Some contracts are really aggravating to complete, too.
Vanguard Effective Web requires you get the finishing blow on two enemies with your plasma web in the same match. It’s hard enough to kill one person with a plasma web given shield regen and support modules and how little DPS they deal, doing it twice in one game (5-10 minutes? Consider web’s cooldown…) is nearly impossible.
Techs Snare requires you kill 3 enemies under the effect of your tachyon cocoon. Not assisted by, not nearly after, /during/ the 2-3 second window they’re stunned. Since Tach Cocoon has recently been nerfed, this is aggravatingly difficult to pull off at all agaisnt decent players, much less thrice.
Both contracts are interceptor specific and basically mean you’ll be spending a lot more time in ceptors, which may or may not be a problem if you don’t like them.
Hard is fine but I don’t want to pull off an ‘almost impossible’ for 400 out of 120k rep.