Master List of Everything We Expect from Star Conflict

This topic is to begin a master list of everything that needs to be fixed, added, whatnot, to the game before release, aptly hidden where no devs will ever look [other than the patchnotes themselves] until we get a full-working list that may or may not help our agenda.

 

All issues with the game, no matter how trivial, need to be restated and put on the master list, so that as many of the forum players are in agreement with what needs fixing.

 

Anyone can post a numbered list of issues from here on out.

If an issue is repeated or referenced ‘in support’ from a prior list 3 (three) times, it will be added to the master list.

You may give personal reasons to your issues, but they themselves may not be included in the master list unless generalized and applying to most players.

 

You may also list suggestions or anything else that you deem appropriate and necessary to be added or improved for the health of the game.

Remember, the goal of this operation is to create a master list of important things that must be done for Star Conflict by the opinion of the forum players in order to improve the game itself, including but not limited to: gameplay, Gold Standards objects and pricing, Ship/mods/weapons balance, in-game formulas, map balances, corporation operations, squad operations, and getting people to play the game again.

 

Joking around is fine, as long as you provide a serious list. I’m not going to pretend like this isn’t a longshot, but doing nothing is more boring, so you might as well vent here. Also, in order to get as many opinions and lists as possible, steer whoever you can to this topic.

Let the listing commence!

The obvious ones for me would be:

 

Ship tree(Some ship placements are just plain wrong)(& Some ship names I would like to see switched but not really important)

Ship boosts(Some have no boosts at all or got useless boosts)

Progression speed(Loyalty/Credits/Synergy, Including Synergy Transfer price)

 

I really need to sleep now, so won’t keep going right now. But those are the #1-3 for me.

The obvious ones for me would be:

 

Ship tree(Some ship placements are just plain wrong)(& Some ship names I would like to see switched but not really important)

Ship boosts(Some have no boosts at all or got useless boosts)

Progression speed(Loyalty/Credits/Synergy, Including Synergy Transfer price)

 

I really need to sleep now, so won’t keep going right now. But those are the #1-3 for me.

We’ll flesh out generalities once we have more people on-board. But keep in mind we’ll eventually need more specifics than ‘the placement is just wrong’. I’m going to stay relatively neutral throughout this thing, but I must say, who named the ship Arigato? I mean, were it’s blueprints stolen or something?

The chunks of progression speed will most likely be divided into those sections listed as well.

> ALL Ship bonuses visible on the ship descryption

 

> Fixed Matchmaking System (as in, really fix it). What I mostly want to see here is completely separating Tiers. You no longer have 500 pilots throughout 5 Tiers, you have 2k+ spread across 5 Tiers. It’s time you make the Matchmaking system what it is: a fair queueing system for ALL pilots, good or bad.

 

> FIXED LAG. You have 2k+ pilots in matches and the servers can’t clearly cope with it. It’s time for a hardware upgrade to, partially, get rid of the lag.

 

> Progression. Synergy is about the worst thing in this game you can possibly imagine. As it stands, SC is just a WoT copy/paste in space. And it really shouldn’t be, so, imo, the entire levelling system needs revising.

 

> Rewards. In roughly 90% of my losing matches, I noticed a tendency. And that tendency is I get more rewards if I just throw the game. Ships I fly for 30 seconds and not even fire once I get more Synergy than on ships I fly and get an average of 4k points on. This. Is. Wrong. And it needs revising.

 

> ECM. The class is neither ECM nor EW, so it either needs a complete overhaul (along with every other role’s modules) or a tweak on their modules, because, right now, they’re just the local stunner. Ever seen a WoW Druid spam Entangling Roots and Cyclones on you? Same thing, only with longer cooldowns. That’s the problem.

 

> Income. I buy a ship for 6mill and spend roughly another 5-10mill just gearing it and testing fits. Others spend a few mill and use their useless Mk I gear just so they can get that R15 ship they always wanted and couldn’t give a toss about anything else. Each person has their own way of hogging money and I have a tendency to just flush it down the drain on new toys all the time. I’ve nothing against that. To me, personally, it feels like the income isn’t enough as you go into higher Tiers.

 

If I remember anything else, I’ll post it later.

