I try to.
Usually, if I see something as not a problem, I say it and go away. If I stand around and fight, it seems I am only there for fighting. I see it as a hint I need to reflect, and hey, it is tempting to just judge over it as whining and be done with it.
Anyway, I still think, there is little difference between QQ and QQ about QQ. Git gud is just adolescent talk for “look at my testvehicles”.
I only got angry, coz I don’t think, the beacon denial is okay at all with a hint on ECM. I think all other aspects are totally okay, so we are even on the same page there. I would not change the module, I would rather change the mechanics the module disturbs far too effectively, to allow also other modules to work similarly, without QQ about it. I think the QQ would end, if the beacon denial is solved.
Might be wrong about this, but I think the solution is in that direction. For a solution, I have to accept, there might be a problem, however.
Also, it reminds me of the Destructor Beam discussion, where we had similar QQ, until it was nerfed into an energy zap gun. But that only put the problem on hold, that weapons with small fast incoming area damage disturb a basic game mechanic and causes imbalance on a so called “meta” layer of the game (objective play). And even if there are situations where this is tactically cool, it is way too easy to spam it for an effect.
Similarly the QQ about cooldown has to be seen relative to the beacon capture times - similarly to the nuke - not in contrast to really fast cooldowns, like flares have. The QQ doesnt touch that, but if you observe closely, you can identify a connection to why “it feels too fast” for people - even if the cooldown is technically quite okay. Which again points to beacon denial.
If you play RU/EU primetime a lot, you will get offered this a lot. It’s not persistent, nor a daily thing. Thankfully, being a night-owl, I know it gets different based on population. I don’t blame the individual to not specificly exactly pinpoint their feelings correctly, but I accept if they complain about “something”, nevertheless.
And to revisit dota and similar games, there is a fact behind microbalancing what ability can be channeled, and where interrupts happen, what the difference between dot damage and debuff damage and spell damage is, etc. so looking at them, again I ask myself, why not solve beacon denial with similar logic and argue about that.