Loyalty

We have an impact. Wohoooooo :smiley:

 

Check out the new rewards first. They are still terrible unfortunately, and you are still capped at three contracts.

 

Essentially, what gave you 150 rep before will now give you 300. What gave you 8,000 still gives 8,000. The increase appears to be mostly in the lower ranges.

Comparing the overall gains to the original setup, loyalty grinding is still in the range 10-25% of what it was before this highly undesireable change.

slight improvement…minimum reward is now 480, but comes with 2hr cooldown. The big ticket ones are still 1-7 days cooldown. Say I’m gonna be able to do the 480 ones every two hour, and six of them is available, that comes to around 6x480 = 2880. Add another big reward contract, or two, I’ll be able to gain maybe 10k, and then around 2880 every two hour optinally. Thus, I’m probably gonna log in only for a few games to complete those objective and then leave, that means my game time spend will be severely reduced.

 

I much rather see the cooldown removed and the rewards reduced and the difficulty of getting them increased so that we can constantly see our progress as we play. People needs to see the reward and progress of their action to keep them interested and motivated in something. It’s simple behavorial science.

since this change its gone from a great free to play game, to a painful pay to win game, the grind has gone to the extreme, its no longer fun to play.

 

I really hope they address this issue or its going to turn into a empty game

That extra 100 rep you added to the contracts sure does balance out the loss of 1,000 rep per match. 

slight improvement…minimum reward is now 480, but comes with 2hr cooldown. The big ticket ones are still 1-7 days cooldown. Say I’m gonna be able to do the 480 ones every two hour, and six of them is available, that comes to around 6x480 = 2880. Add another big reward contract, or two, I’ll be able to gain maybe 10k, and then around 2880 every two hour optinally. Thus, I’m probably gonna log in only for a few games to complete those objective and then leave, that means my game time spend will be severely reduced.

 

I much rather see the cooldown removed and the rewards reduced and the difficulty of getting them increased so that we can constantly see our progress as we play. People needs to see the reward and progress of their action to keep them interested and motivated in something. It’s simple behavorial science.

 

While I’m not a big fan of 0.7.10 Loyalty changes I need to say, that there’s something wrong if people only play to progress.

What I read here is “I play only to level up and not because the game (combat, setting, community, whatever) is fun”. Because that basically means: “When I reach the end-game (last tier, rank 12, fully equipped) I’m going to leave anyway because there will be no other way for me to progress.” 

 

Where is in that “simple behavioural science” place for: “I come to vent off and have fun pew pewing spaceships with my friends”?  

While I’m not a big fan of 0.7.10 Loyalty changes I need to say, that there’s something wrong if people only play to progress.

What I read here is “I play only to level up and not because the game (combat, setting, community, whatever) is fun”. Because that basically means: “When I reach the end-game (last tier, rank 12, fully equipped) I’m going to leave anyway because there will be no other way for me to progress.” 

 

Where is in that “simple behavioural science” place for: “I come to vent off and have fun pew pewing spaceships with my friends”?  

 

 

People want progress so they can get the better gear, so they can optomise there gear relative to there skill, and so they can play alongside there high ranking friends and enermies, everyone wants to be part of he end game, and leveling process is just the learning curve.

 

So yes progress is important!

***THEFT OF HARD EARNED $$$***

 

So I start playing this kewl space game named Star Conflict, and my entry week bonus wears off and to my dismay I cant play with many of my friends or see much progress at all without a bonus license.

 

I finally break myself down and buy one and BAMN… literally that following day I log in and see this last update and now progress has been heavily slowed due to rep/loyalty contracts versus the original of giving rep/loyalty for being in a match. 

 

So, now I find out my hard earned money, that I felt would give me respectable progress, has now been stolen because I was shown one product and now I have something completely different.

 

Had I known that the license bonuses and all rewards linked to them would be getting nerfed I would have seriously questioned how much further I wish to get into this game and, clearly, I would have seriously question if I wanted to spend any money at all on this product. 

 

What is a player to do when stunts like this are done in the beginning? How can we show this gaming company loyalty when we get side-blinded by such changes that hit us personally because of the $$$ involved?

