Now im curious what is your stat?
Mine is 2.0 win rating, 1350+ destroyed ship rating, from what ive seen that is pretty good compared to most. I also got mostly in top 3, if not always. So I find it hard to believe you have a very different experience, try fighting a few more battles and let me know how it ended up.
Well I was never comparing myself to you. However i was comparing myself to my friend who has more or less the same MM as you seem to describe.
However, my stats is pretty similar to yours, with 1766 destroyed ship rating. Althou 1.74 W/L ratio. Im Usually always on top 5. Ofcourse there are days I just play bad, and other days im just experimenting around with abit of tactics. Figuring out good paths to take to prevent being seen, Hiding spots and so forth. Winning or Loosing has never been my top priority in any games, and alot of times I just ignore my team especially if their playing bad, just to go solo-hunt snipers or xxxx about. I could and I have at some times ensured victory for my team almost single handedly, but its nothing I try hard to do, mainly cause if people play like crap, they dont deserve to get free wins because 1-3 guys is carrying their team on their backs.
But enough about playstyle.
Sure Mix tiers could work. If they added some Tier .5 and .7 in between. Like tier 2.5 and 2.7 And have Tier 2.5 - 3 battles, Tier 2.7 - 3.5 so forth. Having a smaller differential gap between the tiers.
ATM, sure you can sometimes kill a tier 3 normally with your Tier 2. using it as an example. However, trying to take out a tier 3 frigate with a tier 2 interceptor, by only using your guns, is close to impossible unless you want to be beating on his xxxx through the entire battle. As Tier 3 resistances and Regen is just to high for the meagerly Tier 2 weaponry.
Example being: Assault Plasma Cannons T3 has 479.3 DPS. Assault Plasma Cannons T2 has 394.1 DPS, and this is not including the extra bonus stats you can get. With that you get even a bigger difference. Alas my T2 interceptor has 394.1 (+21.1) DPS and my T3 interceptor has 479.4 (+74.3) DPS!
The Gap between theese weapons are to big.
394.1.
479.4.
No amount of “skill” can compensate for the differential between theese modules. And that is just Those two modules out of MANY MANY modules pulled out for an example. I could start digging into resistances, regen, shielding, speed, manuverbility, cooldown, active modules, passive modules. etc etc etc.
So mixing Tier 2 and 3 for example, is just to big of a difference. Saying its OK to mix it, you might aswell Have a 14 year old kid thrown into a MMA fight against a 32 year old guy. Sure, the kid might win if he is child progidy of martial arts and the adult is a spiny little fellow who havent seen daylight in all his years and just got pulled out of a fapping session from a Magical Hentai Girl Pyon Pyon marathon.
In most cases, its not like it, and its putting a child or a teenager to fight against a adult.
Sure, if you had strenght in numbers, doing the red tide tactics of soviets against the eastern front army of the germans during WWII, you could pull off a win. however, both teams has equal numbers of people.
If you had 2xTier2 for every Tier 3. Then we might talk some more balance. However, playerbase does not support this. Nor is it really that fun for the lower tiers. it turns more fun for the high tiers to get a bigger cloud of candy to feed on.
If they added new in-between tiers, then mixing would work. The in between would lessen the differential gap between the tiers, thus balancing out much much more and actually make it playable to a degree.
Or they could do it the easy and much more fun way of just having each battle Tiered like it was. this encourage more competition and a fight for skill and brains rather than who has the least amount of social life.