Mixed tiers T3-T4

I think a lot of us on both sides of the issue are missing a huge point here. Never mind who thinks playing T3 in a squad is farming, never mind who thinks that it is unfair for so many people to be forced out of T3.

 

The point I feel like we are all missing is this: So many vets played T3 with squads because they knew they could get games, as T3 was the most populated tier, it had the most squads (of all skill levels), and it was most enjoyable for everyone, not to mention more balanced in terms of implants. 

 

Regarding vets and good gear at high tiers: Not all vets have all purple T4 gear, as most vets skipped over it when T4/5 were merged. I am one of those players. I never played T4, I just bought the ships, maxed them with free synergy from my T3’s, and moved on to T5s. Currently, I have all purple gear on my T3s and my T5s, so I have no issue with gear in T5, but I have a huge problem with it in T4. Not only that, but the T4 reward system makes it EXTREMELY hard to level gear and make money. The rewards from a T4 game are very close to the rewards of a T3 game, but yet, the costs for leveling are far closer to T5. So players also took that into consideration when they decided to skip T4.

 

This brings me to my next point, gear. The jumps between marks in gear is too great. If you cloned yourself, and had your clone play with all purple gear, and you play with all white gear, you will lose, no questions asked. While I agree that mk4 gear needs to be better than mk1, it doesn’t need to be better to the point that it will guarantee your ship will trump someone else’s almost regardless of skill level. Mk1 gear should still be able to compete with mk4 gear. 

 

Erador just brought up an extremely important point. New players with good stats aren’t going to want to play T3 with mixed tiers. 

 

Anyways, the point is that there should be a change that makes vets WANT to play T4 and 5, instead of forcing them.

I completly agree, well said

Then there’s the problem of premium ships that everyone keeps bringing up. In my full purple t3 premiums, I am now fighting against full purple t4 premiums:

 

I want matches like this (only from a couple of weeks ago):

 

sqO4CiK.jpg

 

and not like this:

 

do2WW3H.jpg

 

My t3 are absolutely useless now, purple or no, since I will be fighting against guys of equal strength with purple t4. It makes no sense, except if the objective is to make t3 another Ace tier (which makes 3/5 of the game’s PVP aspect unavailable to a lot of pilots - not a good idea in ANY business model…).

Maybe you should consider playing tier 4?

Maybe you should consider playing tier 4?

brilliant idea, except the point stands, Tier 3 will be dead to most vet players

 

example: you bought a 5 story house and the third one is your favorite because it has a pool table in it.

Now a flood wave sets the house under water, you can now only live in the attic and in the room where you keep all your crap. would you be happy? or would you find it a wast of money? having spent all that money and time in or at the first 3 floors?

brilliant idea, except the point stands, Tier 3 will be dead to most vet players

You can still play tier 3 with tier 2 ships.

 

The only problem now is that “some” people are exploiting the new MM doing in Tier 4 what they did in tier 3. That is the reason I have always said that tier 4 veterans should play tier 5 as well.

You can still play tier 3 with tier 2 ships.

 

The only problem now is that “some” people are exploiting the new MM doing in Tier 4 what they did in tier 3. That is the reason I have always said that tier 4 veterans should play tier 5 as well.

If you play your T2 ships in a T3 game then you still cant use your T3 ships. Problem is the same

Anyways, the point is that there should be a change that makes vets WANT to play T4 and 5, instead of forcing them.

 

This.

You can still play tier 3 with tier 2 ships.

 

The only problem now is that “some” people are exploiting the new MM doing in Tier 4 what they did in tier 3. That is the reason I have always said that tier 4 veterans should play tier 5 as well.

~said guy which is proud about his winstreak which he got doing exactly the same(farming T3 in T4 mk4 ships last time we had mixed tiers)

a little hypocrite *just sayin*

~said guy which is proud about his winstreak which he got doing exactly the same(farming T3 in T4 mk4 ships last time we had mixed tiers)

a little hypocrite *just sayin*

Nope, you are wrong, as always.

 

The time was tier 4 and tier 5 mixed tiers, you know, when they had a queue for the whole tier 4 and tier 5. IIRC, rank 9 also went into that queue if you had purple weapons. That was the reasons al veterans were playing premium squads. because they were afraid of going against tier 4 ships.

 

All the “veterans” were playing tier 3 because they were pros. And very few of the good players were at tier 4 and 5. Hence my win streak.

 

In fact Terrorblade was with me on those days doing squads at tier 5. It was a bit OP the two of us against randoms.