 

This would be a non issue if our hard earned $$$ AND time were not involved in this. However due to the last change, I can now see that a serious amount of time must be invested in order to see good progress and with that time comes more $$$ if I wish to play with more then a few friends or want good progress in other areas of the game!

 

Where I come from when you change what you sold someone, after the sale, and they are dissatisfied it is up to you to make it right or refund their money. If your unwilling to make it right, in some manner, then your classified, and rightly so as a thief and, sadly, counted amongst the scum of the world. 

 

For now I am waiting and watching to see how this “fresh start-up” handles this issue as well as a few other issues that all have the potential to make or break this game and its community. 

 

…a very surprised , unpleased player!

I see where they are comming frome. they want money, and thats fair enugh.

 

But this is just the wrong way to go about it. 

 

They need to figure out some other way of getting it, and i dont understand, were they not making money before?

 

I have heard frome lots of ppl who spent cash on this game, and i did aswell. i do not get why they needed to boost it,

 

all theyr doing is loosing player base in for of both current disgruntled players and new players who after 2 days realise how long it will take to get annywhere loyaltywise

 

PS: the term “loyalty”… feels more like disloyalty to me…

Seems like it may be time for a credit card charge- back :-/

 

Benache, I think most readers are ignoring your whining by now.

Due to a few problems the cooldown reduction did not work as intended. We apologize for the misinformation.

The reduction will be filled in with the next big patch on Thursday.

Furthermore you will get an increased loyalty income with the next patch as compensation.

would all the random flamers/haters please start reading the patch notes before flamin and hatin. Yes I posted about this too but I still stand by my post since that was a big blunder. But no I’m not going around telling everyone how evil the devs or gaijin or yuplay are and how they want to suck out your “hard-earned” money. Most of the people on this forum are 16+ years old. How you use your money is entirely up to you and no one is forcing you to buy anything. Stop blaming others for your expenses. If you had read the agreements you sign every single time your game updates you would know that this game is subject to change and you have no rights or claims to anything in it whatsoever…

Seems like it may be time for a credit card charge- back :-/

 

Benache, I think most readers are ignoring your whining by now.

I’d +1 this but somewhere on this game, or perhaps another I read they dont like that so… this isnt a +1 but rather a 

 

HELL YEAH!!

Benache, I think most readers are ignoring your whining by now.

From what I see, I don’t think anyone tried to read what I write anyway.

But thanks for support.

I love to be rewarded for involving in this community.

would all the random flamers/haters please start reading the patch notes before flamin and hatin. Yes I posted about this too but I still stand by my post since that was a big blunder. But no I’m not going around telling everyone how evil the devs or gaijin or yuplay are and how they want to suck out your “hard-earned” money. Most of the people on this forum are 16+ years old. How you use your money is entirely up to you and no one is forcing you to buy anything. Stop blaming others for your expenses. If you had read the agreements you sign every single time your game updates you would know that this game is subject to change and you have no rights or claims to anything in it whatsoever…

 

I dont think some of the posts are complaining about the fact that they spent money on this game. The bullseye issue here is that the product they bought is NOT the product they have now and to quote myself above: 

 

"Where I come from when you change what you sold someone, after the sale, and they are dissatisfied it is up to you to make it right or refund their money. If your unwilling to make it right, in some manner, then your classified, and rightly so as a thief and, sadly, counted amongst the scum of the world. " … and even a lot worse, if legal action is taken against the selling party. 

 

Some people already have hundreds of dollars invested in this game and when such a huge change is made, they have the complete right to expect a friendly ear on the side of the game company and also the right to ask, how does the gaming company plan to make this right by those loyal customers. 

 

It takes a special caliber of person to handle upset customers and not many are made that way. If seeing people get upset about issues like this makes you upset then steer clear of this topic. I for one strongly think that if your not a part of the problem or a part of the solution then you shouldnt be involved at all. 

 

Cheers!

I an at work at the moment. Anyone had the chance to check out how much it has changed? Is it worth playing again or is it as usless as the last “increase” in loyalty you got from contracts? It says the Stem DLC increase loyalty gain, will the license also increase it?

