Since my ideas been brought up regarding the whole virus module shizzle, consider the following:
Time/values are subjective, it doesn’t have to be 4 seconds and the damage doesn’t have to double. This was the idea at the time, as negligible damage will not disperse frigate balls.
I believe pvp needs at least 1 team based debuff removing utility. I had an idea for this that would enable frigates to remove their debuff without traveling very far, I mentioned it in the post I believe. (Carwash)
I was assuming an average of 570m/s on t3 interceptors for my “calculations” (hehe pfftsh, guesstimations ;)) not 400m/s
I’m taking into consideration that in t3 you should have a decent stack of thermal res. (I’m not sure whether I should be taking this under consideration or not…)
It’s a rough idea. It’s intended to only make frigates think. Faster pilots should run it off before they even notice it.
If you like the idea but not the numbers, please feel free to change it to suit the game mechanics.
Minesweeper missile is a great idea, albeit simple, which provokes the thought “perhaps the devs already considered it?”.
I believe it would be more suitable on fighters, though, as minefields are an effective way to prevent (or slow down) interceptors from solo capping beacons. It also makes sense to me that interceptors should be at the most risk to minefields. Also let’s say if a frigate with heavy guns drops mines to counter interceptors, instead of forcing the inty’s to reconsider where they are flying, they will pop a missile and resume gibbing.
Also don’t you think it would be a bit OP destroying all minefields? I would say 2 ticks from a field & 2 proximity mines max per missile, or something.
Ultrasonic pulse is a cool idea, I can see this coming in handy on detonation especially, and perhaps vs frigballs if the shunt was significant enough. (Hell, if ECM special mod became a virus, devs could recycle cacoon visual fx for this)
I’m not sure about timer drones, seems like an anti-loner-wolf module. ALTHOUGH, it could make things interesting on detonation, then again it could make things suck. My guess is that it would raise the incentive to warp to enemy beacons, for plants, as an engineer.
Virus-wise… Well, the reason I came up with an idea that travelling a certain distance would remove the virus was that it doesn’t dictate ‘where’ you need to fly, it just dictates that you need to fly and cannot sit in one place for too long.
Problems that I can see arising with a virus that forces players to travel away from one another is a couple:
Silliness; players flying out into open space to get away from their team mates, dying horribly as they have no cover.
I think the biggest problem though is how predictable it would make the game for pre-made teams.
ECM pilot tells squad/corp who to target on TS
ECM pilot debuffs target
Squad waits for reaction from target
Target flies away from team.
Squad squashes the target
Rinse repeat
Win match
Loot debris
I see no problem with it being anti-healing instead of damage though. It would in fact make more sense than assuming all T3 players are stacking thermal resistance.
Btw Sabre01, check out my Carwash mod idea n feel free to include it in your “…ywhere (Frigates)” topic if/when you do it. I think it’s a brilliant idea, not to toot my own horn 
(At the bottom)
[http://forum.star-conflict.com/index.php?/topic/20112-engineer-frigs-idea-for-passive-modules-support-structures/#entry204031](< base_url >/index.php?/topic/20112-engineer-frigs-idea-for-passive-modules-support-structures/#entry204031)
Peace