 

Still, you are bitching and trying to play tier 3. Yet I haven’t seen you in tier 5 for a long time.

hey guys

 

new match maker is super balanced

 

like, look

 

nNdr3eY.jpg

 

Three good players

 

One on team one

 

Three on team two

 

That’s how you balance in Star Conflict.

 

sorry, m8

 

WORK AS INTENDED

 

I’d recommend you guys check your facts, especially you Tillo, you keep coming with sarcastic remark, on completely bs and moot points, you just make yourself look …

Go and check stats for every single pilot from that match, and then come back here and tell me again how enemy team had all the good players and was stacked against you, if anything statue, your team was arbitrarily stronger. 

Then there’s the problem of premium ships that everyone keeps bringing up. In my full purple t3 premiums, I am now fighting against full purple t4 premiums:

 

I want matches like this (only from a couple of weeks ago):

 

sqO4CiK.jpg

 

and not like this:

 

do2WW3H.jpg

 

My t3 are absolutely useless now, purple or no, since I will be fighting against guys of equal strength with purple t4. It makes no sense, except if the objective is to make t3 another Ace tier (which makes 3/5 of the game’s PVP aspect unavailable to a lot of pilots - not a good idea in ANY business model…).

 

Yaha cause all of these are so much better.

 

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and this is what majority of T3 games were

No, that isn’t the problem. Don’t be so ignorant.

 

I have enough experience to tells you that for 90% of vets that’s the real problem.

 

Edit:  ah and for the records i’ve finished livelling all my ships around 7000 matches, so… Guess who wasted his time sealclubbin. (And during that time i’ve also spent a lot of time in squad last year with owls in t3 when it was whorth: dno,nova,esb and wpk squads… Now? Who you can face? A Radix squad??? With all due respect but: please…)

 

The only things that i actually wasted this way are my rating and stats.

I’d recommend you guys check your facts, especially you Tillo, you keep coming with sarcastic remark, on completely bs and moot points, you just make yourself look …

w/e  :006j:

I have enough experience to tells you that for 90% of vets that’s the real problem.

 

Edit:  ah and for the records i’ve finished livelling all my ships around 7000 matches, so… Guess who wasted his time sealclubbin. (And during that time i’ve also spent a lot of time in squad last year with owls in t3 when it was whorth: dno,nova,esb and wpk squads… Now? Who you can face? A Radix squad??? With all due respect but: please…)

 

The only things that i actually wasted this way are my rating and stats.

 

Silly me, I didn’t realise you are the voice of the player base :stuck_out_tongue:

 

Silly me, I didn’t realise you are the voice of the player base :stuck_out_tongue:

 

w/e

  1. Having T3 ships that need synergy in your lineup keeps u in T3 (if u have one ship like this and it does not change in a month u move to T4 if your ELO is to high)

 

At some point, you will land in T4 anyway, since you cannot have unsynergized ships forever. So yeah, unsynergized ships should just keep you there. I find this a good idea.

But still… what is if you are done? What is with endgame in a tier? Why eliminate that?

 

 

Why is it punishing. Erador is bitching how he gets farmed in T5 coz he has green kits, but when he farmes players like that in T3 it’s O.K.

 

But fun fact, most of the '13 players played a lot of T3 endgame, which is why most of the '13 players have complete setups of T3; T3 endgame is different from T4&T5 in many ways (ships in amount and difference, empire r9 healer, slow frigs&fast ceptors, no ship has omni-powers, repair costs still allow steady credit income without license, no ctb ).

Most of those come from a time, where T3 was uberpopular, and had enough players to form todays’ “big guys” of the game in terms of corps. Some of them even formed explicitly as an elite corp.

Can you imagine that today? Without using any open beta players or trying to get other corps’ players to yours? Think about it. Why is it like that?

Wpk, Nasa, R4ge and Owl were all '13 corps, at least in terms of prominence. There were also a few pretty prominent late '13/'14 corps, like GoD, and similar, who managed to gather up a playerbase. And most of the discussion is between players who were part of those corporations. Even the term forum warrior got recoined, since it actually always meant someone who is inactive ingame, now it is just someone who loves to argue on forums but has a different opinion.

 

You are of course right, Erador just has to gear up - which in T5 is a bit harder than in T3 - then possibly his complaints will go away, once he swallowed it. Of course, it isn’t completely the same, since T3 allows you to gear up quite fast, so fast you can sometimes just try a ship immediately with all purple after you are in the real endgame, while T5 is a completely different thing again in these regards; Again, all good '13 players have also fully purple ships in T5, because they had a lot left to put there, and most of us skipped T4, some of the older players from the ru community even started T5 with full purple setups on the first day, and we wanted to be there, but it was hard to reach because of T4&T5 mix early on. Not to speak about the difference between a green vs. purple build in T3 and in T5. See a pattern here?

