Mixed Tiers Solution

Being a lone wolf will teach you more skill than a squad ever will.

 

It might take a lot longer, but it will stick longer.  Knowing your randoms will probably not cover your xxxx will teach you to save your xxxx.

 

Unless you’re playing bait, then maybe they’ll cover you if you live.

 

I disagree. When you’re playing with a squad it’s even more glaringly obvious how bad some random players can be. A lot of lone-wolf pilots will literally only play for themselves with absolutely zero regard for the team. If it was up to me, all players would be forced to play in squads, with the MM system automatically forming squads for those who fly solo. Let’s see how quickly everyone finds a corporation with access to ‘proper’ squads then. It would resolve a lot of the ‘complete lack of any kind of teamwork’ issues we see today.

 

Or induce a lot of rage. Or both.

 

Regardless, we need more emphasis on teamwork and more encouragement from the game itself for people to seek teamwork.

trend is moving away from that unfortunately

I disagree. When you’re playing with a squad it’s even more glaringly obvious how bad some random players can be. A lot of lone-wolf pilots will literally only play for themselves with absolutely zero regard for the team. If it was up to me, all players would be forced to play in squads, with the MM system automatically forming squads for those who fly solo. Let’s see how quickly everyone finds a corporation with access to ‘proper’ squads then. It would resolve a lot of the ‘complete lack of any kind of teamwork’ issues we see today.

That’s two different kinds of things though.

The lack of team play is due to several reasons. Language is one of them. The major one to me is the advancement system in the game - if you play for synergy or a specific contract then winning or losing might be irrelevant to you.

On the other hand, as a solo player I can assure you that it is equally glaringly obvious from my point of view that bad players in a squad are still bad players. I tend to agree with jrisom that knowing how to fend for yourself 1v1 without team support is a useful skill to have and one which is harder to develop when you do always have that support.

However, at the end of the day good players will be good players and bad players will be bad players no matter where you put them.

 

Regardless, we need more emphasis on teamwork and more encouragement from the game itself for people to seek teamwork.

Indeed, but mass market rarely supports games requiring too much team work…

I tend to agree with jrisom that knowing how to fend for yourself 1v1 without team support is a useful skill to have and one which is harder to develop when you do always have that support.

 

Wanted to chime in my support earlier but seeing how all of us are solo heroes, our POV would be too darned biased wouldn’t you say ?

 

useful contribution is always useful no matter if he launched as a squad with you or not.

 

Say if a WPK Engineer is down and I moved in range with my heals to cover would that not be counted as good support play by someone outside your squad? Alas such acts of teamwork are more often overlooked than not. Most times - true support play are really hard to notice in the first place.

 

From a squad’s point of view they’d see me running off alone to gunfight. What I really intended to do was delay a guard + engineer combo from moving towards the next beacon while said corp start redeploying. But ofcourse they’ll go - look at that fool ECM taking on 2 frigates on his own. Goddamnubs. Ofcourse I’ll die. Drop in DSR. not score the capture points and at the end of the match corp squad goes - you guys need to play in squads more and stop pugging.

 

I rawr.

Wanted to chime in my support earlier but seeing how all of us are solo heroes, our POV would be too darned biased wouldn’t you say ?

I agree :lol:

From a squad’s point of view they’d see me running off alone to gunfight. What I really intended to do was delay a guard + engineer combo from moving towards the next beacon while said corp start redeploying. But ofcourse they’ll go - look at that fool ECM taking on 2 frigates on his own. Goddamnubs. Ofcourse I’ll die. Drop in DSR. not score the capture points and at the end of the match corp squad goes - you guys need to play in squads more and stop pugging.

That’s actually a good point. Teamwork heavy corp squads tend to stick together no matter what and if, as usually, anchored around an engineer they are much more static. It does make them a stronger force where they are on the map, but limits their reach.

As a solo player I’m much more flexible and in particular in a recon I can instantly shift focus to another part of the map and provide support or distraction there as needed. I’m still working for the team doing that. It’s only when I dogfight other people 10k away from the main action that solo play becomes bad play.

Say if a WPK Engineer is down and I moved in range with my heals to cover would that not be counted as good support play by someone outside your squad? Alas such acts of teamwork are more often overlooked than not. Most times - true support play are really hard to notice in the first place.

