You made me remember oryngton.
Fix Metastable Field Generator and Adaptive Camo so that you can not capture beacons while using it.
You made me remember oryngton.
Fix Metastable Field Generator and Adaptive Camo so that you can not capture beacons while using it.
Firstly … Fix the lag !!! The game is currently unplayable due to 80% of matches being assigned to servers that lag for the majority of the world !
Not in any particular order…
Ships:
Ship Tree:
Ship Tree should follow the same progression path for all three factions - on the specific classes in each position should change.
All tiers (except Tier 1) should follow the progression pattern used in Tier 5, with more cross-path options in lower tiers.
Tier 1 should have the Primary Fighter at Rank 1, Primary Interceptor, Primary Frigate and Secondary Fighter at Rank 2, and then Primary and Secondary Interceptor, Primary and Secondary Frigate and Primary Fighter at Rank 3.
(for clarity: “Primary” means the faction’s main ship type. Example: Jericho’s “Primary” classes are ECM, Command and Guard, with CovOps, Tackler and LR being “Secondary”).
Progression:
Synergy system is terrible, and should either be removed or have the progression rate greatly accelerated. Stop making people fly xxxx ships that nobody wants to fly!
Premium Ships (and DLC ships for that matter) should allow players to progress through the ship tree faster.
Matchmaking:
7. NO. MORE. MIXED. TIERS!
Customisation:
Permanent Stickers should be returned.
More (and cheaper!) colour options are required.
Allow customisation of all ships, including DLC ones.
Release “skins” for ships to allow players to increase customisation. These can be simply applying existing palette swaps (ie: allowing all Empire ships to use the Legion / Wardens skin) or completely new (turning ships into “Pirate” versions of themselves).
Balancing:
Firstly … Fix the lag !!! The game is currently unplayable due to 80% of matches being assigned to servers that lag for the majority of the world !
1200 ping in RU for the win
You made me remember oryngton.
Wait wut.
league game / ESL would need a more tierless solution imho. if the devs could pull that off, i would love this game very much, and we would have finally no mixed tier problems.
corps should always cost GS. also all stickers and colors. stickers are already permanent if you stick them on, so at least we got rid of the timed stickers, but i agree, getting back the “i own this sticker forever” option would be great, but really not that important generally.
Fix Metastable Field Generator and Adaptive Camo so that you can not capture beacons while using it.
Camo? No. There is nothing wrong with taking beacons in a CO camoed. Shoot it with AOE or anyhow and it not only stops taking beacon, it also stops being camoed. Drones do not ignore the camo either. Metastase… Dunno, never seen a game where this really mattered.
Camo? No. There is nothing wrong with taking beacons in a CO camoed. Shoot it with AOE or anyhow and it not only stops taking beacon, it also stops being camoed. Drones do not ignore the camo either. Metastase… Dunno, never seen a game where this really mattered.
It makes no sense that someone can capture your beacon while you can’t even see them for 20 seconds. And using AoE? You mean I need to waste a missile just because someone is using an exploit? You could carry a bomb while cloaking, and all other sorts of cloaks make you impossible to capture, so why not adaptive camo? And getting hit changes nothing in the camo, only using your own modules/weapons causes it to stop working.
And metastable beacon capturing has lost me so many beacon matches it really needs to get fixed. You can’t interrupt his ability to capture while inside MFG so it’s just another exploit.
because camo actually does not make you invisible, just hides you from sensors. and because it was never an exploit o_O
I hope you do know what “exploit” really means. I mean this was always like this, and well, the “logic” behind capturing beacons is anyway hard to argue upon.
you cannot carry beacon-bombs anymore with camo, which you could do at start, and was pretty unfair, but for beacons it does not make any difference.
you can always interrupt beacon capture by firing at your target. You can use any kind of drones to counter.
and yes, you need to “waste” your missile to keep an objective.
Also, spy drones on COs, Tacks or Recons, detection grid at beacons, is almost a must for the recons.
Otherwise Camo would be just a useless cloak.
So, I would rather make “Camo disappear” if you land a hit on it as a fix. I honestly always thought this is the case and tried to avoid fire even with camo all the time
(btw. ECM can also take 15 points of beacons without any way to interrupt them )
But lets not hang around this, I must say however, CO has the “directive” to capture beacons in Realistic, and currently, it is it’s main usage besides placing one or two nukes in a game, so what you see as an exploit I do not. We can however argue at the metastase thingy. However it is really easy to keep a frigate from capturing a beacon.