Still nowhere near the previous loyalty gain levels. Here’s what i’ve got right now (wardens, r8):

2x 480 rep contracts, cooldown 2 hrs; one of them requires specific weapon type (any laz0r);

1x 800 rep contract, cooldown 2 hrs;

1x 1200 rep contract, cooldown 2 hrs;

2x 1440 rep contracts, cooldown 2 hrs; one of them requires specialty module (overdrive);

1x 2400 rep contract, cooldown 24 hrs;

1x 3200 rep contract, cooldown 7 days ;

2x 4000 rep contracts, cooldown 24 hrs;

1x 6400 rep contract, cooldown 7 days ;

1x 9600 rep contract, cooldown 7 days ; (impossible to complete in 1 or even 4 matches, requires you to win 5).

 

 

Rep required to next rank: 129 000.

 

 

Well, they do look a lot beefier compared to what we had few days ago, but let’s count, shall we?

 

 

Here’s the setup:

I fly Jericho R9 ships, i have a premium license and a steam dlc that gives me some rep boost. I usually get ~1800 rep per loss and ~3800 per win. I’ve clocked 3d 15hrs in game (87 hrs) and 2d 7hrs in battles (55 hrs); considering that 75% of the difference was spent waiting for the next battle (i sometimes get queue times of up to 4 minutes). I’ve played a total of 474 battles, that makes an average time of 11 minutes/battle, including the time spent waiting in the garage; 7 minutes/battle if only pure battle time is taken into account. Total reputation gathered (before contracts: 933 326; that’s an average of 1970 rep/battle or 10727/hour).

 

 

 

Before:

Now, i’m not a great player, but i’m not a bad one either, so these can be considered an average player’s stats. The stats include me grinding my way through T1 and T2 battles and multiple subfactions, so the average exp is lower than average exp reward from T3 battle, obviously. My current rep gain can be expressed as (1800 (loss) + 1.15 (my average win ratio) x 3800 (win))/2 = 3085 rep/battle, or 16828 rep/hour. That alone says i’ll need approx 8 hours of playing to get my rank from r8 to r9 (129 000 rep). Before the contracts. Contracts will shave 10k-20k off the list, that’s like six battles (i have the 7days on CD from since i don’t even remember) for the whole duration of 8 hrs if played straight or 66 minutes of your average battle duration. Somewhat more if not. My average session is 3-4 hours/day. Yes, i like(d) the game very much. So let’s say it’s 7 hours. (a couple of 2hrs ones and a pair-three of 1-day ones).

 

 

Now:

We have 6 “highly repeatable” contracts, with cooldown of 2 hrs, resulting in 5840 rep every 2 hrs (considering you own all the prerequisite ships AND modules AND are lucky enough to get the battles for them, that still leaves at best  2 battles (2 of them requires specific battle type: domination). That’s 2920 rep/hr.

We also have three daily contracts, yelding a total of 10400 rep. That’s 433 exp/hr, but considering my average play time of 4 hours/day it’s more like 2600 rep/hr.

And then we have three 7-day bombshell ones, yelding total of 19200 rep. That’s 114 rep/hr, but considering my average play time of 4 hours/day, 5 days a week (i don’t play on weekends) for 20 hrs total/week we have 960 rep/hr.

 

And so we have it, on my average week of 20 hours play time i can get:5840x2x5 (2-hrs ones per week, considering i can do them all at least twice/day) + 10400x5 (dailies) + 19200 (weeklies) = 130 100 rep. Yay i can get one rank in a week. Hoo-xxxx-ray. Before this change i’d get a sold 16000x20 = 320 000 rep in a week, i could get two r8-r9s or one r6-r9 (70k+100k+129k).

 

Obviously, in my situation that’s only ~40% of what i could’ve had under the old system. The reward scales better for the more casual players (who can just do the dailies and some of the 2-hr ones in an hour or so and be done with it), but it seriously impacts the more hardcore ones, that prefer playing longer sessions.

