This is not about the weapon guidance, another thread about that can be found here:
[http://forum.star-conflict.com/index.php?/topic/21357-bring-back-the-guidance-system/](< base_url >/index.php?/topic/21357-bring-back-the-guidance-system/)
Though I fully agree that it needs to be reverted.
This thread is to talk about balance between main weapons types in their classes.
Feel free to call me crazy for saying some things, but please be specific and bring an argument. Ship boosts are not an argument, role boosts are however.(So Kris AE spread reduce doesn’t matter in this discussion, but ECM heating increase does matter in this discussion).
I know everyone likes different types of weapons, but this is how i feel them.
I have used each weapon before commenting on them.
Interceptors:
Plasma Gun:
Mostly fine,
A slight increase in DPS would help.
Pulse Laser:
Mostly fine,
A slight decrease in spread would help.
Plasma Blaster:
mostly fine,
A slight decrease in spread would help.
Schrapnel Cannon:
Mostly fine,
A slight decrease in spread would help.
Fighters:
Ion Emitter:
Fine as is.
Singularity Cannon:
Fine as is.
Assault Railgun:
Mostly fine,
Slight increase in Full Overheating time would help(So you can fire longer)
Gauss Cannon:
Fine as is.
Frigates:
Beam Cannon:
Mostly fine,
A slight increase in DPS would help.
Heavy Blaster:
Removing barrels would make it good.
Positron Cannon:
Fine as is.
Coil Mortar:
Mostly fine,
Though a slight decrease in Cooldown time would help.