Say if a WPK Engineer is down and I moved in range with my heals to cover would that not be counted as good support play by someone outside your squad? Alas such acts of teamwork are more often overlooked than not. Most times - true support play are really hard to notice in the first place.
We noticed. We’ll even go out of our way to support a useful Engineer within the team and provide them cover, if the situation allows and/or requires it. We tend to know the decent ones and the ones which are better use as a distraction for the enemy. (fodder - you know the ones who don’t carry hull repairs or never activate their modules)
I agree :lol:
That’s actually a good point. Teamwork heavy corp squads tend to stick together no matter what and if, as usually, anchored around an engineer they are much more static. It does make them a stronger force where they are on the map, but limits their reach.
As a solo player I’m much more flexible and in particular in a recon I can instantly shift focus to another part of the map and provide support or distraction there as needed. I’m still working for the team doing that. It’s only when I dogfight other people 10k away from the main action that solo play becomes bad play.
Not all solo players are bad at teamwork - but then again there’s an exception to everything in life. Some are excellent and will go out of their way to help the team. Unfortunately the vast majority of solo players don’t operate like this and ultimately a solo player is there only for themselves and their own personal goals. (Which may or may not include actually winning the match)
Additionally, a good corp squad will be flexible. This depends on the load-out, a frigball is obviously limited in its movement but an interceptor squadron or the standard WolfPack formations are capable of rapid redeployment and will respond quickly to any changes on the map as a whole. This is particularly noticeable on Capture the Beacons, where we either spearhead the assault or dispatch of any incoming attacks on our own beacons. Or in some cases, both.
Since we know both our own and the strength of our team mates, in some cases (depending on which pilots make up the opposition) we only have to re-deploy one person to deal with 1-2 attackers, we know they’ll kill them reliably and wont need any assistance. This leaves the others to focus on another objective while they wait for the third person to return.
That said, it’s difficult to compare squads, corporations and even solo players as they differ so vastly in experience and skill. The only corporation who operate on a similar basis to ours within the English community is NASA. There are some other decent or even good upcoming corporations out there but right now they’re not quite on par yet. And I’m not talking about the well-known large zerg ones at the top of the in-game boards, those on average are actually pretty bad at team work. With the exception of a few specific pilots in each.
To solo pilots who run into us in matches I can only say - make us aware of your intentions in combat and we’ll respond accordingly. And if you hang on the public teamspeak we can even drag you into our channel during that match just to provide additional communication.