Latex's OBT review

Hello pilots.

As the game is still in open beta, I want to share some words on my experience from a newcomer point of view. Please forgive me for my english, I’m a french player. Even if the game is developped by a russian team, I hope my opinion can be heard.
I have played Star Conflict OBT for 2 months by now. With almost 9 days of battle time and unlocking rk15 ships, I have experienced most of the game’s facets, but I still look at it with fresh eyes.

 

You’ll find a TLDR section at the end of the post for the laziest of you, fellow pilots :slight_smile:

Wall of text attack in 3…

2…

1…

 

First and foremost, I found the game pretty interesting. The ship lines, different gamemodes and ship customisation give it a good depth. It give a real incentive to grind the ships line to get more interesting builds. Each ship role is well described in game and you can easily choose what fit you the most.
It’s a bit overcomplicated though. Informations are really hard to get… Ships resistances are hidden by default, the difference between standard and expert piloting modes is not clearly stated, you have to try it to understand. No easy way to switch from one to the other, no free aim in expert… That’s design decisions which I don’t understand and create a bad gaming experience for players that mix interceptors and frigates in there ship’s loadout. Lots of beginners are also lost with the implants system. I find it really interesting, but it’s hard to understand that a ship benefit only from the implants of equal and lower rank than the ship’s one. From a balance point of view, with the tier distribution, it’s a bad decision imho. I’ll explain it later in [an other post to ease the discussion about my main suggestion](< base_url >/index.php?/topic/23013-remove-tier-5/).

On the global economy, I understand that micromanaging ammunitions and reparation might be interesting to help the immersive feeling. When you look at it, you can save some money (I even shamelessly flyed without ammunitions / missile for a while). But I think the ammunition credits sink is useless… The reparation one is enough. When you add the fact that credits gain through loots don’t appear in global credit income, it start to be really hard to track your average gain. it’s again an information transparency problem, you have to check and double check something to know how it works, and it start to be annoying really fast to look after informations on wiki and forum when they should be given in game. Maybe the vouchers amount earn is a bit too low, but with a license it’s ok, so I won’t argue with it.
The grind is really long too. At least for european players that are not used to it in most of the games. When I first tried Star conflict, the first thing that get my attention was Sector Conquest. It give me incentive to unlock ships and with a truly HIGH playtime, i was able to start it only with one and a half month. And with full mk1 ships that I have bought with the week-end sale (really good commercial idea, those sales keep players in) and 2 weeks of license… That’s way too much, even if I didn’t especially rushed the T5.
Fortunately, the game is fun and start to be interesting from T3, which keep me hooked. It’s a pity that the game doesn’t evolve around it’s current endgame (sector conquest) and mainly consist of T3 battle (even in pve, I find it much more interesting to do T3 than T5).
While talking about economy, I found your DLC really expensive for what is mainly quality of life improvments and premium ships. The Gold premium ships are also a bit expensive, but they’re not much more interesting than standard, they are mainly specialized ships imo. So I guess it’s ok. My main concern about premium ships is that maxed synergy standard ships don’t gain a bonus (Like another + 5 % free synergy gain, to bring them to 10%. I hope it’s not to much to ask :smiley: ).

On top of that, the matchmaking doesn’t give any reason to fly in a 3+ player squad. Queue time is way too long and most pilots tend to go alone or in 2’s squads when they could have create a 4 pilots squad. It’s a shame for a game that put so much incentive on teamplay.
I really think that the matchmaking should be much simpler. But there is already a discussion about it here : [Please simplify matchmaking by MegaGrubby](< base_url >/index.php?/topic/22869-please-simplify-match-making/). Most players want to be thrown quickly in battle, even if their opponents are a bit stronger. If you know that the next queue time will be less than 2 minutes, being stomped by a good team is much easier to accept.
 
More on a gameplay point of view, I found the differents ships to be well balanced with the different chassis and roles. Empire benefits from hulltanking and their +7 % damage. Federation’s are the quick and agile ones. And Jericho’s are the shieldtanking… Hum, squishy ones that are neither fast nor shieldtanker? As in this topic, I think that Jericho’s ships need an upgrade to make shieldtanking much more interesting for them, even if their ships are not as slow as the empire ones…

zJt31qj.jpg
ie. The Prometheus and Katana, both rk.9 command ships, have a similar hull + shield value. Even if the katana has higher speed, its shield regen is the same for twice as much shield. Shield’s resists are also the same, and much lower than hull’s resists. I don’t think that the shield regen is enough to help jericho’s ships. Maybe an increase in shield regen / resist for jericho ship can help, or give them a passive hull regen to compensate the weaker shieldtanking.

