Fighter Modules: [http://forum.star-conflict.com/index.php?/topic/20249-modules-modules-everywhere-fighters/](< base_url >/index.php?/topic/20249-modules-modules-everywhere-fighters/)
Frigate Modules: [http://forum.star-conflict.com/index.php?/topic/20294-modules-modules-everywhere-frigates/](< base_url >/index.php?/topic/20294-modules-modules-everywhere-frigates/)
Tweaks: [http://forum.star-conflict.com/index.php?/topic/20314-modules-modules-everywhere-tweaks/](< base_url >/index.php?/topic/20314-modules-modules-everywhere-tweaks/)
Covert Ops
Ultrasonic Pulse [V1.0]
Range: 1200m
CD: 60 seconds
Duration: -
Energy Consumption: 140
Description: Emits a curved plane of sound that pushes back and slightly damages all ships within the area of effect. All ships are knocked back 300m at 200m/s, and suffer 450 kinetic damage.
Hi-NRG Shockwave [V1.1]
Range: 750m
CD: 75 seconds
Duration: -
Energy Consumption: 165
Description: The ship emits a very highly charged pulse as either a beam or a wide-band shockwave, mildly damaging all enemies within the pulse. Directly hitting a target results in an overload to their critical systems, causing them to take more damage over time.
On a locked target within range - 1200 EM damage, plus an extra 300 EM damage per second for 4 seconds.
If target is too far away/no lock - 750 EM damage to all ships within radius (750m).
Recon
Timer Drones Container [V1.1]
Range: 2000m
CD: 65 seconds
Duration: 20 seconds (until detonation)
Energy Consumption: 115
Description: Applies Timer drones to the target that explode after a set amount of time (shown in the duration field). Upon detonation, the drones deal 4100 thermal damage to the target. Friendly healing auras remove Timer Drones.
Minesweeper Missile [V1.2]
Range: 1300m
CD: 52 seconds
Duration: -
Energy Consumption: 130
Description: Fires a small missile that explodes upon contact with a surface or after it has travelled for the maximum range. Explodes with a radius of 500m, dealing 120 thermal damage to all hostiles within that area and detonating proximity mines and removing one damage tick from minefields in the explosion radius.
ECM
HAZARD VIRUS [V2.2]
Range: 1800m
CD: 100 seconds
Duration: 12/16/20 (Interceptor/Fighter/Frigate respectively)
Energy Consumption: 180
Description: Infects the target with the HAZARD virus. The HAZARD virus prevents the target from using restoration modules and prevents healing altogether. This includes the Mass Shield Generator, the Nanodrone Cloud, and the Remote Hull Repair/Shield Generator. Natural shield regeneration and the Regenerative Hull Modifier are left untouched.
An infected target will spread their infection over a 1500m radius to any ships ( friendly, hostile or you ) that remain within that radius for 10 seconds. The duration of the effect depends on the size of the target - larger targets will be infected for longer.
Note that captains in combat reconnaissance cannot receive the virus via their team members.