Mismatched matchmaking

Now im curious what is your stat? :slight_smile: Mine is 2.0 win rating, 1350+ destroyed ship rating, from what ive seen that is pretty good compared to most. I also got mostly in top 3, if not always. So I find it hard to believe you have a very different experience, try fighting a few more battles and let me know how it ended up.

 

3.7 win/loss, ~1600 destroyed ship rating and highest average efficiency out of all players seems to put me at lowest tier in every single game and always T4 enemies on the other team, just not worth it playing.

3.7 win/loss, ~1600 destroyed ship rating and highest average efficiency out of all players seems to put me at lowest tier in every single game and always T4 enemies on the other team, just not worth it playing.

Ok then it is broken, but you only can get those ratings with a team, so im not sure how you could lose with a good squad, regardless of tier

Ok then it is broken, but you only can get those ratings with a team, so im not sure how you could lose with a good squad, regardless of tier

 

We didn’t lose any of the games we played, I’m just saying it is very annoying playing vs T4 ships with all their module advantages in T2 ships.

 

Even T2 vs T3 is very aids already, they got all the advantage over T2 no matter how skilled one is.

 

It is just plain… wrong.

We didn’t lose any of the games we played, I’m just saying it is very annoying playing vs T4 ships with all their module advantages in T2 ships.

 

Even T2 vs T3 is very aids already, they got all the advantage over T2 no matter how skilled one is.

 

It is just plain… wrong.

So what your telling me is, you dont like the extra challenge :stuck_out_tongue: now your just being lazy, it happends to people that are good I know, but it isnt very admirable :wink:

 

Just kidding with ya, I believe in no situation should a Tier 2 be matched to a tier4, but tier 3… meh, and truly… read your post objectivly again, you always win… so you used to win rly easy, and now you have to work for it a bit more… its anoying haha :stuck_out_tongue: thats kinda funny man

So what your telling me is, you dont like the extra challenge :stuck_out_tongue: now your just being lazy, it happends to people that are good I know, but it isnt very admirable :wink:

 

Just kidding with ya, I believe in no situation should a Tier 2 be matched to a tier4, but tier 3… meh, and truly… read your post objectivly again, you always win… so you used to win rly easy, and now you have to work for it a bit more… its anoying haha :stuck_out_tongue: thats kinda funny man

 

Well to put it this way: Because of my high stats, I meet higher tier players that have xxxx stats = it is impossible to gain any destroyed ship rating anymore because every ship that is above me in tier is quaranteed to be a xxxx player.

It was actually fun playing vs Zero, DNO etc at our own tier because it was truly T2 vs. T2, now I have to play T2 vs T4 for no real reason only to be at serious disadvantage even against 1000 rated idiots.

 

We actually had no enjoyment in farming Aces at T2, only reason we played it was to fully fit our T3 ships before we go there and to play vs corps like Zero, DNO etc that offer a challenge.

 

Competing vs ESB & co at T4 is just impossible because it is not possible to unlock modules as the game is right now for T4, it is slow as xxxx even for T3.

 

T3 & T4 realistic is also dead so that is another reason why we played a lot of T2 Realistic, we actually get games instead of sitting in queue for 30 minutes for no reason.

Now im curious what is your stat? :slight_smile: Mine is 2.0 win rating, 1350+ destroyed ship rating, from what ive seen that is pretty good compared to most. I also got mostly in top 3, if not always. So I find it hard to believe you have a very different experience, try fighting a few more battles and let me know how it ended up.

 

Well I was never comparing myself to you. However i was comparing myself to my friend who has more or less the same MM as you seem to describe.

 

However, my stats is pretty similar to yours, with 1766 destroyed ship rating. Althou 1.74 W/L ratio. Im Usually always on top 5. Ofcourse there are days I just play bad, and other days im just experimenting around with abit of tactics. Figuring out good paths to take to prevent being seen, Hiding spots and so forth. Winning or Loosing has never been my top priority in any games, and alot of times I just ignore my team especially if their playing bad, just to go solo-hunt snipers or xxxx about. I could and I have at some times ensured victory for my team almost single handedly, but its nothing I try hard to do, mainly cause if people play like crap, they dont deserve to get free wins because 1-3 guys is carrying their team on their backs.

