I an at work at the moment. Anyone had the chance to check out how much it has changed? Is it worth playing again or is it as usless as the last “increase” in loyalty you got from contracts? It says the Stem DLC increase loyalty gain, will the license also increase it?
Still nowhere near the previous loyalty gain levels. Here’s what i’ve got right now (wardens, r8):
2x 480 rep contracts, cooldown 2 hrs; one of them requires specific weapon type (any laz0r);
1x 800 rep contract, cooldown 2 hrs;
1x 1200 rep contract, cooldown 2 hrs;
2x 1440 rep contracts, cooldown 2 hrs; one of them requires specialty module (overdrive);
1x 2400 rep contract, cooldown 24 hrs;
1x 3200 rep contract, cooldown 7 days ;
2x 4000 rep contracts, cooldown 24 hrs;
1x 6400 rep contract, cooldown 7 days ;
1x 9600 rep contract, cooldown 7 days ; (impossible to complete in 1 or even 4 matches, requires you to win 5).
Rep required to next rank: 129 000.
Well, they do look a lot beefier compared to what we had few days ago, but let’s count, shall we?
Here’s the setup:
I fly Jericho R9 ships, i have a premium license and a steam dlc that gives me some rep boost. I usually get ~1800 rep per loss and ~3800 per win. I’ve clocked 3d 15hrs in game (87 hrs) and 2d 7hrs in battles (55 hrs); considering that 75% of the difference was spent waiting for the next battle (i sometimes get queue times of up to 4 minutes). I’ve played a total of 474 battles, that makes an average time of 11 minutes/battle, including the time spent waiting in the garage; 7 minutes/battle if only pure battle time is taken into account. Total reputation gathered (before contracts: 933 326; that’s an average of 1970 rep/battle or 10727/hour).
Before:
Now, i’m not a great player, but i’m not a bad one either, so these can be considered an average player’s stats. The stats include me grinding my way through T1 and T2 battles and multiple subfactions, so the average exp is lower than average exp reward from T3 battle, obviously. My current rep gain can be expressed as (1800 (loss) + 1.15 (my average win ratio) x 3800 (win))/2 = 3085 rep/battle, or 16828 rep/hour. That alone says i’ll need approx 8 hours of playing to get my rank from r8 to r9 (129 000 rep). Before the contracts. Contracts will shave 10k-20k off the list, that’s like six battles (i have the 7days on CD from since i don’t even remember) for the whole duration of 8 hrs if played straight or 66 minutes of your average battle duration. Somewhat more if not. My average session is 3-4 hours/day. Yes, i like(d) the game very much. So let’s say it’s 7 hours. (a couple of 2hrs ones and a pair-three of 1-day ones).
Now:
We have 6 “highly repeatable” contracts, with cooldown of 2 hrs, resulting in 5840 rep every 2 hrs (considering you own all the prerequisite ships AND modules AND are lucky enough to get the battles for them, that still leaves at best 2 battles (2 of them requires specific battle type: domination). That’s 2920 rep/hr.
We also have three daily contracts, yelding a total of 10400 rep. That’s 433 exp/hr, but considering my average play time of 4 hours/day it’s more like 2600 rep/hr.
And then we have three 7-day bombshell ones, yelding total of 19200 rep. That’s 114 rep/hr, but considering my average play time of 4 hours/day, 5 days a week (i don’t play on weekends) for 20 hrs total/week we have 960 rep/hr.
And so we have it, on my average week of 20 hours play time i can get:5840x2x5 (2-hrs ones per week, considering i can do them all at least twice/day) + 10400x5 (dailies) + 19200 (weeklies) = 130 100 rep. Yay i can get one rank in a week. Hoo-xxxx-ray. Before this change i’d get a sold 16000x20 = 320 000 rep in a week, i could get two r8-r9s or one r6-r9 (70k+100k+129k).
Obviously, in my situation that’s only ~40% of what i could’ve had under the old system. The reward scales better for the more casual players (who can just do the dailies and some of the 2-hr ones in an hour or so and be done with it), but it seriously impacts the more hardcore ones, that prefer playing longer sessions.
However, the most important impact point of the current change is the fun factor. For me (i’m the typical average Joe/Jane) flying battles and doing battle mode’s objectives is generally more fun than doing “kill X ships with laz0rs; kill Y ships; capture N beacons” types of contracts, because that gives more freedom and flexibility and actually helps the team to achieve victory! The old system of rep gain per battle also encourages people to spend more time playing because every battle counts towards the end goal, instead of “blah all of my contracts are on cooldown, i’ll go do something else instead”. All in all, per battle gain of reputation encourages people to play the game more and longer (damn that loss streak, i will play till i get at least one victory! - how many times you’ve had this, honestly? or the opposite, a winning streak where you just want to go on and on and suddenly realize it’s 3 am in the morning and you have to get up in 4 hrs…), while the contract system does just completely the opposite.
So please, for the love of god, this game and its community, however small it is, reintroduce a per battle reputation gain. Adjust it if you feel the progress is too fast, but please, do not remove it!
tl;dr: current loyalty system sucks balls, gief back teh old one!
Geesh, that ended up in quite a wall-of-text. Thanks if you read it all.