Loyalty

Yeah please waste some more characters making comments about us. lol You see what I did there right.

http://forum.gaijinent.com/index.php?/topic/18569-loyaltly-increased-for-contracts-update/

You can see this post where the real moderator of these forums posted to let us know whats going on.

Once again I was not the one making comments about using too many characters. FTLOG please read.

Also, my faith in humanity is now at an all time low…

Yeah please waste some more characters making comments about us. lol You see what I did there right.

 

 

http://forum.gaijinent.com/index.php?/topic/18569-loyaltly-increased-for-contracts-update/ 

 

You can see this post where the real moderator of these forums posted to let us know whats going on.

 

yeah… patch notes. read.

 

 

Due to a few problems the cooldown reduction did not work as intended. We apologize for the misinformation.

The reduction will be filled in with the next big patch on Thursday.

Furthermore you will get an increased loyalty income with the next patch as compensation.

 

would all the random flamers/haters please start reading the patch notes before flamin and hatin. Yes I posted about this too but I still stand by my post since that was a big blunder. But no I’m not going around telling everyone how evil the devs or gaijin or yuplay are and how they want to suck out your “hard-earned” money. Most of the people on this forum are 16+ years old. How you use your money is entirely up to you and no one is forcing you to buy anything. Stop blaming others for your expenses. If you had read the agreements you sign every single time your game updates you would know that this game is subject to change and you have no rights or claims to anything in it whatsoever…

^ page seven.

 

Also a new quote for people who still can’t read patch notes:

 

 

The contract system is currently under rework.

In the old system many players did not pay attention to the contracts and everyone was just focussed on winning battles.

Therefore we will increase the new system a lot in the near future. There will be individual contacts, chain contracts and a new redesigned template, which you can pick before going into battle.

A return to passive loyalty earning is not planned.

This is on page 6 (we are on page 10)

_ == Star Conflict OBT v 0.7.10 Update # 1 == _

Game balance: Battle search, matchmaking

* Carried out improvements to reduce the probability of battle creation failure.

Contracts: General

* Increased the fee for short-term contracts.

* Reduced contract cooldowns.

* Reputation bonus from the Steam DLC now also increases loyalty gains.

Interface: General

* Returned to the old font.

* Added a space between the player and his message.

So, maxx, you have been arguing all this time without knowing about the patch ? Funny.

This is on page 6 (we are on page 10)

So, maxx, you have been arguing all this time without knowing about the patch ? Funny.

:yes_yes:

The word beta gets tossed about a lot, just like mmo.

 

Beta is today’s vernacular for “We know our game isn’t finished to the extent of our developer vision and will probably never be due to budget constraints, please pay us money anyway.”

 

Which is fine, because some of those games are actually good and worth paying money for regardless.

 

Make no mistake, we’re not testing anything. They have internal testers, just like every other F2P “Beta” “MMO”

Exactly. They are testing the balance issues on a larger audience with us. But other issues are dealt with by super testers obviously.

I wonder who those ESB are by the way…

<sarcasm>

Well, pew pew is not fun if you are not the first on the match sheet. And to fulfill that you need blue items because :

  1. There is no pilot skills in this game, it all depends on the modules perfs.

  2. Blue items are sooooo much better than mkII and even military items. And purple loot is soooo rare I don’t have any.

</sarcasm>

 

<sarcasm>

Yeah, that one time I was shooting at a frigate and watching the healthbar actually go UP, I must have forgotten to switch out my ‘healing laser’ weapon mod.

</sarcasm>

 

Mk III and above guys hit harder, hit even harder with fighter buff, have more resistances from modules, get even more resistances from fighter buff, have more hull and shields, regen hull and shields faster, they can CC you for a longer time and more often, they resist your CCs better. Oh, and they are not complete and utter morons, they have skills of their own. Gear advantage kinda sorta adds up. Don’t patronize us about skill.

Not patronising. Blue modules are 5 to 15 % more efficient than mkII. That’s important. You could say it’s huge if you consider other aspects, or their combined effects (for users who unlocked already all factions).

And yes, this update is unfair to new players because some of us already grinded up when it was easy, and some haven’t and wanted too. And now it’s more difficult.

Yes it changes the game a lot.

But I don’t like people throwing it all to trash without wondering if its not a goo idea. It needs tweaking but it’s a beta. It needs more contract, more loyalty, less cool down. It needs a compensation for the new players that were spoiled yesterday. It needs to be balanced so that it doesn’t become a pay2win.

So we need to help devs with proposals that take all arguments into account. If you don’t acknowledge for counter arguments, you don’t come to a solution.

I didn’t quit the game (yet).

 

I have 3 T4 ships, all of which are Federation interceptors. Yet I am understanding of the speed cap, because there is a preexisting problem that they have trouble fixing. This is BETA, OK. I wouldn’t mind if they introduced the new contract system and it had problems that I could help solve. This is BETA, OK. What irks me is that they just yanked out a part of the game because they will replace it later. That’s plain and simple a step back, breaking what was, if not working very well, at least functional. BETA doesn’t justify that IMO. It’s like “hey, we are coming up with a new way to calculate when shots hit, but it’s not ready yet, your guns can no longer shoot”. *Jazz hands* BETA *Jazz hands*

Not patronising. Blue modules are 5 to 15 % more efficient than mkII. That’s important. You could say it’s huge if you consider other aspects, or their combined effects (for users who unlocked already all factions).