But enough about playstyle.

 

Sure Mix tiers could work. If they added some Tier .5 and .7 in between. Like tier 2.5 and 2.7 And have Tier 2.5 - 3 battles, Tier 2.7 - 3.5 so forth. Having a smaller differential gap between the tiers.

ATM, sure you can sometimes kill a tier 3 normally with your Tier 2. using it as an example. However, trying to take out a tier 3 frigate with a tier 2 interceptor, by only using your guns, is close to impossible unless you want to be beating on his xxxx through the entire battle. As Tier 3 resistances and Regen is just to high for the meagerly Tier 2 weaponry.

Example being:  Assault Plasma Cannons T3 has 479.3 DPS. Assault Plasma Cannons T2 has 394.1 DPS, and this is not including the extra bonus stats you can get. With that you get even a bigger difference. Alas my T2 interceptor has 394.1 (+21.1) DPS and my T3 interceptor has 479.4 (+74.3) DPS!

The Gap between theese weapons are to big.

394.1.

479.4.

 

No amount of “skill” can compensate for the differential between theese modules. And that is just Those two modules out of MANY MANY modules pulled out for an example. I could start digging into resistances, regen, shielding, speed, manuverbility, cooldown, active modules, passive modules. etc etc etc.

 

So mixing Tier 2 and 3 for example, is just to big of a difference. Saying its OK to mix it, you might aswell Have a 14 year old kid thrown into a MMA fight against a 32 year old guy. Sure, the kid might win if he is child progidy of martial arts and the adult is a spiny little fellow who havent seen daylight in all his years and just got pulled out of a fapping session from a Magical Hentai Girl Pyon Pyon marathon.

In most cases, its not like it, and its putting a child or a teenager to fight against a adult.

Sure, if you had strenght in numbers, doing the red tide tactics of soviets against the eastern front army of the germans during WWII, you could pull off a win. however, both teams has equal numbers of people.

If you had 2xTier2 for every Tier 3. Then we might talk some more balance. However, playerbase does not support this. Nor is it really that fun for the lower tiers. it turns more fun for the high tiers to get a bigger cloud of candy to feed on.

 

If they added new in-between tiers, then mixing would work. The in between would lessen the differential gap between the tiers, thus balancing out much much more and actually make it playable to a degree.

 

Or they could do it the easy and much more fun way of just having each battle Tiered like it was. this encourage more competition and a fight for skill and brains rather than who has the least amount of social life.

There have been made a few changes to the matchmaking.

I did some flights and I was always staying in my Tier, what is your experience at the moment?

There have been made a few changes to the matchmaking.

I did some flights and I was always staying in my Tier, what is your experience at the moment?

My experience is great, I dont know about Kameho, I think he should try a few more games now

There have been made a few changes to the matchmaking.

I did some flights and I was always staying in my Tier, what is your experience at the moment?

 

While the issue has gotten somewhat better for me, it is far from resolved.

 

Here is my detailed experience from flying tier 2 matches mostly, and some tier 1 matches (some contracts are easier fulfilled in tier 1 matches for me) .

In each case my setup ONLY contains ships of the desired tier, aka 3x tier2 Ship if I want to play tier 2 matches, and 3x tier1 Ship if I desire a tier 1 match.

 

Tier 2 matches

 

  • the number of tier 3 ships seems to be lower now, but I still encounter a few tier 3 in the majority of my matches.

  • tier 4 ships have become VERY rare, and mostly seem to result from a player that uses a mixed setup of ships with only 1 tier 4 ship in it. Still completely unacceptable if it happens.

  • the number of tier 3 ships is often uneven between both teams, up to one team having 4 of them and the other one none, or 5vs 2 or 3. This does not automatically mean a loss for the weaker team, but its an uphill battle usually and often an unpleasant experience

  • my reputation gain feels very low, even if I have a good performance with first place in team, win & good exp. I will try to find a screenshot and edit it into the post.