Loot:

  • Remove extraction feature.

  • Return % chance of acquisition to what it was prior to this feature, allow players to get what they actually find, rather then punish them with bad RNG.

 

Cosmetic:

  • Add color picker option along with default colors to allow users to get the exact hue they want, and to allow them to enter hex codes.

  • Remove price increase on red and black

  • Unlockable Corporation Stickers

  • Rename ‘Stickers’ to ‘Decals’

  • Return stickers to their state where once purchased, they are unlocked for all ships.

  • Allow stickers to be customizeable via colors, like the paint job

  • Submission feature where, upon paying GS, you can submit your own sticker for approval to be used on all your ships. User chooses if it is available to everyone or just them self.

  • Drone skins

  • ‘Cosmetic’ Ship slot in equipment

  - Additional ship skins, colors, cosmetic sets be both available, and installable on a ship’s cosmetic slot.

  • The more ways users can customize, the more profit. Expand, expand, expand.

 

Economy:

  • Auction house: for equipment, cosmetics, collectables, etc

 

Social:

  • ‘Bulletin board’ to allow players to search for corps looking for players in game, as well as post themselves up as looking for a corporation.

 

Corporations:

  • Remove GS requirement to make and expand Corporations

  • Change/Decide on what Corporations should be called. I’ve seen them also mentioned as tribes.

   - Have each called something different based on corporations faction [some are tribes, some are guilds, some are corporations- names are asthetic, all function the same]

  • Revamped corporation window, showing logo, who is online, corporation stats, refinement info, corporation colors, message of the day, website, teamspeak/vent, rules, etc

   - Window accessible by right clicking a corporations name in the grid, or on a corp tag on a player.

  • Corporation-wide achievements

   - Unlockable bonuses for fellow corporation mates via completing certain group achievements

  • Revamp all rankings to make a robust system against rewarding only mass amounts of players in a corp

  • Keep Artifacts as primary ‘corporation’ currency, not adding more.

 

PvE:

  • Improved boss & Group mechanics beyond swarming users with bots

  • improved credit rewards

 

Solo/Mercenaries:

  • Additional objectives for users, such as collectibles that give solo players bonuses similar to corporation bonuses

  • Artifacts usable similar to GS for individuals to unlock aesthetics, bonuses, etc.

 

PvP:

  • Increased Synergy rewards in a match for both doing well, completing objectives, and winning

 

Progression:

  • Remove Synergy barriers to stop forcing players to play ships they don’t like for long spans.

  • Make ship soles more consistently available through trees.

 

Social:

  • Allow corp invites to offline players

  • Improve chat window

  • Allow copying text in chat

  • English translations for expanded matchmaking info

 

Visual:

  • Aim UI, mouse, etc must be customizeable so users can more easily find it based on their vision requirements [high contrast, outline, etc]. 

 

 

Small things off the top of my head.

I want a proper ship tree: Empire rank 9 should be recon and 8 ecm. Empire rank 9 should be gunship and 8 command, Empire rank 9 should be LR and rank 8 engi. Same with fed rank 9 fighter and frigate.

 

I would like to see an option to change premium ships role, I mean, you could pay like 250-500 gs to change their role between the 2 allowed for their faction. So you would have the proper rank 9 non premium ship of each faction, and if you want also a rank 9 ship of their second speciality, you could buy a premium ship. (I must say that the first change is free because you already paid a big amount for that ship.

That would also make premium ships worth it, seriously. I don’t know what do you think but I don’t see that idea bad at all. I would buy the jericho t3 premium one if it was a guard instead of a damn LR…

 

(I also agree with most of the things ppl suggested here)

(I also agree with most of the things ppl suggested here)

 

I technically need you to specify [everyone who posted before, nice job, but also shame on you for not numbering :stuck_out_tongue: it would have made this part easier].

There are already at least two opinions ready to be filed if you end up agreeing with them. I personally can’t second anything as the neutral in this.

 

I just created a full list of current suggestions [based solely on this thread]. Two of them has already been brought up three times:

-Ship Tree Reevaluation-

It’s been remade several times already, so such a suggestion will necessitate very specific changes [and examples] for the end list. Along with the lists, you may now make such suggestions [remember, placement, links to other ships, synergy levels if you feel like it, but the synergy issue is it’s own outstanding issue at the moment].

 

-Progression Speed Revision or Recalculation-

 

Ditto about how many times this has been adjusted. Fixes range from altering synergy necessities to getting rid of it again and basing it on other things. Debate on how to fix this portion is now open as well.

Two things on the list have been mentioned twice [fair, visible ship bonus’s; and non-loot flawed after-battle rewards calculation revisions].

There are currently 36 total outstanding issues on-list.

Add Kine’s “Tierless Specialization” idea: [http://forum.star-conflict.com/index.php?/topic/21070-tier-less-specialization/](< base_url >/index.php?/topic/21070-tier-less-specialization/)

Add Kine’s “Tierless Specialization” idea: [http://forum.star-conflict.com/index.php?/topic/21070-tier-less-specialization/](< base_url >/index.php?/topic/21070-tier-less-specialization/)

 

Am I understanding this right?

All ship stats are ‘equalled’ so that a naked t1 can stand against a t5 equivalent stats-wise, with the want to get a t5 being that the higher you move up, the more specialized the ships get [with t1 being balanced ship stats to t5 being ‘i ripped my life support and engine systems out so i can haz mor lazers’]?

This would be a major change, highlighting quite a few things already mentioned. For now, I’ll put it as the 37th thing and see if anyone backs it specifically. Otherwise, its open for debate in general.

 aptly hidden where no devs will ever look

 

Yeah… hows that working out? Im not a dev… But if I know about it, they do. Though, im adding numbers in the quotes to make my replies easier.

 

 

1 Ship tree(Some ship placements are just plain wrong)(& Some ship names I would like to see switched but not really important)

2 Ship boosts(Some have no boosts at all or got useless boosts)

3 Progression speed(Loyalty/Credits/Synergy, Including Synergy Transfer price)

1, Agree with both parts.

  1. Some are also hidden

  2. Wont happen as when it was lower, people progressed WAAAY too quickly. The last part with the x-fer prices I feel you on that.

 

1 ALL Ship bonuses visible on the ship descryption

2 Fixed Matchmaking System (as in, really fix it). What I mostly want to see here is completely separating Tiers. You no longer have 500 pilots throughout 5 Tiers, you have 2k+ spread across 5 Tiers. It’s time you make the Matchmaking system what it is: a fair queueing system for ALL pilots, good or bad.

3 FIXED LAG. You have 2k+ pilots in matches and the servers can’t clearly cope with it. It’s time for a hardware upgrade to, partially, get rid of the lag.

4 Progression. Synergy is about the worst thing in this game you can possibly imagine. As it stands, SC is just a WoT copy/paste in space. And it really shouldn’t be, so, imo, the entire levelling system needs revising.

5 Rewards. In roughly 90% of my losing matches, I noticed a tendency. And that tendency is I get more rewards if I just throw the game. Ships I fly for 30 seconds and not even fire once I get more Synergy than on ships I fly and get an average of 4k points on. This. Is. Wrong. And it needs revising.

6 ECM. The class is neither ECM nor EW, so it either needs a complete overhaul (along with every other role’s modules) or a tweak on their modules, because, right now, they’re just the local stunner. Ever seen a WoW Druid spam Entangling Roots and Cyclones on you? Same thing, only with longer cooldowns. That’s the problem.

7 Income. I buy a ship for 6mill and spend roughly another 5-10mill just gearing it and testing fits. Others spend a few mill and use their useless Mk I gear just so they can get that R15 ship they always wanted and couldn’t give a toss about anything else. Each person has their own way of hogging money and I have a tendency to just flush it down the drain on new toys all the time. I’ve nothing against that. To me, personally, it feels like the income isn’t enough as you go into higher Tiers.

  1. Agree

  2. There are times when there are only 500 people on still… so until the overall 24 hour a day population increases… likely wont happen, but the que is constantly being tweeked, so some improvements may be seen.

  3. I dont have lag issues, though likely due to the reason stated in #2. The lag is a known issue… 

  4. Disagree fully and on all levels. I still prefer the old one yes… but Since I still play WoT and am progressing up the tree there, its nothing alike.

  5. Agree on the monetary part.

  6. ECM needs something.

  7. A slight increase in income would be nice, but nothing too dramatic.

 

Loot:

1 Remove extraction feature.

2 Return % chance of acquisition to what it was prior to this feature, allow players to get what they actually find, rather then punish them with bad RNG.

 

Cosmetic:

3 Add color picker option along with default colors to allow users to get the exact hue they want, and to allow them to enter hex codes.

4 Remove price increase on red and black

5 Unlockable Corporation Stickers

6 Rename ‘Stickers’ to ‘Decals’

7 Return stickers to their state where once purchased, they are unlocked for all ships.

8 Allow stickers to be customizeable via colors, like the paint job

9 Submission feature where, upon paying GS, you can submit your own sticker for approval to be used on all your ships. User chooses if it is available to everyone or just them self.

10 Drone skins

11 ‘Cosmetic’ Ship slot in equipment

12 Additional ship skins, colors, cosmetic sets be both available, and installable on a ship’s cosmetic slot.

13 The more ways users can customize, the more profit. Expand, expand, expand.

 

Economy:

14 Auction house: for equipment, cosmetics, collectables, etc

 

Social:

15 ‘Bulletin board’ to allow players to search for corps looking for players in game, as well as post themselves up as looking for a corporation.

 

Corporations:

16 Remove GS requirement to make and expand Corporations

17 Change/Decide on what Corporations should be called. I’ve seen them also mentioned as tribes.

18  Have each called something different based on corporations faction [some are tribes, some are guilds, some are corporations- names are asthetic, all function the same]

19 Revamped corporation window, showing logo, who is online, corporation stats, refinement info, corporation colors, message of the day, website, teamspeak/vent, rules, etc

20 Window accessible by right clicking a corporations name in the grid, or on a corp tag on a player.

Corporation-wide achievements

21 Unlockable bonuses for fellow corporation mates via completing certain group achievements

22 Revamp all rankings to make a robust system against rewarding only mass amounts of players in a corp

23 Keep Artifacts as primary ‘corporation’ currency, not adding more.

 

PvE:

24 Improved boss & Group mechanics beyond swarming users with bots

25 improved credit rewards

 

Solo/Mercenaries:

26 Additional objectives for users, such as collectibles that give solo players bonuses similar to corporation bonuses

27 Artifacts usable similar to GS for individuals to unlock aesthetics, bonuses, etc.

 

PvP:

28 Increased Synergy rewards in a match for both doing well, completing objectives, and winning

 

Progression:

29 Remove Synergy barriers to stop forcing players to play ships they don’t like for long spans.

30 Make ship soles more consistently available through trees.

 

Social:

31 Allow corp invites to offline players

32 Improve chat window

33 Allow copying text in chat

34 English translations for expanded matchmaking info

 

Visual:

35 Aim UI, mouse, etc must be customizeable so users can more easily find it based on their vision requirements [high contrast, outline, etc]. 

1 & 2. Its very unlikely to change. It was changed to what it is now for many reasons. This system while it seems like its worse, you are about 3x more likely to get something. If you put the old chances into this system, it would be a 3% extraction instead of 10. Plus now you get more credit income rather than a 2000 credit broken laser instead.

  1. Set colors with different prices wouldnt make this realistic as it would be a workaround to paying a higher price. Also see #4

  2. I do agree here… All colors should be the same, which would allow for #3… except… When you do that, it effects anyone who is colorblind, thus issues with a disability.

  3. Ive already made this suggestion to them.

  4. Other things should be fixed before this.

  5. Some stickers are like that still.

  6. That would ruin many of the stickers out there.

  7. Not likely to happen soon if it does happen, as people will submit many inappropriate things, and even after viewing some dev may not figure out what it is and allow it, whereupon later it would have to be removed due to being obscene… 

  8. Why?

  9. No likely to happen as it would allow you to make 4 skins and just transfer them between every ship you ever use.

  10. Negative, see #11

  11. I agree with adding more colors and sticker/decals/whatever, but theres only so far it can go.

  12. Wont happen as auction houses absolutely ruin game economies and open the doors for automated farmers or people farmers who get paid by someone to do it etc.

  13. Already have one… You posted this message on it.

  14. Negative, servers need to be paid for and people need to eat.

  15. They are Corporations.

  16. Why, all being called corporations is fine, this would just tend to confuse people.

  17. Agree

  18. Handy

  19. Balance issues.

  20. Possibly.

  21. I believe the irridium is the final step.

  22. Next step in AI = slaughter everything :slight_smile: Wait until you get to later PVE missions.

  23. They could use a slight bump, but they are pretty fair currently.

  24. Balance issues.

  25. Balance issues. 

  26. Eh… Kinda agree… depends.

  27. If the ship tree was changed, This wouldnt be an issue.

  28. agree

  29. Its an active invite, I disagree as someone could just spam the invites to thousands of people.

  30. Its being worked on and has been improved recently.

  31. You can copy, though you need to do it through your chat logs.

  32. Its a russian game, they are working on translations.

  33. Agree, to a certain degree allow it though, via different available options.

 

 

 

Now, the reason I listed several things as balance issues, is this is a pvp game… not pve like in WoW where most of these things come into play. The pve tends to be more of a secondary focus. All contests, competitions etc are all pvp, so adding anything via guild based, could effect t1 ships, thus giving people a very large advantage over a new player just joining.

 

Disclaimer: The above are my own personal opinion, not dev’s or gaijins in any way of course. If I agree, it doesnt mean it will happen, if i disagree it doesnt mean that it wont. Im just trying to provide some insight into things for when you do submit this and for future suggestions into this thread.

 

 

Yeah… hows that working out? Im not a dev… But if I know about it, they do. Though, im adding numbers in the quotes to make my replies easier.

 

It was a joke. I’m rather dry-witted.

Thanks for the numbers, though I wouldn’t hold it against you if you commented inside the quote [sure it’s improper, but that was a lot of scrolling].

As for the unlockable corp stickers, I can’t say I understand exactly what you two want. As far as I know, for 1000 iridium a corporation can ‘purchase’ their corp sticker and their members can apply them. Please specify intent.

First off, this would help…  [http://forum.star-conflict.com/index.php?/topic/21113-a-logical-premium-fix/](< base_url >/index.php?/topic/21113-a-logical-premium-fix/)

 

FunkyBacon:

 

Ship tree needs some help, obviously.  T3 seems worst, and why can’t the Styx follow Hydra 2?

 

Ship boosts: They’re “hidden” in plain sight.  Some seem odd like Empire’s standard weapon damage boost, on the whole faction.

 

Progress: Synergy’s annoying, especially when wanting to change types.  Loyalty I’ve come to ignore.  I sign contracts and ignore it.  As a side note it should have a x/3 hint on the contracts button to make it more obvious.  Credits I’m not too concerned about yet.  I wasted a lot on T4 ships I’m waiting to play outside of PvE.

 

Oryngton:

 

Match maker is far better.  Compared to before it’s great.  I really want to thank the devs for that since I know it can be tricky depending on what player data is kept.  There are glitches, but it is better.  I’m getting fewer matches where one team just dominates.  It happens but less than before.

 

Lag: my signature kind of says my priority now.  The game issues outweigh lag, and lag is getting worse.

 

Synergy is understandable, but the rates are not.  I rarely ever flew a guard until three weeks ago.  Now I went from R7 to R10 and know how to fly it.  The interceptor nerfs kind of helped turn my attention though.

 

ECM’s: that needs it’s own thread.  My main complaint is metastable, since it puts you as a large target in a weakened state.  Timing missiles, main weapon fire, combat drones, etc, end in death.  I’m ok with their other abilities, honestly.  Recon does worse to you with button presses than an ECM.  Most other ships do worse to you with button presses.  In a one on one engagement, they’re not OP against equally skilled pilots.

 

Gear’s an issue, and so is sell price.  I understand prefitted ships, but you can’t sell the modules you don’t want for a decent rate compared to their cost.  You only get 10% back.  Generally selling modules is about warehouse space, not quick credits.

 

Dagget:

 

Loot: Make it actually 10%!!!  We don’t believe you!  It’s rarer now, and I’d be ok with that if it were 10%.  And I’ve said it before, for GS, it’s either 100% or gambling.

 

Cosmetic: I barely care.  I see how they can make money, but it’s not for me.  I only use DLC stickers and Sensei.  I would like to paint some of the uglier ships.

 

Corps:  I do not want corp members being explicitly boosted against non corp players.  I’d join CORP to prove a point!  As for ranking, that’s hard to do, do you pick effectiveness in wins or go the kill squad route?  Population is a factor, but a 150 member corp can do a three on one against each individual 50 member corp player.  It’s something to consider.  The idea of quality over quantify ignores the fact that spamming DPS can kill the best.  Yesterday I saw a TheLO squad that had two players top the effectiveness in battle!  Comparing corps can be like comparing squads.  The “worst” of Nasa can probably be defeated by the best of CORP.  The best of Nasa would probably rape the best of CORP.  I imagine dreadnoughts will deal with this, as long as dreadnoughts are not introduced with random player matches.  Give it time.

 

PvE: Have you ever even thought about how hard AI programming is?  The guys who do that are probably the smartest of the devs, even when the AI can suck.  I’ve been amazed at some of the bot’s strategy “knowledge.”  They only fail in detonation as far as I know.

 

Yurka’s comment about Kine’s post:

 

The devs initially thought it would be good to have all ships be able to compete against eachother.  I think they’ve given up, and rightfully so.  Tiers are more about game knowledge and experience than ship builds.  T5 vs T1 will go to the T5 player since they’ve been playing for a long time.

 

CensoredbyAdmin:

 

We know they’ll see it, etc.  But since it’s not in suggestions, you can’t complain!  It’s the perfect loophole!

 

Finally…  I’m probably forgetting stuff.  Reticle’s obvious, it’s why I’m playing more PvE recently.  The red reticle was actually better.

 

For the record, I’m still ticked off about the premium nerf via the synergy change.

Yeah… hows that working out? Im not a dev… But if I know about it, they do. Though, im adding numbers in the quotes to make my replies easier.

 

  1. Some are also hidden

  2. Wont happen as when it was lower, people progressed WAAAY too quickly. The last part with the x-fer prices I feel you on that.

 

  1. Wont happen as auction houses absolutely ruin game economies and open the doors for automated farmers or people farmers who get paid by someone to do it etc.
  1. True, but they should be showed in that case. Hidden bonuses make it very hard to think ships are equal if the one does get a boost and the other doesn’t.

  2. I’m not suggestion going back to uber-fast progression, I would just like to see a slight increase. The loyalty grind is too long IMO for L14-15. It suddenly jumps from 200k to 500k loyalty needed which I just don’t understand.(Not to mention the fact people who farmed it in the old system got to keep it, while we got to do the grind with a much slower system(But that ship has long passed since, so not able to change that anymore)

 

  1. Fully agree, auction houses tend to ruin game instead of helping them. Not to mention in the end the game would end with newbs with the right friends might end up having millions of credits, or a full exp. fit for T1-3 when they just started.

ALL THE COMMUNITY WANTS IS PINK SHIPS. NOTHING ELSE IS IMPORTANT. I SPEAK FOR EVERYONE WHEN I SAY THIS.

1 & 2. Its very unlikely to change. It was changed to what it is now for many reasons. This system while it seems like its worse, you are about 3x more likely to get something. If you put the old chances into this system, it would be a 3% extraction instead of 10. Plus now you get more credit income rather than a 2000 credit broken laser instead.

 

Btw, right now the chances to get actual loot is ~3%. You will see the items yes, but there is only a 3% chance of you getting the item.

(The income is increased anyway, but seeing 20 exp. debris in a row gets really *$*#*$ annoying)

Oh, and… I was gonna put something here put got distracted ingame and forgot what it was >.<

I’m actually sad that they let me grind up ranking, and then started the synergy thing and my rank meant nothing :frowning:

I was saving money by not buying the t4 ships… and then I was sad.

And Voyd I’ll… file that under ‘color issues’…

 

Oh right, what I was actually going to say. The first list is neutral, so right now all suggestions are on it. I haven’t decided how to handle removing things from it yet [as it is pretty crowded], but I will say that I believe the auction thing has already officially been turned down awhile ago for obvious reasons of game balance and pay-to-win. It’s still on the list in case two other people request it AND can come up with a workable system that it may run without the known problems being an issue. This goes for all suggestions.

ALL THE COMMUNITY WANTS IS PINK SHIPS. NOTHING ELSE IS IMPORTANT. I SPEAK FOR EVERYONE WHEN I SAY THIS.

Completely agree. This is the real problem in the game now. We still don’t have pink ships.

I actually had a dream this night (what a coincidence!) that I finally managed to paint my ship pink. With sad hare sticker all over it. It was pure awesome sauce.

I would like to suggest to add the ability to buy empty ships.

As someone who has all mk3 mods I am wasting several million per ship on the mandatory mk1 stuff on my ships. I can understand some people like the mk1 stuff, but I do not.

I would like it to become possible to buy empty ships so I can save several million per ship in T4/T5.

  1. Disagree fully and on all levels. I still prefer the old one yes… but Since I still play WoT and am progressing up the tree there, its nothing alike.

 

Now, the reason I listed several things as balance issues, is this is a pvp game… not pve like in WoW where most of these things come into play. The pve tends to be more of a secondary focus. All contests, competitions etc are all pvp, so adding anything via guild based, could effect t1 ships, thus giving people a very large advantage over a new player just joining.

Well, if not WoT, it’s in Warthunder. I know the system is exactly the same as in another game, I’m just not sure which one. But it’s a literal copy/paste.

 

I rarely touched WoW PvE other than farming a daily dose of badges or whatever it was. It was PvP for me all the time. And it affected me while levelling, mostly. I do agree that, in a PvP game, balance is the absolute priority but, if that’s the case, then this game has, despite the past 5 attempts, failed in that aspect, so far. Balance has improved, yes, but not significantly.

 

  • Match maker is far better.  Compared to before it’s great.  I really want to thank the devs for that since I know it can be tricky depending on what player data is kept.  There are glitches, but it is better.  I’m getting fewer matches where one team just dominates.  It happens but less than before.

  • ECM’s: that needs it’s own thread.  My main complaint is metastable, since it puts you as a large target in a weakened state.  Timing missiles, main weapon fire, combat drones, etc, end in death.  I’m ok with their other abilities, honestly.  Recon does worse to you with button presses than an ECM.  Most other ships do worse to you with button presses.  In a one on one engagement, they’re not OP against equally skilled pilots.

  • Gear’s an issue, and so is sell price.  I understand prefitted ships, but you can’t sell the modules you don’t want for a decent rate compared to their cost.  You only get 10% back.  Generally selling modules is about warehouse space, not quick credits.

You and I must be playing a completely different game. 90% of MY games are now losses because I keep getting grouped with absolute xxxx. There’s just no way of winning when your entire team flies in, does jack xxxx to anything, manages to fail every shot and missile and continuously die all the time. In the end, I die all the time because I can’t pull mine and their weight in battle. That’s what irks me the most about the MM.

 

MFG is fine. It’s a 1sec mass stun that doesn’t really do much other than exactly that. If used correctly, it’s a wonderful thing to use, if used correctly, but being easy to counter is a part of every ship’s F-skill. Phase Shield? Just use different weapons or missiles. Diffusion Shield? Call an ECM, drain it. If Jericho, a Recon can still drain the Shields through the Diffusion so, imo, the Diffusion Shield has it worse than the MFG. Disintegrator completely blows your cover to anything you’re shooting at as they can see you bright as day. And so on and so on… Not one of those skills can’t be countered if used in the wrong way or you have the right tools for the job.

 

Getting that option for unfitted ships at a cheaper price is right down my alley, tbh. I’d rather have an empty ship and fit it myself than have it pre-fitted with modules I don’t even want or that are completely useless on said ships.

 

ALL THE COMMUNITY WANTS IS PINK SHIPS. NOTHING ELSE IS IMPORTANT. I SPEAK FOR EVERYONE WHEN I SAY THIS.

Can’t argue there. Even I want them.

A LEAGUE system for star conflict and some sort of E-games format to make pro teams