Since the latest update seems to have no official discussion thread, we should group our suggestions, and only those in here, no aimless complaints, let’s try to stay on the point and not start a war here.
First of all, the biggest issue that we are facing at this point is the resource limitation, getting most of the stuff down to 200 and some to 300, as we didn’t get much of a reason as to why they did this, and seeing no benefit in doing it, it should be removed right away, because this is the kind of game where you pile your resources up and then throw that entire pile down the gutter to get yourself a nice new ship, limiting them to 200 would just have the people that have more than 200 in their storage waste resources and time, and even if you didn’t have that much, you would just have to craft things right away because of it filling up, and we might have manufacturing recipes change over time, remember how it went down when the R14 destros were released? Its definitely not a good idea in the long run, for example, if some new module or something will need more than 200 or 300 of that and the limit would be the same then we might never be able to craft it!
Another thing is the way we are getting the new resources for Tai’Kin, I don’t mind having extra currencies, but the way we have to get them is just, evil, not only these are containers we are talking about, but we need to do the tasks hourly, and in order to get the cabin you would need to do 50 of them, at best, many people will not have the time or willpower to check in each hour and do them, I would suggest making it a daily task, and have it give you 1 of each resource, maybe 2, same should go for the resources used in the nodes, there is no way the trading system will help us here, since the minimal cost is 300 GS, no thanks.
The Vulcan is quite fun, I would have expected it to be an interceptor or fighter weapon, having little criss-cross fights with machine-guns like fighter jets would be really cool, some extra features would include a wind-up when holding the trigger, and having a spinning animation for the turret barrels, and probably have the sound be a little louder.
The new mission is entertaining, we got plenty of new enemies and side missions to employ tactics on how to get them done with ease, but some things are quite strange about it, for example, the Cristallid ships that warp in the sector have human weaponry, Hunters have beam cannon and disintegrators, Fox is not going to like that, and so do Predators, but instead of the disintegrator they still have the pulsar, I think, while the Scouts have the plasma gun and a pulsar too, great.
The “Lucky” container also got revamped, we can get the ores or plates of Neodium and Beryllium, Composite Panels, Xenocrystals and Monocrystals, but the limiter makes it stay meh.
So all in all, the two issues above should be addressed right away, this topic doesn’t have hateful intentions towards the game or its developers, just my opinions on how you should change the things, sorry, but since we have no discussion thread then this can be the unofficial one, for a while at least…