 

Tier 1 matches

 

  • here the number of invading hier tier ships is significantly greater than in tier 2 matches, often 40%+ of a team seems to consist of tier 2 ships, and in a few cases I have been one of 4 tier 1s in a team with 8 tier 2s. This feels VERY bad due to the vast power difference between tiers 1 & 2.

 

 

Loyalty gains

 

I am doing what I can to do contracts as much as possible, and I feel the progress I’m making is horribly slow and unrewarding.

Guys, never forget that the game is still a beta version. Things are getting tested, some of them are good ideas, some of them are bad ideas (like some items in the last updates) but hell, that’s how you make a good game: you try new stuff, and remove it later if it reveals not being a good idea.

 

It’s not beta, it’s Payta.

While the issue has gotten somewhat better for me, it is far from resolved.

 

Here is my detailed experience from flying tier 2 matches mostly, and some tier 1 matches (some contracts are easier fulfilled in tier 1 matches for me) .

In each case my setup ONLY contains ships of the desired tier, aka 3x tier2 Ship if I want to play tier 2 matches, and 3x tier1 Ship if I desire a tier 1 match.

 

Tier 2 matches

 

  • the number of tier 3 ships seems to be lower now, but I still encounter a few tier 3 in the majority of my matches.

  • tier 4 ships have become VERY rare, and mostly seem to result from a player that uses a mixed setup of ships with only 1 tier 4 ship in it. Still completely unacceptable if it happens.

  • the number of tier 3 ships is often uneven between both teams, up to one team having 4 of them and the other one none, or 5vs 2 or 3. This does not automatically mean a loss for the weaker team, but its an uphill battle usually and often an unpleasant experience

  • my reputation gain feels very low, even if I have a good performance with first place in team, win & good exp. I will try to find a screenshot and edit it into the post.

 

Tier 1 matches

 

  • here the number of invading hier tier ships is significantly greater than in tier 2 matches, often 40%+ of a team seems to consist of tier 2 ships, and in a few cases I have been one of 4 tier 1s in a team with 8 tier 2s. This feels VERY bad due to the vast power difference between tiers 1 & 2.

 

 

Loyalty gains

 

I am doing what I can to do contracts as much as possible, and I feel the progress I’m making is horribly slow and unrewarding.

In the end, any mixing of Tiers isn’t acceptable. You don’t balance things by giving one side bigger guns, you redistribute the teams and try to match better based on player skill, but everyone still plays by the same rules.

 

Like playing any pickup sport in existence, if the teams are unbalanced, you swap a couple people between teams. You don’t suddenly tell one team to tie one hand behind their back.

Tried it after changes. Its better but still there are issues. For example I was team captain in t2 fighter and got one-shotted by t3 missile. I think the idea of mixing tiers is ok as long as there are no such huge differences. So imo either lock tiers or make adjustments in stats so higher tier is slightly more powerful; at the moment with better and more varied modules on top of flat stats increase, the gap is too large.

Tried it after changes. Its better but still there are issues. For example I was team captain in t2 fighter and got one-shotted by t3 missile. I think the idea of mixing tiers is ok as long as there are no such huge differences. So imo either lock tiers or make adjustments in stats so higher tier is slightly more powerful; at the moment with better and more varied modules on top of flat stats increase, the gap is too large.

 

That is not even remotely possible.

There have been made a few changes to the matchmaking.

I did some flights and I was always staying in my Tier, what is your experience at the moment?

 

I pretty much only see ships in “my” tier right now. The odd outlier T4 (I play T3) turns up every now and then but it’s rare.

 

Today, as in just now, I got 3 3v3 games in a row. The last one of those it was just me and two bots vs one other guy with two bots in a CR game. That was… short… 

 

Then I got a 4v4 and after that it’s been a few games of 6v6… They have all been very easy to win games. I suspect something is badly broken or there are *very* few players playing or some hidden match-making rating has been reset. :slight_smile:

 

[edit] Actually I lie, lost a 4v4 bacon hunt. [/edit]

Well I had some good games and some bad. I have 2 Max Tier 3 ships in queve and mostly got into T3 vs T3 games, with the exception that yesterday it was the SAME people over and over again for 3 consecuitve times. got to the point that we all put each other on our friends list. 