Let’s bring this into PM’s without annoying the rest of the possible posters. I’d like hear your arguments and if we can agree on some middle ground perhabs.
ALL THE COMMUNITY WANTS IS PINK SHIPS. NOTHING ELSE IS IMPORTANT. I SPEAK FOR EVERYONE WHEN I SAY THIS.
THIS! :taunt:
Current Master List Topics:
Ship Tree Adjustments - If anyone wants to go on paint and move around some ships and lines, I welcome it. The current ideas about branching out early and specializing near the ends sounds… well, like it used to be Though I kinda like Kine’s tierless setup, which would also help the No.41 E-game format opinion. But my opinion doesn’t increase anything on the list.
Ship bonus’s balanced and visible to players - This one’s kinda obvious. In fact, an example of ‘even bonus’s’ could be included in the Tree Adjustment mockup if anyone cares to do so. Keep in mind though that even though the three factions are ‘equal’, it doesn’t mean their trees and their bonus’s necessarily mirror one another.
Progression Speed/Revision - Most of the suggestions indicate a small boost to the speed itself rather than an extreme [like we had way back when]. For the devs to ever agree to our changes, there MUST be a grind in effect somehow. I don’t see synergy going away [it looks like it was a pet project of a coder out there to be honest], however you could try for being able to skip extremely low tiers in comparison to your current tier of your faction [say you have T4 Jericho. Minus 2 = You may now buy T1 and T2 Jericho ships without having to meet synergy requirements.]
Tied to this is another issue about after-battle rewards calculations making no apparent sense. As an example, I can missileship everything all day, then at the very last second of the game, launch a recon ship, and my recon ship will have more synergy awarded. Another example is gaining more [of anything] after a loss as oppose to after a win, consistently.
Lag - A known issue that they are constantly working on. This is a Master List, so it’s on here.
ECM Ship Revision - Not everyone agrees, but three people opted to get this on the list. For players on the receiving end of an ECM ship, it’s obviously not fun to lose absolute control over your ship. There are in-game counters to this of course, and ECM itself depends on another player murdering the enemy a good amount of the time. Of course, the FUN for either party is what is important in this case, which means balancing or changing how ECM’s work may be necessary. For example, if the stasis module were changed not to completely freeze controls, but scramble controls, it would give the enemy ship a fighting chance, at least to dodge blindly so a disintegrator doesn’t have a clear shot, and thus removing the one-click full loss of control fatality.
Color Prices Reevaluation - Coloring ships is expensive, especially when you pay to color only one ship, one which you will soon replace due to the current system making ships obsolete. The main complaint is the increase in price for the popular colors, though this is a recent change and the resistance expected. In general, the price to color a ship is just too much in comparison to how long it lasts. Personally, I believe if there were a large, sweeping drop in price for all coloring, players would feel better about differing prices for certain colors.
Pink Ships - Really, you guys? I haven’t looked recently, but is pink seriously not an option? If you really want to make a profit, cut all the color prices, then introduce pink at a high price to see if all these people/dolphin are serious about their pink ships.
Currently 43 outstanding issues, 7 on the Master List.
Well, if not WoT, it’s in Warthunder. I know the system is exactly the same as in another game, I’m just not sure which one. But it’s a literal copy/paste.
I rarely touched WoW PvE other than farming a daily dose of badges or whatever it was. It was PvP for me all the time. And it affected me while levelling, mostly. I do agree that, in a PvP game, balance is the absolute priority but, if that’s the case, then this game has, despite the past 5 attempts, failed in that aspect, so far. Balance has improved, yes, but not significantly.
You and I must be playing a completely different game. 90% of MY games are now losses because I keep getting grouped with absolute xxxx. There’s just no way of winning when your entire team flies in, does jack xxxx to anything, manages to fail every shot and missile and continuously die all the time. In the end, I die all the time because I can’t pull mine and their weight in battle. That’s what irks me the most about the MM.
MFG is fine. It’s a 1sec mass stun that doesn’t really do much other than exactly that. If used correctly, it’s a wonderful thing to use, if used correctly, but being easy to counter is a part of every ship’s F-skill. Phase Shield? Just use different weapons or missiles. Diffusion Shield? Call an ECM, drain it. If Jericho, a Recon can still drain the Shields through the Diffusion so, imo, the Diffusion Shield has it worse than the MFG. Disintegrator completely blows your cover to anything you’re shooting at as they can see you bright as day. And so on and so on… Not one of those skills can’t be countered if used in the wrong way or you have the right tools for the job.