 

Many of the squad players, who loved T3 in the times when every second game was a hard match between rivaling corporations, know the game showed its true potential, and this fuels until today, to stay in T3.

Is that right? Maybe not. Or maybe, it is their choice, and maybe, it is good if you want to squad up with newer players, give them a bit of tutoring, since teamplay is essential and stuff. But yes, maybe at some point, you do some damage aswell. But much of the critique is only focusing on that now.

 

So, with all that said, why do players today still have to farm T3 and T4 like it is a beta, where you require some buffer or slowdown to actually prevent exactly what happened to happen, to have too many purple vets when you release the game? To get more casual/later joining players faster up would be a lot better for the lower tiers after all?

Why is it easier to get to the next ship / tier, instead of buying and finalizing modules? It should be clear to anyone with purple setups by now, that the real game just starts once you are equipped. Why should players not learn to play their Tier with finished ships aswell, after they finished them? Why take them this opportunity? Is this game now about space battles, or unlocking all the ships? Decide please!

 

Why is the R7 and R10 problem not solved differently, by including them into their respected tier endgames? 4 modules for all t3, 3 for all t2? or some better balance between “good base stats” and “more room to equip” in the balancing?

Why do we even have a rank based instead of tier based implant system? Why are there even stronger and weaker ships in a tier in the same faction/role? Why is this like that, in a game which tries to do hardcore teamplay as its core? you could easily implement all the “unlock carrots” without creating such indifferences, once you “finished unlocking” the tier.

 

Why do we not get some nice hangar info about what is going on in the pub-verse, how big squads are out there, and is there a nemesis which has to be stopped? Do you not think, in the end, the players will balance itself out? If we can see, players would love to play T5, how many would not want to immediately switch to there, if they see, the games are getting bigger? Like in the days we had an unlockable MM Queue Monitor? Why not put an occasional Monocrystal there, to get some attention? It’s not like it would hurt for people hating PvE, and taking up server bandwith for farming a gametype they don’t like!?

I mean, why do we accept T2 farming by some now for YEARS, but are so disgusting and vocal and spammy to each other about the T3 crisis? Is it really to protect new players from leaving? I don’t think so.

 

Why don’t we just have separate queues for the T3 and T4 “pro” queue and leave synergizing players separately? With an opt-in for low-rating players and players without synergized ships? And offer them more rewards for more risky hard games? Would that not be better, even if the whining would be the same? At least nobody could say: I get into T4. They would say: With my rating I get long queue times! Actually, they would probably not complain and stay silent and move on, as you whish.

 

@g4

but we have mentoring system! which provides a tool for veterans to help newbies! 

If only that system work for R1-6 and recruit was able to get more rewards during games with mentor…

Guys, as you all know the game’s balance is the process of eternal evolution. Even the balance of chess is still under debates. The decisions about the MM are far from final (they are experimental, as we’ve already said), but we believe that they will make the game better. Please be patient and try to look on this from the other side, as some of you guys have already done (e.g Eviscerador)    

Guys, as you all know the game’s balance is the process of eternal evolution. Even the balance of chess is still under debates. The decisions about the MM are far from final (they are experimental, as we’ve already said), but we believe that they will make the game better. Please be patient and try to look on this from the other side, as some of you guys have already done (e.g Eviscerador)    

Guy, We would appreciate  some info about such changes in patch notes. Tbh new MM was biggest change in this update and for us it appeared as ninja change. I know you love to experiment and I bet you could use some insight info from players which together played hundreds(if not thousands) games across all tiers in past week - That’d be nice addition to your statistics don’t ya think?

Guy, We would appreciate  some info about such changes in patch notes. Tbh new MM was biggest change in this update and for us it appeared as ninja change. I know you love to experiment and I bet you could use some insight info from players which together played hundreds(if not thousands) games across all tiers in past week - That’d be nice addition to your statistics don’t ya think?

I understand that you want particular information, but as I said before, this is not the end of mm-changes, we are still working on it, there is no final (or even intermediary) info which we could show. I can say that all these changes are just the first steps on the way to completely different system of MM (it will be deeper than current mm). As for feedback from players, we are receiving different opinions and we are considering all of them. Sorry that I can’t say you more now.