 

In most battles, this isn’t significant enough given that there are 12 enemies out there trying to kill you. If you had a one-on-one duel of two players of equal skill it might nudge one to win a bit more often than the other. But this is an artificial situation unlikely to occur and even then a long grind to get there isn’t unjustified.

 

More importantly, Mk. III is not significantly better than green, which is easy to come by as drops. And purple is even better than Mk. III. After two weeks of play I already have over a dozen purple items.

 

Something that slows down acquisition of blue items is just not that big a deal.

I totally agree with that. Be carefull, you just stepped in the dark side.

@arpakolas

Remember when they remove the ability to sell ships… That was a great change. And at that time you had to pay to change slot types…

I wasn’t there at the time, so I don’t know what was the atmosphere on the forum, but from my research I see complaints but no rage comparable to yesterday’s

I wasn’t around when they changed the slot types, either.

 

I don’t get what you are saying. Not having to pay to change slot types sounds like a good thing, yesterday’s rage was in response to what many (including myself) found to be pretty bad for our gaming experience and the game itself.

In most battles, this isn’t significant enough given that there are 12 enemies out there trying to kill you. If you had a one-on-one duel of two players of equal skill it might nudge one to win a bit more often than the other. But this is an artificial situation unlikely to occur and even then a long grind to get there isn’t unjustified.

 

More importantly, Mk. III is not significantly better than green, which is easy to come by as drops. And purple is even better than Mk. III. After two weeks of play I already have over a dozen purple items.

 

Something that slows down acquisition of blue items is just not that big a deal.

 

I take it you haven’t hit T4 yet.

I take it you haven’t hit T4 yet.

 

I’ve found T4 to be even more deadly than T3, especially with the common use of disabling modules.

In all honesty though I feel the open beta has been rushed. These things are normally considered in closed beta.

 

Coudn’t agree more on this.

 

@draconis

I appologize if I came a little too strong. Dev have the right to take the game in whatever direction that they wanted to…and me, and others who don’t like the loyalty changes a voicing our concerns for a game that we like…else we would had just quit.

 

I am concern on the direction that the dev is taking…the recent change seems to indicate that they wanted to boost sales on their premium items. I could be wrong, and the change to loyalty have other motives…in which case they should have at least give us a reason why the change. I don’t like the way that they just drop the bomb in the update when the intention could had been communicated to the players ahead of time and see the response. If they do feel that the rate at which loyalty is gained is too fast, they have plenty of time to make all the neccesary calculations and came up with a better solution.

 

The way its going now…faction seems to be pointless to most except the most hardcore ones. If a mechanism is pointless, why even put it in the game? If they want contract to mean something, there are plenty of better ways to do it rather than this.

 

And yes, these drastic changes should had been decided in closed beta…not in open beta…and especially not when they are charging players for real money for license and such.

 

The decision of this change seems rushed, and I question their motive. I’ve purchased my starter pack few days ago because I think this is a great game and the dev really has something going on with SC…Had I known this would happen, I would not had made the purchase…

There are some suggestions on contract mechanics on the suggestion board. Would it not be better to think of new mechanics to reflect the dev’s choice on how the system currently works rather than state that ‘It was a bad choice’ within this post?

We have no indicator yet if the devs even wanted to reduce the loyalty gain. They bungled the implementation, that is all we know.

What they have stated is that the old system wasn’t very interesting, and that is most likely why they wanted to change things. We might even gain more loyalty after the bungling has stopped, and more contracts are implemented.

We have no indicator yet if the devs even wanted to reduce the loyalty gain. They bungled the implementation, that is all we know. What they have stated is that the old system wasn’t very interesting, and that is most likely why they wanted to change things. We might even gain more loyalty after the bungling has stopped, and more contracts are implemented.

Well, they did say they wanted to slow tier 1-2 progression, but I think the rep issue is a mistake made from that decision.

But mainly that was my point. It is beta, stuff can easily be changed back and forth, very little is “final” at this point.

And then people rage over 1 decision. But now look at it, no raging in a page or so. THIS is how beta topics should be, constructive criticism and discussion towards positive implementations for the game.

Faith in humanity restored lol. Go community :slight_smile:

“this game is still a beta and you should expect such changes” - complete bullshit

 

you make a change like that to the loyalty system in closed beta not in this stage of the game.

 

you consider your game is still in beta and you still want to make changes as big as the one you just did? don’t charge the players money for parts of the game.

 

once you start getting money from players you don’t make a change like this one.

 

i’ll say that again: once you start getting money from players YOU DON’T MAKE A CHANGE LIKE THIS ONE.

 

you want to slow down the loyalty progress? make the loyalty gains (contracts and battles) about 75% of what it was before

 

any slower than 75% of what it was reeks of money grabbing