Wormhole
Just now, Gizmomac said:
You are new here 
BTW the tacker buff for the inhibitor is very nice. we tested it with Mill and it works on recon, tharga, destor and lrf as well.
and i hate ppl writes something with no purpose ”)
what about engineer warp gates and other warp gates built in map?
Yeah the tackler buff is a bit too much IMO.
Poor recons
13 minutes ago, Swifter43021 said:
Yeah the tackler buff is a bit too much IMO.
Poor recons
Its fine. you have the cloak to warp safe. since the ECM can stop it anyway i got use to cloak and warp. What makes me headache when I have to do the get locks and warp mission…
21 minutes ago, EndeavSTEEL said:
Wait how can he prevent dessy from warping ? That does make any sense lol
Wormhole just shoot but destro won’t warp way. make sense for me ”)
A couple of words about upcoming hotfix. If you reached the cap with some recources and earned them in trophy search, they will be delivered to your ingame mail with a special message. That’s true, that the message has time limit. And it will be pretty enough time to craft something with your resources and maybe sell it to somebody in the market. Basicly it encourage pilots to convert excess resources into real GS.
As it was said before, the cap is necessary technical need for further development of Star Conflict. And trade system is the perfect way to distribute all the stuff among the pilots and help people to get module or ship they want faster. We’re now working also on some very functional additions to trading, it will make all things even easier.
3 minutes ago, CinnamonFake said:
A couple of words about upcoming hotfix. If you reached the cap with some recources and earned them in trophy search, they will be delivered to your ingame mail with a special message. That’s true, that the message has time limit. And it will be pretty enough time to craft something with your resources and maybe sell it to somebody in the market. Basicly it encourage pilots to convert excess resources into real GS.
As it was said before, the cap is necessary technical need for further development of Star Conflict. And trade system is the perfect way to distribute all the stuff among the pilots and help people to get module or ship they want faster. We’re now working also on some very functional additions to trading, it will make all things even easier.
But, what if you plan on using them for yourself instead ?
And you don’t want to sell them, because if you do so, it’ll mean that later you’ll need to buy them again. Loosing 10% of their value on the way due to taxes.
Removes taxes and I’m fine with it. Because forcing trades means forcing destruction of GS. Which means forcing money loss.
30 minutes ago, WiseAlert said:
and i hate ppl writes something with no purpose ”)
what about engineer warp gates and other warp gates built in map?
hey, all of us in this thread having a purpose
helping this game to become better and yeah “they” keep ruining it
26 minutes ago, CinnamonFake said:
A couple of words about upcoming hotfix. If you reached the cap with some recources and earned them in trophy search, they will be delivered to your ingame mail with a special message. That’s true, that the message has time limit. And it will be pretty enough time to craft something with your resources and maybe sell it to somebody in the market. Basicly it encourage pilots to convert excess resources into real GS.
As it was said before, the cap is necessary technical need for further development of Star Conflict. And trade system is the perfect way to distribute all the stuff among the pilots and help people to get module or ship they want faster. We’re now working also on some very functional additions to trading, it will make all things even easier.
Don’t you think even if what you doing is necessary the way how you do that is really unprofessional?
Yesterday I had to sell bluprints to get credit to be able to waste my xeno what i saved for the TaiKin.
just because I didn’t want to make my premium useless.
In the TaiKin public test there was no sign of these limits.
I wouldn’t complain that loud if you would limit the resources in a few steps to give us time to spend our resources.
Most of us was loyal players who played and grinded years in this game. Now from one day to another you make ridiculous limits and we have to waste everything in a day.
Sorry but this is really unfair for the whole community.
The hotfix is already late. I didn’t play much yesterday but I lost like 60-70 xeno. thanks for my premium I was able to lose more than the free players int he same timeframe.
26 minutes ago, CinnamonFake said:
A couple of words about upcoming hotfix. If you reached the cap with some recources and earned them in trophy search, they will be delivered to your ingame mail with a special message. That’s true, that the message has time limit. And it will be pretty enough time to craft something with your resources and maybe sell it to somebody in the market. Basicly it encourage pilots to convert excess resources into real GS.
As it was said before, the cap is necessary technical need for further development of Star Conflict. And trade system is the perfect way to distribute all the stuff among the pilots and help people to get module or ship they want faster. We’re now working also on some very functional additions to trading, it will make all things even easier.
“It’s a way we had over here with living with ourselves. We cut 'em in half with a machine gun and give 'em a Band-Aid. It was a lie. And the more I saw them, the more I hated lies.”
There’s absolutely nothing technical and nothing necessary for future development. You just want players to spend money on every occasion you release some new, hot thing. Have an overflowing stack of one resource but not enough of any other? Oh well, that’s too bad! Guess you’ll have to buy some GS now ”)
NO! Still not satisfied, still not spending one cent on this game. Any support for a free to play game has to be voluntary. Not based on made up “technical issues” or greedy practices. Tell the management team they should get their #&@% together before he kills this game that we, the players, love so much for good.
44 minutes ago, CinnamonFake said:
And it will be pretty enough time to craft something with your resources and maybe sell it to somebody in the market. Basicly it encourage pilots to convert excess resources into real GS.
Maybe I missed something, but how do we sell something we crafted? I got plenty of crafted packages/structures/duplicators/weapons but I can’t “sell” them.
20 minutes ago, dwick said:
Maybe I missed something, but how do we sell something we crafted? I got plenty of crafted packages/structures/duplicators/weapons but I can’t “sell” them.
You’re just doomed.
Monocrystal, materials, random stuff ?
Lost
1 hour ago, CinnamonFake said:
A couple of words about upcoming hotfix. If you reached the cap with some recources and earned them in trophy search, they will be delivered to your ingame mail with a special message. That’s true, that the message has time limit. And it will be pretty enough time to craft something with your resources and maybe sell it to somebody in the market. Basicly it encourage pilots to convert excess resources into real GS.
As it was said before, the cap is necessary technical need for further development of Star Conflict. And trade system is the perfect way to distribute all the stuff among the pilots and help people to get module or ship they want faster. We’re now working also on some very functional additions to trading, it will make all things even easier.
#obviouslynototalBS
The trade system is useless. We can’t TRADE ANYTHING other than blueprints/parts, and since there is not only A) a minimum GS we have to pay to TRADE, and B) a TAX on said trade, what’s the point? There is no need for a resource cap, and you know it.
LOL they try to compensate us for our losses with a 3 day License.
“Here, we fked you over so we’ll give you 3 days for more drops, only for those to be destroyed after 14 days too, because we know you aren’t going to be able to craft everything you need still with our cap for your storage.” - #GeniusesKnownAsDev’s
1 hour ago, CinnamonFake said:
And it will be pretty enough time to craft something with your resources and maybe sell it to somebody in the market.
There is literally 0 craftables at this very moment that are tradable. And you know what, even if so it will take you days till you find someone to sell it to by then your resources in the mail are gone and you have 20 new mails. This is just not a solution.
You did not even enable stack selling, are you really thinking I am going to pay 200 for a single vulcan barrel I have 40 of? Yeah. Sure.
2 minutes ago, Alanthier said:
LOL they try to compensate us for our losses with a 3 day License.
“Here, we fked you over so we’ll give you 3 days for more drops, only for those to be destroyed after 14 days too, because we know you aren’t going to be able to craft everything you need still with our cap for your storage.” - #GeniusesKnownAsDev’s
No they did not, that was because of cosmonautics day. We have not been compensated. And we won’t be.
The item limit for the parts that make up the cabin for Tai’Kin is 10 so every extra will be destroyed, geez, this resource limit is killing the game like crazy.
Hello everyone,
My impression is that the cap on resources is not going to be lifted any time soon - for reasons/technicalities that we are not privy to.
Star conflict is a good game but i am upset that i am being forced to manufacture/sell items that took a long time to collect, into credits that i do not need. I see no evidence that i can sell anything other than blueprints in the ‘trading’ system and now i have just received an additional 3 days to my existing licence only to continue to see items being destroyed!
My license is now obsolete for the purposes that I purchased it for.
The update has ruined my experience of the game and is very upsetting - I hope that the cap on resources is lifted so that my gaming experience of Star conflict can once again be a pleasant one.
Your friend,
BongoBasher.
I’m still getting those scam GS mails in this patch and my premium ships still tell me I will get ship components when it’s clearly not.
I like the new PVE and the Vulcan too. I think the workshop will need some rework if every Ellydium ships will have so much new stuff, it will be really confusing in the future.
If we must have an item limit make it more reasonable 200 is way too low for many items.
You have to understand, this limit is bad from any points of view, either raise it to 10k or remove it completely, I’m pretty sure that the Russian community doesn’t like this either.
2 hours ago, Gizmomac said:
No comment… “FIX” will come.
Its not a fix if the issue was intended. Its a revert or another change they think will be smoothed over.
13 minutes ago, xXThunderFlameXx said:
You have to understand, this limit is bad from any points of view, either raise it to 10k or remove it completely, I’m pretty sure that the Russian community doesn’t like this either.
I happen to speak Russian. I would be banned for life if I translated what the Russian guys are saying about this.