But there is already a topic about this here : [Possible way to fix Hull V. Shield advantage by Engle](< base_url >/index.php?/topic/22957-possible-way-to-fix-hull-v-shield-advantage/page-2). I think there is to much modules and implants that improve hull than shield resistance, mostly due to the double upgrades from adaptative shield (why does it improve hull’s resist?) and Beta-accelerator “Gigas II”.

 

On gamemode, PVE is pretty solid, with beatifull scenery and good story in each mission. It quickly becomes boring, but that’s ok, you can’t make dynamic events everytime you do it. I hope the open world will help to solve this issue and have interesting dynamic content.
PvP is great and fun when there are objectives. Gamemodes names are dull though… Not different enough to clearly understand what you’re doing before the game starts. Combat recon (the captain thing) is not that great, but that’s ok. I already gave my opinion on Team Deathmatch, it’s imo pretty dumb. Some ships didn’t fit this game mode, is boring and static fight mostly won by who brought the biggest gun. It could be great if we could blacklist some gamemodes, but that won’t help with matchmaking.

I also have a concern about communication with the devs. It really looks like you didn’t share ideas with the community. The patchnote come and it’s only surprise, no discussion before it. The game is still on a beta stage, so it’s understandable that you want to try quickly new things with a wide audience, but sometimes it’s weird. Like the Singularity buff… It was already a good weapon from every pilots view… I can only beg you to share and talk a bit more with your community. To end with a good thing, I really enjoy your events with the community and the devblogs, I just find them too short !

TLDR

I’m very fond ot your game, but here are my main issues / suggestions :

  • Too much grind.
  • Ease the transition between Standard and Expert Piloting mode (toggle key?). Let the Expert mode be able to use free aim.
  • Fix hulltanking / shieldtanking imbalance
  • Not enough in-game informations.
  • Not enough communication.
  • Simplify matchmaking to speed up queue time and encourage teamplay.
  • Add a gamemode blacklist
  • [Detailed suggestion about removing one tier (4 instead of 5)](< base_url >/index.php?/topic/23013-remove-tier-5/). I think it can help the balance and matchmaking issues, but I put the discussion in another topic. Follow the link :slight_smile:

Nice post, i like the way you put things. But as for the suggestions themselves, i tend not to agree with most. 

-It’s not too much grind. To get to the endgame in 9 days of battle, i think it’s just fine. Make it shorter, and a guy that plays all day will have tier 5 in a week. For me the progression went great, i had time to learn things, etc. 9 days seems very nice, of leveling to max without abusing glitches of course. As a personal point, for me, once i am in battle, it doesn’t feel like a grind anymore. It’s just fun. 

 

The rest of the details of your first post about detailed ship statistics being hidden by default, credit not being properly shown etc, i agree. 

 

-Hulltanking/shieldtanking imbalance -> yes pls. They need to be equally valid builds, each with it’s weakness. We need choices, just as in weapon/module setups. Not hull 100% unless you’re a Jerry guard. Shields just melt because of the large round hitbox. I’ll go make a suggestion on the shields thread. 

 

-MatchMaking speed…it’s been tried before and there was a world of pain. I don’t mind 2 tiers in a match, but most people do. 

 

As for the rest of the stuff, it’s mostly already been discussed on the forums.

Nice post, i like the way you put things. But as for the suggestions themselves, i tend not to agree with most. 

-It’s not too much grind. To get to the endgame in 9 days of battle, i think it’s just fine. Make it shorter, and a guy that plays all day will have tier 5 in a week. For me the progression went great, i had time to learn things, etc. 9 days seems very nice, of leveling to max without abusing glitches of course. As a personal point, for me, once i am in battle, it doesn’t feel like a grind anymore. It’s just fun. 

Yup ! It’s fun, so it’s ok.

9 days of battle means almost 17 days recorded in my ingame profile informations. And that doesn’t take informations collection’s time spent on forum. It might not seem a lot… But still, I’m not near to competive in T5 or sector conquest… I don’t really mind myself, but I find it long for some casual player / newcomer, and even longer when you don’t have license nor wait for week-end sales to buy ships.

