“Once upon a time there was a little AdamWest who lived in Star Conflict and all the mercenary ever wanted to do was to play interceptors. And even though he didn’t have the best ping and didn’t live in Russia, this little AdamWest dreamed that one day he can be good at interceptors.
And one day came along a magic power called Practice and just like that POOF- the little mercenary was good. And even though he couldn’t tank like engi’s , or support like engi’s, or heal like Engi’s , or be a decent human being like Engi players, the little Mercenary was liked and looked at for his interceptor skills.” Soon he even had the money, mono’s and synergy to get a Peregrine who he loved very much.
I’m sorry. (Crying)
Hold up, I’m sorry.
Everything was good for AdamWest, but then this mean little ship called the Jagy monster showed up.
It was so jelly of the AdamWest that it made it impossible for the Interceptors to play. And then the jagy monster came and tried to take the Interceptors away from the little AdamWest.
So the AdamWest prayed to Cinnomonfake And CinnomonFake said, "Don’t worry, little AdamWest.
“I will go find this Jagy monster” "and I will nerf this build and melt its icy heart.
" And the AdamWest said, “Thank you”, and AdamWest and StarConflict lived happily ever after because I love interceptors so much.
I’m sorry. (Crying)
So what is the Jagy monster ? The new Jag build out there is the best I have ever seen against interceptors. Infact, Its so good I realized that myself and even the best interceptor pilots were a detriment to our team. I was playing team battle and watched one of the best interceptor pilots in the game get dummyed by someone with a win loss ration of .91. I will explain the tactics and explain the ship of the jagy monster.
It’s the 4 main features that make the Jagy monster way to effective. The first is the 6 second cloak build. As it sounds every six seconds the jag can cloak. The second feature is cruise engines making the ship go close to 650ms. This in itself makes it very powerful but then add the auto aim Thi’Lith’ Beam. And you have a kiting (look the term up if you don t know) monster. Add to this the two slowing modules for this ship and add tactics and you have the Jagy Monster.
Here is the problem to counter this in an interceptor you need to close the range and stay on top of the opponent out maneuvering them. This is not possible as the ship goes 650ms, cloaks every six seconds all the while never missing their shots due to auto aim, along with tackling you with ease.
- Recon- You have a Spec falcon, You warp on the jagy monster perfectly 500m. And drop a micro and spy drone on him. The Jagy monster pulls range on you while using free aim with the auto aim weapon to:
a) Destroy your micro locator (He can’t miss auto aim for the win) Destorys it in 3-4 vollys
b) damaging you at the same time.
Lets say in 2-4 seconds you chew through his shield well then the r14 implant kicks in and he cloaks. At this time he can pull range uncloak with a 20% dmg bonous and tackle you. YOu cannot avoid his damage (auto aim) and you use your shield repair to escape. He fires his missile and tackles you with the second speed reduction. You cannot catch him to apply damage, you cannot run, you cannot avoid his shots and you die.
Cov Ops - YOu get lucky and catch the jag de cloak within 500ms away from you. You apply all your damage and use your web. The jag easily pulls range going 650ms using free aim to hit you with every single shot they tackle you with the first slow. You counter with shield repair. You get tackled a second time you counter with hull repair all the while the jag is pulling distance your weapons are not as accurate do to the distance. About this time 6 seconds has passed and his sheilds are down. He is free to cloak and pull range. Then re-apply tackle and auto aim you die.
ECM - You get lucky and the jag uncloaks 1200m from you. You stun. His sheild goes down now your stun is over. You then energy syphon and get closer getting him to and get him into emergency barrier. . … oh but wait 6 seconds has passed and hes cloaked. You now he is 4K away going 650ms and tackled you. You use shield repair to counter and your retackled. You do amazing moves to avoid the damage but wait there is auto aim and you die.
The best analogy I could think of: Imagine if the Predator had auto aim, disappears every 6 seconds runs faster than a car and changes the ground your standing on to mud slowing you down by 50-60%. Oh and has missiles and when they uncloak their auto aim is 20% stronger. Schwarzenegger would have died in the first scene. This build with rails is nasty but workable as its still human targeting. With auto aim it honestly makes interceptors on your team a constant detriment and the more of these killers out there the less people will play them.
I think the main suggestion I would like to see is anywhere in the game, remove auto aim. Its not a fun feature for those going up against it regardless of the low damage output. Reduce the speed of Cruise engines that is all nerw flys with and anyone can atest its not fun seeing a fighter constantly out run an interceptor. Lastly think about more than 6 seconds before cloak, if you think the majority of players can kill a skilled pilot in a jag in less than 6 seconds your wrong.
Thanks for reading hopefully at least it will be entertaining.