Losing Track of Your Aiming Reticle? Make it More Noticable!

I don’t know about you , but sometimes I completely lose track of my aiming reticle. I’d love to see the graphic for for it beefed up a little - thicken the lines maybe, or at least give us the option to.

 

In fact, down the road I’d love to see UI mods a la World of Tanks for this game, but I’d settle now for a reticle that doesn’t disappear when two or three ships are shooting at me :slight_smile:

Having more options is always good.

 

I’d like to second this and also add that the marker showing at which direction my target is at could use an option to be more visible too.

Agreed, a color option would be great. I’ve found myself losing track of the reticle as well.

Yes, please! We need the ability to change the color of the reticule so it doesn’t get lost in a sea of dull white.

Hm. We had that same issue when doing the XTC mod’s UI for X3. Aiming reticule tended to get lost amidst the backgrounds… The true problem is, it’s basically impossible to fix it for ‘all’ situations… Bump up whiteness → invisible in bright scenarios. Bump up contrast and thickness - gets lost more in heavy-effect battles.

 

All in all, I’d say the only true ‘fix’ would be to provide users with range of options to customize the reticule to their liking (colour swaps + shape changes). Otherwise… it will be very individual, whether any change will be seen as good or not.

  1. Blinking Glowing recticle - would love to have that

 

  1. Options for Direction marker could do with more choices too. Currently it’s Show All, Turn Off, Show Key Objects only
  • I’d like options for:

  • Show enemies only

  • Show allies only

  • Show enemies and Allied Frigates

  • Show enemies and Squad

id like to see colour options and like 3 sets of reticule: tri-angle, circle, squre, all in a cool sci fi tron ish desigen. more viseble lock on for missiles.

hot keys to: look at nearest friendly target. loot at selecet target. target friendlies target, a match speed on target, the option to set up your hud as u please driffent desines to thuster/shield/hull bars.

the reticule takes frist prio

 

thx for a great game.

would also love to see a new reticle! would be nice for some spinny colors. or make it like stickers where you can choose different designs?

+1
Basic color and shape customization is a must…everything else can come later on.

thickness increase + negative color effect maybe?

my green reticule in freespace 2 never betrayed me either :stuck_out_tongue:

next point where i full agree its very important to change hud color because i dont see where i aim very often in battle 

/bump!  Definitely need a florescent green aiming recticle or something!

Also the bars at the center need to be cleaner & transparent because a lot of times it causes me to miss my targets because its blocking my view & makes it harder to see

.

On lockon i see hp and shield below enemy & i dont want that its too much clutter blocking the view. I would rather see it in a separate window

On lockon i see hp and shield below enemy & i dont want that its too much clutter blocking the view. I would rather see it in a separate window

 

i’m ok with the lock-on hp bars, eventually make it an option between the two, either having both or just one active at a time at player’s choice

 

EDIT: 2 reticule colors would probably do the job - one background / pronounced shade and the reticule its self with it’s own different color, shade being the reticule’s lines of display, not the entire thing to cover the target or something.

Here’s a concept for a dual-shade aiming reticule. It won’t get lost against bright backgrounds due to the black outline, but it also is highly visible due to the bright green coloring. It would also be nice if pilots could choose a custom color for the inside in the options menu.

 

Aiming_zps0fcd2d60.png

BEFORE:

screenshot-130614-215708_zps38498bd8.jpg

AFTER:

screenshot-130614-215708FIX_zpsda318e8b.

We are talking about the same issue in “Hud Remastered” here’s is the last image I built but there are 9 others to look at, Feed back would be welcomed, and if yall dont mind I will keep poping in here and dropping off ideas/images as well.

 

With a little luck we as a community can give the dev teams the perfect hud for us to use with a slew of Aim rets to pick from, transparency and color options for the whole hud.

 

NOTE in this image…

Aim is blue red circle so you can never lose it.

Red arrows are targets with lock on you off screen.

Big Red arrow is target you locked off screen.

Blue arrows are your 3 wing men off screen.

Green arrow is someone you are “escorting” captain / healer / who ever is the center of your group.

Missile warning with distance to closest missile.

Yellow arrows are missiles off screen tracking you.

Big yellow arrow is closest missile.

Blue up arrow on radar so you can reorient yourself to game starts “up”

the 3green and 3 red squares at top are the “buffs/debuffs”

 

Shield energy was left blue.

Hull made green.

energy made yellow.

so you can fade these items and still see them without having to “look” at them.

 

And yes I removed the ship since its just blocking your view.

 

“Unity is strength… when there is teamwork and collaboration, wonderful things can be achieved.”