-Hulltanking/shieldtanking imbalance -> yes pls. They need to be equally valid builds, each with it’s weakness. We need choices, just as in weapon/module setups. Not hull 100% unless you’re a Jerry guard. Shields just melt because of the large round hitbox. I’ll go make a suggestion on the shields thread. 

 

-MatchMaking speed…it’s been tried before and there was a world of pain. I don’t mind 2 tiers in a match, but most people do. 

 

As for the rest of the stuff, it’s mostly already been discussed on the forums.

 That’s why I pointed the already opened discussions about those :slight_smile:

Premium ships are not expensive. Considering a Tier 8 tank in WoT costs around 45 €, paying 20 € here (not considering discounts) is a great bargain.

 

With the last 50% discounts on T4 ships, including premium, you could have got a full tier 4 premium roster (4 ships) by 40 euros.

 

But anyway, premium ships are not necessary, and in fact, most premiums are equal or even a bit worse than their rank counterparts. I just have them for the extra credits and synergy, and because I think the devs deserve to earn a bit of my money for making a game in which I have spent 680 hours according to steam, and I’m still having the same fun as the first day.

 

 

I think the devs deserve to earn a bit of my money for making a game in which I have spent 2500 hours according to steam, and I’m still having the same fun as the first day.

Same for me xD

Premium ships are not expensive. Considering a Tier 8 tank in WoT costs around 45 €, paying 20 € here (not considering discounts) is a great bargain.

 

With the last 50% discounts on T4 ships, including premium, you could have got a full tier 4 premium roster (4 ships) by 40 euros.

 

But anyway, premium ships are not necessary, and in fact, most premiums are equal or even a bit worse than their rank counterparts. I just have them for the extra credits and synergy, and because I think the devs deserve to earn a bit of my money for making a game in which I have spent 680 hours according to steam, and I’m still having the same fun as the first day.

Having indecently overpriced tanks in another game that I don’t play won’t change the fact that 20 € is not “cheap” for a ship (thus make it a bit expensive for me, but that’s only opinion). To be genuine, I didn’t put the price of premium / DLCs in my TLDR section of what need to be fix imho.

My main issue is not premium, and I gladly put money in a game that I enjoy (like Star Conflict : I bought 2 DLC and put real money on paintjobs cause I have fun with it and want to support the devs).

As I said : premium ships feel more like specialized ships… They are not really better, just different. And I’m OK with that…

and because I think the devs deserve to earn a bit of my money for making a game in which I have spent 680 hours according to steam, and I’m still having the same fun as the first day.

 

That’s your choice, but don’t forget to get something out of the bargain. I mean, paying just to “feed” the devs is pretty lame. If they can’t come up with something you want to buy, than the business model is screwed. I see this mentality in many f2p games, and it’s always weird.

I mean, paying just to “feed” the devs is pretty lame.

No it’s not. If it was a full price title you’d pay for it, too. Besides, if it’s a game you enjoy playing then you want it to stay around so dropping some money on it is ultimately in your best interest, too.

<p>

Hello pilots.

As the game is still in open beta, I want to share some words on my experience from a newcomer point of view. Please forgive me for my english, I’m a french player. Even if the game is developped by a russian team, I hope my opinion can be heard.

I have played Star Conflict OBT for 2 months by now. With almost 9 days of battle time and unlocking rk15 ships, I have experienced most of the game’s facets, but I still look at it with fresh eyes.

You’ll find a TLDR section at the end of the post for the laziest of you, fellow pilots :slight_smile:

Wall of text attack in 3…

2…

1…

First and foremost, I found the game pretty interesting. The ship lines, different gamemodes and ship customisation give it a good depth. It give a real incentive to grind the ships line to get more interesting builds. Each ship role is well described in game and you can easily choose what fit you the most.

It’s a bit overcomplicated though. Informations are really hard to get… Ships resistances are hidden by default, the difference between standard and expert piloting modes is not clearly stated, you have to try it to understand. No easy way to switch from one to the other, no free aim in expert… That’s design decisions which I don’t understand and create a bad gaming experience for players that mix interceptors and frigates in there ship’s loadout. Lots of beginners are also lost with the implants system. I find it really interesting, but it’s hard to understand that a ship benefit only from the implants of equal and lower rank than the ship’s one. From a balance point of view, with the tier distribution, it’s a bad decision imho. I’ll explain it later in [an other post to ease the discussion about my main suggestion](< base_url >/index.php?/topic/23013-remove-tier-5/).

On the global economy, I understand that micromanaging ammunitions and reparation might be interesting to help the immersive feeling. When you look at it, you can save some money (I even shamelessly flyed without ammunitions / missile for a while). But I think the ammunition credits sink is useless… The reparation one is enough. When you add the fact that credits gain through loots don’t appear in global credit income, it start to be really hard to track your average gain. it’s again an information transparency problem, you have to check and double check something to know how it works, and it start to be annoying really fast to look after informations on wiki and forum when they should be given in game. Maybe the vouchers amount earn is a bit too low, but with a license it’s ok, so I won’t argue with it.

The grind is really long too. At least for european players that are not used to it in most of the games. When I first tried Star conflict, the first thing that get my attention was Sector Conquest. It give me incentive to unlock ships and with a truly HIGH playtime, i was able to start it only with one and a half month. And with full mk1 ships that I have bought with the week-end sale (really good commercial idea, those sales keep players in) and 2 weeks of license… That’s way too much, even if I didn’t especially rushed the T5.

Fortunately, the game is fun and start to be interesting from T3, which keep me hooked. It’s a pity that the game doesn’t evolve around it’s current endgame (sector conquest) and mainly consist of T3 battle (even in pve, I find it much more interesting to do T3 than T5).

While talking about economy, I found your DLC really expensive for what is mainly quality of life improvments and premium ships. The Gold premium ships are also a bit expensive, but they’re not much more interesting than standard, they are mainly specialized ships imo. So I guess it’s ok. My main concern about premium ships is that maxed synergy standard ships don’t gain a bonus (Like another + 5 % free synergy gain, to bring them to 10%. I hope it’s not to much to ask :smiley: ).

On top of that, the matchmaking doesn’t give any reason to fly in a 3+ player squad. Queue time is way too long and most pilots tend to go alone or in 2’s squads when they could have create a 4 pilots squad. It’s a shame for a game that put so much incentive on teamplay.

I really think that the matchmaking should be much simpler. But there is already a discussion about it here : [Please simplify matchmaking by MegaGrubby](< base_url >/index.php?/topic/22869-please-simplify-match-making/). Most players want to be thrown quickly in battle, even if their opponents are a bit stronger. If you know that the next queue time will be less than 2 minutes, being stomped by a good team is much easier to accept.

More on a gameplay point of view, I found the differents ships to be well balanced with the different chassis and roles. Empire benefits from hulltanking and their +7 % damage. Federation’s are the quick and agile ones. And Jericho’s are the shieldtanking… Hum, squishy ones that are neither fast nor shieldtanker? As in this topic, I think that Jericho’s ships need an upgrade to make shieldtanking much more interesting for them, even if their ships are not as slow as the empire ones…

zJt31qj.jpg

ie. The Prometheus and Katana, both rk.9 command ships, have a similar hull + shield value. Even if the katana has higher speed, its shield regen is the same for twice as much shield. Shield’s resists are also the same, and much lower than hull’s resists. I don’t think that the shield regen is enough to help jericho’s ships. Maybe an increase in shield regen / resist for jericho ship can help, or give them a passive hull regen to compensate the weaker shieldtanking.

But there is already a topic about this here : [Possible way to fix Hull V. Shield advantage by Engle](< base_url >/index.php?/topic/22957-possible-way-to-fix-hull-v-shield-advantage/page-2). I think there is to much modules and implants that improve hull than shield resistance, mostly due to the double upgrades from adaptative shield (why does it improve hull’s resist?) and Beta-accelerator “Gigas II”.

On gamemode, PVE is pretty solid, with beatifull scenery and good story in each mission. It quickly becomes boring, but that’s ok, you can’t make dynamic events everytime you do it. I hope the open world will help to solve this issue and have interesting dynamic content.

PvP is great and fun when there are objectives. Gamemodes names are dull though… Not different enough to clearly understand what you’re doing before the game starts. Combat recon (the captain thing) is not that great, but that’s ok. I already gave my opinion on Team Deathmatch, it’s imo pretty dumb. Some ships didn’t fit this game mode, is boring and static fight mostly won by who brought the biggest gun. It could be great if we could blacklist some gamemodes, but that won’t help with matchmaking.

I also have a concern about communication with the devs. It really looks like you didn’t share ideas with the community. The patchnote come and it’s only surprise, no discussion before it. The game is still on a beta stage, so it’s understandable that you want to try quickly new things with a wide audience, but sometimes it’s weird. Like the Singularity buff… It was already a good weapon from every pilots view… I can only beg you to share and talk a bit more with your community. To end with a good thing, I really enjoy your events with the community and the devblogs, I just find them too short !

TLDR

I’m very fond ot your game, but here are my main issues / suggestions :

  • Too much grind.
  • Ease the transition between Standard and Expert Piloting mode (toggle key?). Let the Expert mode be able to use free aim.
  • Fix hulltanking / shieldtanking imbalance
  • Not enough in-game informations.
  • Not enough communication.
  • Simplify matchmaking to speed up queue time and encourage teamplay.
  • Add a gamemode blacklist
  • [Detailed suggestion about removing one tier (4 instead of 5)](< base_url >/index.php?/topic/23013-remove-tier-5/). I think it can help the balance and matchmaking issues, but I put the discussion in another topic. Follow the link :slight_smile:

bonjour,

non,non,non ive been playing for about 8 months and i barely healfway thru t3 (i have 3 t4) but if u have t5 and u only played 2 months… Something is wrong here.

 

Hello pilots.

I have played Star Conflict for 2 months by now. With almost 9 days of battle time and unlocking rk15 ships,

 

The grind is really long too.

TLDR

I’m very fond ot your game, but here are my main issues / suggestions :

  • Too much grind.

No it’s not. If it was a full price title you’d pay for it, too. Besides, if it’s a game you enjoy playing then you want it to stay around so dropping some money on it is ultimately in your best interest, too.

It’s the paying model of free to play. You have to pay at some point if you want the game to be continuously developped and upgrade.

@ Kine, yes, I think there is too much grind, but it’s not that much. And it can be done. I have sometimes have the feeling that I must grind a ship and I did it because I HAVE to do it, not because it’s fun. Free synergy help with that but it’s sometimes hard to unlock enough free synergy to skip some levels. Maybe I shouldn’t have put in as a first point, I always keep the most important things for the last points of discussion, I know it’s a weird way to prioritize :smiley:

bonjour,

non,non,non ive been playing for about 8 months and i barely healfway thru t3 (i have 3 t4) but if u have t5 and u only played 2 months… Something is wrong here.

 

I’ve been here for a year and I’m only starting the transition to T4 now. Admittedly I stayed in T2 for too long.

 

 

 

TLDR

I’m very fond ot your game, but here are my main issues / suggestions :

  • Too much grind.
  • Ease the transition between Standard and Expert Piloting mode (toggle key?). Let the Expert mode be able to use free aim.
  • Fix hulltanking / shieldtanking imbalance
  • Not enough in-game informations.
  • Not enough communication.
  • Simplify matchmaking to speed up queue time and encourage teamplay.
  • Add a gamemode blacklist
  • [Detailed suggestion about removing one tier (4 instead of 5)](< base_url >/index.php?/topic/23013-remove-tier-5/). I think it can help the balance and matchmaking issues, but I put the discussion in another topic. Follow the link :slight_smile:

 

  1. The grind seems alright to me. Admittedly I’ve played tons of games with a lot of grind and I don’t mind it as long as it’s fun. Thus far, it still is. 
  2. Never used expert mode or free aim before. I’m out of keys and mouse buttons, considering my mouse is a crappy Logitech M90 and I play on a MacBook Pro.
  3. There’s already a [hull/shield balance thread](< base_url >/index.php?/topic/22957-possible-way-to-fix-hull-v-shield-advantage/) so I reserve comment here.
  4. Entirely agree. Many things I had to learn from the forum, rather than in-game. Whenever I encountered anyone who wasn’t familiar with the game mechanics, I would redirect him or her to the forum because the answers weren’t available in-game. But I don’t mind the lack of info in-game if the information is readily available in the wiki (which isn’t updated when I last checked).
  5. As a communications major, all I can do is sigh in exasperation. My major has turned me into a jaded old man.
  6. MM has always been an issue, but everything should be solved with enough players.
  7. I’m actually not sure if it’s a good idea… part of the challenge is to be prepared for all game modes, right? 

No it’s not. If it was a full price title you’d pay for it, too. Besides, if it’s a game you enjoy playing then you want it to stay around so dropping some money on it is ultimately in your best interest, too.

 

No, I would not. I didn’t buy (preorder) Citizen either. The fact that this game is f2p is a very big appeal. The fact that you are playing helps keeping up the game. Those who never play a cent for the game still provide the very thing that makes others pay: content. They are there to entertain the “real” customers. So I don’t feel obliged to pay for a f2p game (even though I did buy a DLC for the synergy%), they chose this business model for a reason. Dropping money is good if you get something valuable out of it. But never feel obliged.

I didn’t say you were obliged, just that it’d be in your best interest to become a customer of a game you like. But you can freeload for as long as you want, it is indeed the business model.

Premium ships are not expensive. Considering a Tier 8 tank in WoT costs around 45 €, paying 20 € here (not considering discounts) is a great bargain.

 

With the last 50% discounts on T4 ships, including premium, you could have got a full tier 4 premium roster (4 ships) by 40 euros.

 

But anyway, premium ships are not necessary, and in fact, most premiums are equal or even a bit worse than their rank counterparts. I just have them for the extra credits and synergy, and because I think the devs deserve to earn a bit of my money for making a game in which I have spent 680 hours according to steam, and I’m still having the same fun as the first day.

 

Nothing personal, but I really hate people with thinking like yours. “Just 20 euros” may be “just” for some people, but for me and let’s say Koromac, with whom we talked recently about this it is not “Just”. You get 3-4000 euros a month and for you it is not a problem. even if you get 2 it is still nothing compared to what it is. So please do not enforce your “It is cheap to pay 20 euro for 1 ship (you need 4 anyway)”, because if more people start speaking like that I expect T5 ships with better statistics than the ones we can grind for (looking at mauler vs the other Jeri LRF) for “Just 16,000 GS” and normal players who can not just trow 20-30 euro a month will be punished.

Especially with open world. Who knows what will they think of regarding repairs. I am sure they will not just leave it “click > pay credits > done”. And then having T4 and T5 premiums that do not need repairs will shine. So will the Pay to WIN model. 

 

 

EDIT : Addressing the “I pay, because I like the game and I want to support the devs”.

I agree with that in full. I play another game recently (waiting for SCon 1.0.0 and playing just 1-2 matches every other day). Well, I achieved everything in the game without being extorted like “Pay us 5 euro or grind 10 days for 1 module” 

There was grind for sure, but 2 weeks later is just pure fun. I am considering spending half the cut of my money reserved for games there just for colors (there you buy 1 palette once for about 3-5 euro and the colors are available in the entire game) There are about 10 palettes, so if you decide you will pay 30-50 euro or you can pay 3-5 for 1. Colors (unlike MK4 stuff) are not required. They are nice. 

So even though I do not “need” to pay. I “want to” and I will. Perfect model.

Especially with open world. Who knows what will they think of regarding repairs. I am sure they will not just leave it “click > pay credits > done”. And then having T4 and T5 premiums that do not need repairs will shine. So will the Pay to WIN model. 

 

 

 

Did you look into your “Armory”? In the bottom tab. there is something called “Ship Reconstruction Matrixes” 

 

This can lead to 2 things. Items required for you to pay for new ships every time one blows up or stuff you have to purchase with GS to regain a lost ship. 

Did you look into your “Armory”? In the bottom tab. there is something called “Ship Reconstruction Matrixes” 

 

This can lead to 2 things. Items required for you to pay for new ships every time one blows up or stuff you have to purchase with GS to regain a lost ship. 

I see blueprints and crafting stuff. 

I do not like where the things are going. Maybe on another game (game I currently play atm btw) but not in SCon.

I see blueprints and crafting stuff. 

I do not like where the things are going. Maybe on another game (game I currently play atm btw) but not in SCon.

What did you think open world was about? Grinding components to craft modules.

AKA HORDE EVERYTHING NOW

AKA HORDE EVERYTHING NOW

AKA fly without modules because you need the warehouse space for components. xD