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I fly ceptor (covop) and fighters (gunship and tackler), i got a guard too…so i know waht i’m talking about…
Have u tried positron, coils blaster…could u say they r all the same…?
And do ypou like that bubbles stuff with huge damage, huge crit, and huge AoE? Sure everyone likes them…and i like them too lol. If u got a pretty decent fighter you can shot ints right in the face and one shot kill them…2-3 shots for other fighters…Yeah…that’s nice…but not balanced m8…Those singularities are supposed to be antifrigates weapons…so i’m sorry for you, but they must have the slow barrel on…just the way it was with heavy…plasma
If u u like to focus fire on interceptors go for gauss or something else…
And about ion…thrust me some guys can burn your xxxx in 1-2 secs…there’s something to be checked there too
I did try them and they are indeed not the same. I prefer coils over every other frigate weapon. Lasers are weak (both of them - the only way to make use of blasters is to face-shoot frigates that are close to you - or some dumb moron who doesn’t know the meaning of dodge). The positron, well, i like it a little, but then it’s the same mechanics as the blasters, only that you snipe with slower shots instead of auto-fire. Coil mortar atm is kinda OP imo, but i wouldn’t reduce it’s rate of fire because it partially solved the jamming problem (still jams tho).
About bubbles i do agree that they have a huge damage scale against smaller ships than frigates. But then if i compare them to my Gauss in the ‘smaller ships’ theme, the gauss is way better - higher range, bullseye shots, scalable damage. For bubbles i must bring the ‘dodging’ topic back: there are just too many people not even trying to dodge them. Most people think that if they orbit you you cannot track them. Wrong - bubbles can do that easily and the way to counter them is to move away chaotically strafing (that if you are faster than the enemy obviously - and this speed argument is applicable to all weapons put on gunships) and turn around and shoot while you keep strafing (it’s damn easy to dodge them when looking at the enemy).
Imo it’s a matter of how you play with and against it. Since it’s been implemented i’ve continuously seen people asking for even further nerfs on the gun, but haven’t almost at all seen a change in their playstyles regarding the gun - and it’s been a good while now since they appeared.
I didn’t really play ion, but i do know it’s optimal range is pretty small by nature compared to all other guns (same applies to assault lasers on frigs). I’m not having problems against it unless it’s a close to medium range engagement, where it is indeed very deadly. But even so i don’t really feel it to be much above the others each given their own proper engagement scenario - that’s another thing to consider, not just ‘OP at close range’ or ‘shoots across the map’. That’s what they were built for.
well it could be coz i’m using crit builds but positrons suck the hell to me lol and i’m rather a solo pilot
On fighters anyway looks like we all agree about singularity is the best one…so it’s OP
I got gauss so many times, but it doesn’t do that great like assault to me that’s why i talked about a littel buff but if u say it’s already good i thrust you
I agree about ion…but really sometime i got burned in 1-2 sec… i move a lot but sometime that lazer looks like it’s really syick on me. Realy weird
Tbh i don’t agree about singu, i prefer gauss at any time.
I would really love to see the old Stab Rails mechanics on them again too.
Ions, well mostly what i said above, but know this little trick: most people pick the empire 30% rotation in all axes implant at rank 5 which dictates that wherever they point their mouse to shoot at with lasers their ships will face that way. Asteroid and other object clutter engagements make it nearly impossible to hit anything with lasers, so use that to your advantage. If the enemy wants to kill you that bad, he HAS to crash in them. Those who pick strafing however will fry you pretty easily.
These are my thoughts so far.