       -Mattie Stepanek

post-242012-0-81072200-1371286230.jpg

I see you tried to adapt freespace’s hud display to SC, nicely done, but it should still be tweaked, i’ll try to fit stuff in place. Quote edited with direct explanations in red:

 

Aim is blue red circle so you can never lose it. > black + green goes a better way here, since green is almost impossible to lose track of (hooray for freespace) and all on-grid brackets are blue and red, so when you aim towards a blob of fighting players you can still lose it; also VERY IMPORTANT: heavy weapons have slower barrels, meaning their reticle consists of 2 objects - your aim reticle and the barrels’ current position

Red arrows are targets with lock on you off screen. > compared to the arrows at the edge of your central hud, i think i would prefer them at the edge of the screen as you depicted them

Big Red arrow is target you locked off screen. > could use 2 colors, red and white as it is now is ok imo

Blue arrows are your 3 wing men off screen. > should be green, their ship brackets on grid are green as well

Green arrow is someone you are “escorting” captain / healer / who ever is the center of your group. > an defining icon and arrow does better imo, too many colors will lead to confusion

Missile warning with distance to closest missile. > the distance can be added just below the current missile icon, doesn’t take a lot of space and hit you in the face

Yellow arrows are missiles off screen tracking you. > good addition

Big yellow arrow is closest missile. > just make it a 2-color icon like the bigger red arrow mentioned above

Blue up arrow on radar so you can reorient yourself to game starts “up”

the 3green and 3 red squares at top are the “buffs/debuffs” > buffs and debuffs, modules, special ability etc should be split left and right of the radar at the bottom; reason is a true fact that people tend to flee upwards so you need to see what’s there, while at the bottom your ship already takes some screen space; talking about the ship, it should be shown, it is your referral to where you are going to warp when entering a player dropped warpgate

 

Shield energy was left blue.

Hull made green.

energy made yellow.

so you can fade these items and still see them without having to “look” at them.

 

And yes I removed the ship since its just blocking your view. > see up

 

Try all of this at both threads.

 

Here’s a concept for a dual-shade aiming reticule. It won’t get lost against bright backgrounds due to the black outline, but it also is highly visible due to the bright green coloring. It would also be nice if pilots could choose a custom color for the inside in the options menu.

 

Aiming_zps0fcd2d60.png

BEFORE:

screenshot-130614-215708_zps38498bd8.jpg

AFTER:

screenshot-130614-215708FIX_zpsda318e8b.

 

The crosshair’s coloring idea is good, but remove the central dot, it block’s the view to the object you are shooting. If it is further away you would want to see where it goes. Also read above about slow barrels, 2 crosshairs are needed. Keep the center clear. As a personal preference maybe i’d like it to be a 3-line crosshair, but that’s just me :stuck_out_tongue:

I Do like the Green Idea, but the cross hairs get in the way of you seeing and shooting the target like that IMO.

Using Iron sights has show me that the eye naturally wants to center a circle on whats inside of it.  (Iron sights as in shooting with a riffle at people…ehh I’m retired military…i don’t snuff random people at the store FYI)

 

If we got rid of the Dot in the center of your ret, I would be all fore it though, it would still cause your eye to naturally want to center the target in it, and be able to see.

 

A white Arrow for your target lock…Interesting, I am trying to keep it from being “rainbow colors hud” But that is an idea, I will have to tinker with it… but that’s an Idea.

 

Correct! the arrows to ship mates should be green as the Captain marker is already blue, less work for the dev team to change.

 

Buffs debuffs moved to left right of radar…that is an idea, but I never go Up, I roll and go left or right, with a wide screen I can see and shoot stuff left right easier then up down…

Up and Down are “blind spots” for your weapons as well, so ya, If you went up to get away and blew up, that was me killing you : D

Also with the HUD elements 50% transparent you can see through them anyways, but still, Interesting Idea. Lets try it

 

Oh ya, I did Yellow on Green for the Crosshair Aim. Space Is black so black is a no go IMO.

 

(do Like the Green cross hair like this, its smaller and does stand out more then my old Circle Ret)

 

“If you shoot a mimes, should you use a silencer?”

       -Steven Wright

post-242012-0-71238400-1371306635.jpg

post-242012-0-73252000-1371306636.jpg

Here’s my revised concept, based on the feedback I saw:

Aiming3_zps6f756ba7.png Aiming2_zps947d8457.png Aiming_zps5c549d68.png

 

All together, this is what they look like:

 

BEFORE:

screenshot-130615-133609_zpsa6860424.jpg

AFTER:

screenshot-130615-133609FIX_zps426ad8c6.

 

EDIT: @Choll and Astraal, the primary purpose of this thread is to revise the aiming reticule to make it more visible, NOT to redesign the entire HUD. Please stay on topic. You already have a separate thread for HUD revisions here: [http://forum.star-conflict.com/index.php?/topic/20052-hud-remastered/](< base_url >/index.php?/topic/20052-hud-remastered/)

EDIT: @Choll and Astraal, the primary purpose of this thread is to revise the aiming reticule to make it more visible, NOT to redesign the entire HUD. Please stay on topic. You already have a separate thread for HUD revisions here: [http://forum.star-conflict.com/index.php?/topic/20052-hud-remastered/](< base_url >/index.php?/topic/20052-hud-remastered/)

 yea sorry, forgot which thread i was in :stuck_out_tongue:

anyway, i like new ‘after’ effect for the reticule, i wouldn’t change anything anymore (al least until a real ingame test)