Getting that option for unfitted ships at a cheaper price is right down my alley, tbh. I’d rather have an empty ship and fit it myself than have it pre-fitted with modules I don’t even want or that are completely useless on said ships.
Can’t argue there. Even I want them.
Now you can’t dominate with 90% wins. You’re no longer OP! Congratulations! Yeah, it kind of hurts you, but it helps your teammates more. It means teams are somewhat more balanced. There’s still plenty of bad matches but they’re fewer. Domination matches are more likely to go to single digits on both sides. What does that tell you?
MFG does a 2 second stun after six seconds, not of great use IMO. It’s good for trolling, breaking, and attempted survival. Add it to the list for me! I’d rather have any other F module than MFG on an ECM.
Now you can’t dominate with 90% wins. You’re no longer OP! Congratulations! Yeah, it kind of hurts you, but it helps your teammates more. It means teams are somewhat more balanced. There’s still plenty of bad matches but they’re fewer. Domination matches are more likely to go to single digits on both sides. What does that tell you?
MFG does a 2 second stun after six seconds, not of great use IMO. It’s good for trolling, breaking, and attempted survival. Add it to the list for me! I’d rather have any other F module than MFG on an ECM.
They’re fewer because there are LESS pilots. Today I logged in, queued and found myself in a 3v3 against T2 ships. Fun times.
Change the synergy required to level up to a fixed number for every ship.
What I mean by this is that to level a t5 ship from synergy lv1 to 2 should be the same as a t1.
So the only difference to the amount of synergy to progress for different ships is ONLY the amount of levels acquired.
The current system is confusing and illogical…
Change the synergy required to level up to a fixed number for every ship.
What I mean by this is that to level a t5 ship from synergy lv1 to 2 should be the same as a t1.
So the only difference to the amount of synergy to progress for different ships is the amount of levels acquired.
The current system is confusing and illogical…
That’d be a concern about ship tree adjustment and progression speed. Does a more complex ship system take the same amount of time to learn as a 2x2 Rubik’s cube? Obviously you can simply add more synergy levels to the end of the later models, but with free synergy, it is unlikely that the first synergy level will be equal between a T1 and T5 ship.
Not to say it’s impossible, but the ‘complexity’ is unlikely to be simplified while synergy continues to be something of a toy to be adjusted to perform fixes. I’ll add it as the 44th outstanding issue of course. I’m not one to kill opinion.
They’re fewer because there are LESS pilots. Today I logged in, queued and found myself in a 3v3 against T2 ships. Fun times.
The devs are making a compromise between wait times and 12v12’s. I got into a 2v2+1 bot on each side last night, each side had one T2 player and one T3 player. I was shocked that it would happen with T2. There are fewer wipe out matches. Matchmaker would have to bring in a lot of data about play styles to have really balanced teams, and defending doesn’t get points if no one attacks. Bad matches aren’t all bad, it’s how I got a juggernaught. BTW, that could be added to the list, I laughed so long…
That’d be a concern about ship tree adjustment and progression speed. Does a more complex ship system take the same amount of time to learn as a 2x2 Rubik’s cube? Obviously you can simply add more synergy levels to the end of the later models, but with free synergy, it is unlikely that the first synergy level will be equal between a T1 and T5 ship.
Not to say it’s impossible, but the ‘complexity’ is unlikely to be simplified while synergy continues to be something of a toy to be adjusted to perform fixes. I’ll add it as the 44th outstanding issue of course. I’m not one to kill opinion.
The devs have full control over progression speed. Instead of the current 95% ship specific and 5% free, I think it should be more of a 75/25% split or even more. Then you can play ships you like and skip ships you know you want to skip. The synergy change has hurt the game by causing people to play ships they don’t like. I understand the intentions, I’ve seen the ramifications. LRF’s are a lot more common after the synergy grind than before. I’m guessing it’s for a Styx, like me.
They’re fewer because there are LESS pilots. Today I logged in, queued and found myself in a 3v3 against T2 ships. Fun times.
Even more funnier, I found myself T2 3v3 with 4 botz…
Another thing for the list
FIX THE LONG RANGE FRIGATES
BoS, please explain your post is very useless >.>
Can you add:
ban T1 ships from T3
ban T1, T2 ships from T4
ban T1, T2, T3 ships from T5
Basically, ban ships 2 tiers lower than the tier you are queuing for. This includes if your ally has incompatible ships in squad, the squad cannot queue (error: incompatible ships for conflict!). Same as in PVE. This was allready suggested couple of times in 0.9.7. patch discussion thread and I have explained extensively several times why this is a bad idea, but Antibus does not understand.
Guys, please support this.