 

However, the most important impact point of the current change is the fun factor. For me (i’m the typical average Joe/Jane) flying battles and doing battle mode’s objectives is generally more fun than doing “kill X ships with laz0rs; kill Y ships; capture N beacons” types of contracts, because that gives more freedom and flexibility and actually helps the team to achieve victory! The old system of rep gain per battle also encourages people to spend more time playing because every battle counts towards the end goal, instead of “blah all of my contracts are on cooldown, i’ll go do something else instead”. All in all, per battle gain of reputation encourages people to play the game more and longer (damn that loss streak, i will play till i get at least one victory! - how many times you’ve had this, honestly? or the opposite, a winning streak where you just want to go on and on and suddenly realize it’s 3 am in the morning and you have to get up in 4 hrs…), while the contract system does just completely the opposite.

 

So please, for the love of god, this game and its community, however small it is, reintroduce a per battle reputation gain. Adjust it if you feel the progress is too fast, but please, do not remove it!

 

tl;dr: current loyalty system sucks balls, gief back teh old one!

 

Geesh, that ended up in quite a wall-of-text. Thanks if you read it all.

Did you read the other post were they said the cool down reduction didn’t work as intended ?

And that it’s gonna be fixed in the next patch ?

I agree on a per battle loyalty gain, even a smaller one if they considered it too steep, but it was nice to see the little numbers rising by just fighting the fight

I dont think some of the posts are complaining about the fact that they spent money on this game. The bullseye issue here is that the product they bought is NOT the product they have now and to quote myself above: 

 

"Where I come from when you change what you sold someone, after the sale, and they are dissatisfied it is up to you to make it right or refund their money. If your unwilling to make it right, in some manner, then your classified, and rightly so as a thief and, sadly, counted amongst the scum of the world. " … and even a lot worse, if legal action is taken against the selling party. 

 

Some people already have hundreds of dollars invested in this game and when such a huge change is made, they have the complete right to expect a friendly ear on the side of the game company and also the right to ask, how does the gaming company plan to make this right by those loyal customers. 

 

It takes a special caliber of person to handle upset customers and not many are made that way. If seeing people get upset about issues like this makes you upset then steer clear of this topic. I for one strongly think that if your not a part of the problem or a part of the solution then you shouldnt be involved at all. 

 

Cheers!

If you had carefully read my post or read the user agreement I mentioned right now, you’d know that what you said is nonsense. Yes of course the product is NOT the product they bought. That is something they should have considered before buying it. It is the same with when your buying stocks. Just because they are going well at the time doesn’t mean they will go well forever. If you want to invest money into something that will be the same forever, don’t invest in micro-transactions on MMO’s. As I said everyone who invested in this game should be old enough to have carefully considered where he puts tons of money. Anyone who isn’t old enough or mature enough shouldn’t be purchasing stuff on the internet in the first place, whether legal or not. (As in, your not allowed to pay stuff anyway unless your old enough).

 

What I do agree with is that in a time with a very low loyal playerbase Public Relations is very important and DRASTIC change should never occur without prior notice so people can discuss about these things beforehand.

The contract colldown need be decreased hard

 

7 days cooldown to 1 day

24h cooldown to 2h

2h cooldown to 30min

Did you read the other post were they said the cool down reduction didn’t work as intended ?

And that it’s gonna be fixed in the next patch ?

 

And believe that too ? I mean no special mistrust towards the Devs, however, could you explain why they are going to wait until next Thursday to fix this ?

 

And what about the entire lost week on people’s licences for loyalty gain ?

 

The fact that the Devs implemented this change in it’s current form in the first place, is a reflection of their intended business model.

They just painted a picture of them not caring too much about the long-livety of the game as long as quick money can be generated.

 

The money grabbing just reeked it’s ugly head, who can say when it will show again ?

 

After this move, it will be difficult to feel trustful towards them. Maybe an item, service or licence I bought yesterday, turns out completely different the next day or two.

Beta or no I have actually never witnessed such blatant cash gouging practices such as displayed here. I also do not buy that it was an error, come on now how stupid do you think your player base is ?

The worst is, this is the last week of my premium, yay one week with xxxx loyalty gain