OMFG I hate this Update Personally as some one who has invested 200 + dollars into the game because I loved it from the moment I played, I am appalled at this update, for me it just seems it is now nearly pay to win.
the gap between the old amount of time it took you to grind for blues and the new time it would take you is just to Huge… so for me it seems like pay to win… totally depressing me and is making me think about putting in any more money into a game that took a Fail turn. but I wont just troll. I will offer a solution…
Following is a brain storm of ideals from the PULSE corp/clan and the above does not reflect the opinions of all in PULSE.
We think maybe if you had more type of contract:
Ship specific contracts- like kill Certain number of ships
Clan/Corp Contracts- team oriented contracts that have to be completed in a team.
Squad Contracts - Like between you and your squad do 50,000 points of DMG
Module Specific contracts- like heal 200k Hull or Have a module on for a amount of time.
PvE Contracts - Completing certain tasks in a PvE mission.
Would be nice if contracts are expanded you re-do the interface so that you can filter out contracts with the increased amount so you can filter out contracts by type . like filter out all completed contracts, or filter out all PvE contracts and so on and so forth by category…
Gaining Loyalty Rep by winning… because I feel like the incentive to win ( before was a 2x gain in loyalty rep from if you lost) is diminished a lot. to fix this I would suggest:
Loyalty rep gained for:
Wining a match.
Kills in a match
earning medals
Assists
Beacon capture
I think it would be awesome to implement every thing above yeah reduce the loyalty gained but if gained in conjunction you could get a huge amount … oh and you would gain the amount based on your own skill… making the game more competitive and PvP-ish
this is jjust some of my thoughts and some of those from the Pulse corp. I really hope a Dev reads this