 

We noticed. We’ll even go out of our way to support a useful Engineer within the team and provide them cover, if the situation allows and/or requires it. We tend to know the decent ones and the ones which are better use as a distraction for the enemy. (fodder - you know the ones who don’t carry hull repairs or never activate their modules)

 

I agree :lol:

That’s actually a good point. Teamwork heavy corp squads tend to stick together no matter what and if, as usually, anchored around an engineer they are much more static. It does make them a stronger force where they are on the map, but limits their reach.

As a solo player I’m much more flexible and in particular in a recon I can instantly shift focus to another part of the map and provide support or distraction there as needed. I’m still working for the team doing that. It’s only when I dogfight other people 10k away from the main action that solo play becomes bad play.

 

Not all solo players are bad at teamwork - but then again there’s an exception to everything in life. Some are excellent and will go out of their way to help the team. Unfortunately the vast majority of solo players don’t operate like this and ultimately a solo player is there only for themselves and their own personal goals. (Which may or may not include actually winning the match)

 

Additionally, a good corp squad will be flexible. This depends on the load-out, a frigball is obviously limited in its movement but an interceptor squadron or the standard WolfPack formations are capable of rapid redeployment and will respond quickly to any changes on the map as a whole. This is particularly noticeable on Capture the Beacons, where we either spearhead the assault or dispatch of any incoming attacks on our own beacons. Or in some cases, both.

 

Since we know both our own and the strength of our team mates, in some cases (depending on which pilots make up the opposition) we only have to re-deploy one person to deal with 1-2 attackers, we know they’ll kill them reliably and wont need any assistance. This leaves the others to focus on another objective while they wait for the third person to return.

 

That said, it’s difficult to compare squads, corporations and even solo players as they differ so vastly in experience and skill. The only corporation who operate on a similar basis to ours within the English community is NASA. There are some other decent or even good upcoming corporations out there but right now they’re not quite on par yet. And I’m not talking about the well-known large zerg ones at the top of the in-game boards, those on average are actually pretty bad at team work. With the exception of a few specific pilots in each.

 

To solo pilots who run into us in matches I can only say - make us aware of your intentions in combat and we’ll respond accordingly. And if you hang on the public teamspeak we can even drag you into our channel during that match just to provide additional communication.

I disagree. When you’re playing with a squad it’s even more glaringly obvious how bad some random players can be. A lot of lone-wolf pilots will literally only play for themselves with absolutely zero regard for the team. If it was up to me, all players would be forced to play in squads, with the MM system automatically forming squads for those who fly solo. Let’s see how quickly everyone finds a corporation with access to ‘proper’ squads then. It would resolve a lot of the ‘complete lack of any kind of teamwork’ issues we see today.

 

Or induce a lot of rage. Or both.

 

Regardless, we need more emphasis on teamwork and more encouragement from the game itself for people to seek teamwork.

There will be good players and bad players, team players and solo players.  Forcing a squad will do nothing to change that.  If I were forced into a squad, the first thing I would do is say “bye, I don’t want to have to focus on you.”  Maybe the Kings, DS, CORP, SM and all those other corps help people find squads, when I very rarely see actual squads from those corps.  It’s mainly Nova, ESB, WPK, and NASA that I actually see squads from.

 

What the game needs is built in translation to support the international aspect, just to help communicate with people who don’t share your language.

 

That’s two different kinds of things though.

The lack of team play is due to several reasons. Language is one of them. The major one to me is the advancement system in the game - if you play for synergy or a specific contract then winning or losing might be irrelevant to you.

On the other hand, as a solo player I can assure you that it is equally glaringly obvious from my point of view that bad players in a squad are still bad players. I tend to agree with jrisom that knowing how to fend for yourself 1v1 without team support is a useful skill to have and one which is harder to develop when you do always have that support.

However, at the end of the day good players will be good players and bad players will be bad players no matter where you put them.

 

Indeed, but mass market rarely supports games requiring too much team work…

ESB playing solo recently shows their skill outside of a squad.  Synergy really affects the teamwork and ship choice.  Choose what needs synergy, then play the role.

 

 

at the end of the match corp squad goes - you guys need to play in squads more and stop pugging.

 

I rawr.

Form a corp called “Solo” for all the solo players to make up squads and ignore squad work?

We noticed. We’ll even go out of our way to support a useful Engineer within the team and provide them cover, if the situation allows and/or requires it.

Yeah I’ve even been asked by a WKP squad to warp with them when I was in a Jericho LRF a while ago. Not sure how they knew I’d go gunship anyway. :wink: