Below is a list of major flaws to the current game, that need to be addressed by the community, and fixed immediately.
Tier ? Vs Tier 4
As it stands now squads are almost pointless. Not only are you limited by the size of the squad being restricted by licenses, but also by the que system, forcing you into tier 4 when qua with max squad size.
Solution: Remove the possibility to be matched against players out side of your tier.
Lack of Community Participation & Competition
as it stands now, may are in opposition to the idea of corporations having 8 man squads or even more. However, this is a vital part of the game. Squads are the most important community mechanic, if they are not done right, people will just continue to leave the game, and the community will always be like it is in any free to play game, “ever so changing like the seasons”, this in return destroys not only the income for the game, but the games reputation, and community itself. i cannot express how important this is. Yes a few corps may completely Destroy a game or two each weak, but there is competition in this, and where there is competition there is players building lasting communities.
Solution: Remove License requirement from squads, and increase the size up to min of 6.
Potential Design & AFK Issues
one of the major problems with the whole current Que system, now and as it will ever be is that you have a massive issue with AFK players. Imagine the game’s entire duration you get an AFK Player or one who off lines. this fills potential problems. badly handicapping a team. there is however an excellent and easy solution to this,
Solution: Create a system where 1 player can take the spot of someone removed from the game because of inactivity.
Lack of Diversity in Races & Factions
This is a big one for me. When i look at a game, i want to see diversity, and really i don’t see that in this game, There are so many very easily modified and scripted changes that can be made to the game to vastly improve the diversity of the races. Key technologies across the entire race also play and important role in this. Federation could for example have all three ships get access to an active slot- cloak that lasts 30 seconds. Jericho could gain access to a special shield regenerator to help its tank. The possibilities are endless, and yet we are standing in game with almost every person
using the same builds and tactics. This is something that vastly needs to be improved.
Solution: there are many, but i favor unique technologies limited to each factions ship (only)
Sniping In a Space Game
Sniping is an excellent and fun thing to do, sadly though 1 shorting does not work in this game because of the route it took. Thus 1 shorting, or even 2 or 3 shots are out of the question when working on a principle of being used frequently.
While i believe that sniper guys should possible stack a dot that gets increasingly powerful, I am not so sure about how exactly to deal with the sniper gun. In my heart, the one shooting is not a head principle in a space game, but it is when you are freequently doing it. I am investigating the idea of graphically appealing super beams, that can potentially kill people quickly, but cant do it instantly. While i dident think of it is the past, i ran into a youtube video that reminded me of what i was thinking s avatar titans ability from eve, you can view it here.
that is something i would like to see added to the game, with say a 90 second cool down.
In the end i feel that the mechanics of the abilities should be high cool down, but very powerful if you insist on “standing in it”.
Solution: Re innovate frigate abilities to be powerful, but do massive damage over time. Sniping is resolved with stack able dots that will prevent people from sitting behind objects and sniping then hiding when they take damage.
one of the major issues i have is the repair system. the concept of dying and paying for each death is bad. I would like to see a fundamental change to repairs. I was thinking about it, and adding durability to the items in game would greatly resolve the issue, you set each point to be x cost. and as a result, you have a more stable repair system. much like you would find in diablo 3 or world of warcraft
Solution: Add a repair system like in D3/WoW
Types of Tanking in the game
one thing i find very annoying in this game is the concept of hull and shield tanking. the shield in general is fine, however i would like to see the races actually excel at their type of tanking not for two to excel at one, and one race to fail at both. Further, i think more types of HP need to be added to tihs game.
I would like to see
Hull (taking damage here will cause damage to modules; this damage would lower module durability for repairs)
Heavy Armor (Empire ships have it) (has higher resistance)
Sheilding (Jericho excels at it)
Nano-bot Armor (Fedration have it) Has a natural regeneration of 0.35% of hull per second.
Emp: Hull/ heavy Armor / Light shielding
Fed: Hull/Nanbot armor/ Light shielding
Jer: Hull/Light armor/Heavy shielding with high regen
Solution: Change to the above
i will leave it at these points for now, as they are the most important.