Synergy level 6, 64k survivability. As for active module use, I just did the tutorial for a screenshot. Suggestions?
70k ehp or bust. The Jericho Guards are area denial tanks. Fit them as such. Propulsion Inhibitor is a must, imo. And I’ve been flying Guards ever since they’ve existed.
70k will probably require full synergy or go max shield and ignore resists. Three blue shield projection splitters and a blue armor plated hull would get me up to 69k, but only 2m/s acceleration which doesn’t work for poking in and out of areas. Mass propulsion just seems limiting if turning still works. I’ll try it out while I continue working on synergy for it. That’s the active module slot I’m just wanting something different.
70k will probably require full synergy or go max shield and ignore resists. Three blue shield projection splitters and a blue armor plated hull would get me up to 69k, but only 2m/s acceleration which doesn’t work for poking in and out of areas. Mass propulsion just seems limiting if turning still works. I’ll try it out while I continue working on synergy for it. That’s the active module slot I’m just wanting something different.
Mine is 8/9. I can push up to 73-75k hp. You get no resists, though. Jericho Guards serve the same purpose as Imperial Engineers. Bunker down, assist in tearing the enemy a new xxxxxxx. Alternatively, if no bubble guns are around, tear them a new xxxxxxx yourself.
That’s where EM resists help a lot, they see the numbers and know it’s not doing damage like it should. It’s a mind game, not just shoot 'em up. I have had singularity fighters not bother with me when they were behind me.
Here’s my revised concept, based on the feedback I saw:
All together, this is what they look like:
BEFORE:
AFTER:
EDIT: @Choll and Astraal, the primary purpose of this thread is to revise the aiming reticule to make it more visible, NOT to redesign the entire HUD. Please stay on topic. You already have a separate thread for HUD revisions here: [http://forum.star-conflict.com/index.php?/topic/20052-hud-remastered/](< base_url >/index.php?/topic/20052-hud-remastered/)
I like this too.I want this too. Or BACON cross-hairs. Is it difficult to do? Have been asking for this for a few months pleeeaaasssee make a change to cross-hair color.
Players need an option to adjust the color of the reticle at the very least.
At best, players should have a multitude of options regarding the reticle, including a negative setting, the ability to change the reticle itself based on a a .dds or .tga file, and the ability to change the color of the reticle based on a variety of target states, including “Over Enemy”, “Over Ally”, “Over Beacon”, “Over Drone”, “When Shields are Down”, “When Energy is Low”, et cetera.