You used to have a “Microwave Lens” that you could actively (in battle) swap out with your normal lens to change the damage to EM. Back in the day lots of weapons were different and had awesome features like that. Heavy beams used to just eat ships.
So do you want to devalue guards? As combinded damage types > as one single damage type.
Phase shield could indeed need a rework, yes. But hey, guards usually receive multiple damage types anyway, and have to prioritise. It is rarely 1v1, and even then missiles can have different damage types to main weapon. I don’t think it’s function would be made any different. or nerfed in any way.
It’s also will be the incredible amount of work But I’ll pitch that.
Thanks for considering, and it would indeed be a lot of work. It would probably require a full rebalance, which is not a good idea since we struggle to achieve balance as it is!
Mixed dmg types devalue the importance of defensive fitting, and adaptation to meta, currently there is room for specializing in one resist type over others, depending on some ship types, such mixed dmg weapon will simply force evey one to fly with equal 3x resistances, which is reducing variaty of the game.
I am against it, just as i was against swapping dmg type in combat.
I’ve been playing for a while, now I’ve reached rank 9 ships, only played with the Federation and Jericho.
For what I’ve experienced playing the game I think that the modules that increase resistances (like hull or shield) need to increase the stats a lot more because they do almost nothing.