 

I have not tried to move down to T2 to test the MM, but its pointless if I cant rank up. 

Altho i was first very unhappy with the patch, the MM has been doing quite well lately, it still sometimes screwes up and puts me against a full T3 while im T2(why never T1 against me xD ) but its been slightly improving since the beginning. 

I do dislike the contracts tho, they make it go incredibly slow… I’m trying to get warden up to 6, and that will take me 4+ days just to get 1 level, which I find quite ridiculous. Other factions(that i have done) arent as bad but definitly are VERY slow. I’d like the reward to be quite a lot bigger or just the old system back so you can actually get levels in that…

 

edot: that the MM has been doing better, does not mean I wouldnt mind getting theo ld system back :wink:

MALARKEY

 

Hogwash, bullsh+t, etc.

And don’t ask ‘how our results are doing’ becuase it’s still xxxx and you know it.

Btw “Alzitar”? totally not a cylon *cough cough*. He been defending all the horrible flaws of this patch since day one. Making posts about how it could work, why it should work and subtly trolling those who are 100% against mixed tiers. What was it something said earlier on one of the *many* 7.12 outrage threads? “Obvious PR stunt is obvious”?

 

That is so funny, especially how apparently anyone trying to be a little bit constructive is in your mind biased, or a PR stunt lol, Im almost flattered, if it werent for the fact that you obviously ignored any of my critical posts on this new patch. God, I got to tell you man, thanks for making me laugh, rly :slight_smile:

Observe ^^ The trolling becomes evident as it aclimatizes to its environment. It becomes frustrated, but plays it off as humor. This is the troll’s natural defense mechanism, it is referred to also as a ‘troll’. In the wild it helps them fend off feral dweebs and the elusive jocknerd. In their native social heirarchy it helps to gain status, displacing other trolls when their trolling ability is greater.

In hu-mon society trolls are greatly feared and often ostracized. This isolation is due mostly to the trolls natural defense mechanism of trolling, but also in part to troll culture.

 

Their diets consist of: Poorly worded paragraphs, challenges to their ego and the occasional religious or political rant.

That is so funny, especially how apparently anyone trying to be a little bit constructive is in your mind biased, or a PR stunt lol, Im almost flattered, if it werent for the fact that you obviously ignored any of my critical posts on this new patch. God, I got to tell you man, thanks for making me laugh, rly :slight_smile:

 

Observe ^^ The trolling becomes evident as it aclimatizes to its environment. It becomes frustrated, but plays it off as humor. This is the troll’s natural defense mechanism, it is referred to also as a ‘troll’. In the wild it helps them fend off feral dweebs and the elusive jocknerd. In their native social heirarchy it helps to gain status, displacing other trolls when their trolling ability is greater.

In hu-mon society trolls are greatly feared and often ostracized. This isolation is due mostly to the trolls natural defense mechanism of trolling, but also in part to troll culture.

 

Their diets consist of: Poorly worded paragraphs, challenges to their ego and the occasional religious or political rant.

Now, now, you two, let’s please not start this here. Name-calling and snarkiness never end up well. Kakaloto, I think it’s clear that Alzitar isn’t associated with the devs in any way. Please try to calm yourself and not let your opinions of the patch influence you to lash out at people. Alzitar, There was no need to reply with the level of sarcasm you did. You could have just politely told him to re-read your posts, or to calm own, or, heck, you could have just ignored him.

 

Feces-slinging like this will get us nowhere. Please, remember who your problem is with: The devs, not each other. If you absolutely need to xxxx-talk each other, you can do it in PM’s, without derailing the thread and compromising our unity against this obstacle.

I was just giving a neighborly troll to Alz, never actually thought he was dev affiliated- and I’d hardly call my little narration of the habits of the common internet troll to be “feces slinging”.  I dislike feces :frowning: