Jagy Monster

Don’t worry, for the next Erydium item we’ll get an auto-aim destroyer gun. 

Adam try a cyning fit with plasma, slowing missiles (those should be fitted on every recon tbh) and spydrones.

Btw, the best counter to the monster is: ignore it. ![:p](<fileStore.core_Emoticons>/emoticons/004.png “:p”)

17 hours ago, g4borg said:

not all maps have smaller obstacles, in fact, level design has shifted in that regard. But I do use cover a lot, and the sudden damage hits from a random direction do not leave you a lot of reaction time.

as said, i think cruise is just the topping, imho the current version was sufficiently nerfed. and 2.7km might not be a range for a gunship weapon by itself, but it is enough to be a 8km no flight zone with an average build.

in general, auto-aim weapons should never reach more than 80% damage of a similar non-auto-aim weapon imho. i find atm. all gunship auto-aim weapons are too strong, but luckily, people dont overuse it. it might become different if other roles or classes change.

Not saying, it’s OP or majorly flawed. If it were OP, it would be obvious by now, even tho, atm. less squad games in high tiers means also such tactics arent immediately visible; finally, i dont think this is viable for leagues anyway, it’s a bit of a niche problem. My personal solution is to switch to command, and to be honest atm. the covert ops has almost no real usage in t5 meta, so I even stopped equipping it most of the time.

Same build, using 1 iridium heatsink to increase DPS (3rd pic shows the use of 2 horizons):
3r7RmhB.png

In pic 1 vs 2, thi lith has a bit less than 38% dmg from gravi beamer. In pic 1vs3, thi lith has 33,9% dmg. 80% is really far away. I fly thi lith only with spark, since in other ships (roles) its extremately downsided. Thi lith is for hitting multiple targets, ok, 76%/67,5% for 2 targets. Now vs 3 targets it gets good: 114%/101,7%, but honestly, when are you shooting at 3 interceptors constantly for more than 12 secs? (while keeping energy up, in proper position (easy target), staying alive). The weapon is great to prevent beacon cap, but its not perfect (you can get behind the beacon) and dmg is only a real issue for ceptors. I dont want to be a jerk, but anyone should try the weapons before making serious statements, since the difference between theory and practice is unfortunately substantial. Also positionating in both scenarios is invaluable. I may be talking only about why thilith is a properly balanced weapon/not OP, but my objective is adding contrast to the discussion; if someone comes up saying thilith is underpowered, ill argue against it (as ive already done).

BTW: i dislike the term: auto-aim. This weapon really has to be aimed properly (as well as your ship position matters) in order to be effective. Everyone knows hitting a single target is easy (unless you have bad ping like i do), but if you are only hitting a single target, then you are probably using it wrong.

I’m with spongy on this one. Best solution is just to ignore it. When it does come close fire off a few shots to scare it away, and then focus on whatever you were doing before. There’s no way a ship like this can complete obectives, which is why it’s useless. Maybe stopping beacon capture, but there are many other AOE weapons that do this also (gravi s-hit, pulsar…). Due to cruise engine it is very vulnerable to frigates if it ever gets in range. It’s an annoyance at most

Also i saw videoof the weapon, it seems it has a big circle to aim, so its no auto aim. This is bullshit talk!