Interceptor Guide

My problem with micro-locator is that it takes up a slot and out of 4 Recon modules it is least valuable one (some very defensive/passive players might argue that it is better than invis), but in my opinion having one survival/restoration module instead of a micro-locator raises the possibilities for the aggressive play, you can be much-much more aggressive in your plays, you can go way deeper into the enemy lines and do your devastating thing. Especialy in T3, MK4 shield drain has 19(can be reduced even furtehr in T4) seconds cooldown. Since last patch i find myself more then ever harassing T3-T5 guards - drone on guard shield drain, start shooting+ 1 prox mine, a lot of the time that guard will activate a pulsar which will do absolutely nothing to you. Fall back, rinse and repeat. Your drone will guarantee that guard will not regain all that lost shield any time soon.

This is true. Having a resist module instead of the Locator IS a good idea. I tested a lot of fits on Recons (before the Passive revamp) and that one seemed to work the best for a solo pilot. However, the Locator fits perfectly in any T3 fit or a group-based fit. However, yes, in T4+, a more survivable fit is actually a better approach (tested a few things on the Nibelung, nothing concrete, tbh).

 

Shield Remodulator basically lets you sit under a Pulsar for its entire duration. Shield Remod + Resists = Pulsar + Coil Mortar tank. Plus, you have your own armour tank (if Empire) to outlive anything so you can bugger out.

 

Just be mindful that Tacklers can cut your MWE trip short if they decide to use that AB cut-off mod (forgot the name), so, STILL having Flares or that resist mod is a life-saver before buggering out, but that leaves you with 2 active slots and you need 3 (cloak is pretty mandatory, imo).

May be you know me. I am a good ESB pilot and not bad interseptor. I cant explain my modules set cos dont know english well enough and have russian localisation, thats why i just leave a screenshots of my t4 interseptors:

a84086c2712bac18d5132a396dfa4339.jpg 67950f332eeb5baebb208ba19fb319d8.jpg 9f9c8f2fcdfd5ee7da5f012d0947f564.jpg dd9d1d70003bdf8c6e8e6c266cba03b8.jpg 6a5afbab6af90abb8897eb3bc7e529d3.jpg

May be you know me. I am a good ESB pilot and not bad interseptor. I cant explain my modules set cos dont know english well enough and have russian localisation, thats why i just leave a screenshots of my t4 interseptors:

I do. And I hate you every time I see you in battle. No offence, you’re just that damned good.

 

Wait, THAT’S how you fit your Recon? Hmm… Interesting. Also, does the Fed R1 implant also work on Rockets and Torpedoes / Guided Torps?

I do. And I hate you every time I see you in battle. No offence, you’re just that damned good.

 

Wait, THAT’S how you fit your Recon? Hmm… Interesting. Also, does the Fed R1 implant also work on Rockets and Torpedoes / Guided Torps?

Yes, yes it does, and proxy/field mines/ EM-Jericho torps Even coil mortars. On top of that intys have build in reduction to explosions it works wonders combined with Armadillo. My deimos can take 3-4 EM toprs in the face.

I keep saying since forever that armadillo is the best tanking implant that renders Jericho shield useless (except for guards) comparing to hull, with detailed explanations.

Interceptor wobble? What the heck is that?

It’s when inties fly off my themselves

May be you know me. I am a good ESB pilot and not bad interseptor. I cant explain my modules set cos dont know english well enough and have russian localisation, thats why i just leave a screenshots of my t4 interseptors:

a84086c2712bac18d5132a396dfa4339.jpg 67950f332eeb5baebb208ba19fb319d8.jpg 9f9c8f2fcdfd5ee7da5f012d0947f564.jpg dd9d1d70003bdf8c6e8e6c266cba03b8.jpg 6a5afbab6af90abb8897eb3bc7e529d3.jpg

Thanks Max for sharing these, it is very clear why you chose these implants combining with your modules, so don’t worry on explanations much.

Btw here goes the controversy on ESB flying FULL purple ships everywhere :slight_smile:

P.S. Red paint gives +10 to speed  :lol:

P.S. Red paint gives +10 to speed

I’m just gonna drop this here because I cba to copy the comments I wanted to. This page, despite being from a cancerous game, actually explains the whole “why red is faster” thing.

 

http://www.wowhead.com/achievement=424/

P.S. Red paint gives +10 to speed   :lol:

God damn! You know my secert =\

 

 Full purple can install only few guys who have 10k+ battles. I have 8K battles and you saw my purple modules )

Can’t thank enough all of those who posted their Intys setup throughout this guide, you’re helping a lot, specially to those like me that find it hard to figure everything out by ourselves due the high price of modules and weapons.

God damn! You know my secert =\

4240826.jpg

And here we go my t5 interseptors:

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Thanks for sharing, Maximum.  :salute:

Quite interesting builds. 

To show some sportsmanship, I guess I have to share some builds too. 

I have to admit, that Maximum is a better pilot than me. 

 

Implants:

  PiDEEeE.jpg

 

Tempest:

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Swift Eagle:

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Arigato Type A:

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Spectre Falcon:

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Storm Viking:

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Waki Type A:

  R2WbyNu.jpg

i personally find microlocator conflicting with extended sensor ranges, i never equip both in the same time

 

Microlocator is vital on Recon.

 

No question about it.

Microlocator is vital on Recon.

 

No question about it.

It’s situational. On a solo flight, it’s not that important, but when you’re grouped, yes, it’s vital.

I’m just gonna drop this here because I cba to copy the comments I wanted to. This page, despite being from a cancerous game, actually explains the whole “why red is faster” thing.

 

http://www.wowhead.com/achievement=424/

Is as easy as googling about orks in WH40k. the “Da red wunz go fasta” is a long used meme around.

 

But the problem is, it only works if you are an Ork. 

 

Aside from that, good job with the guide, I’m learning a lot.

It’s situational. On a solo flight, it’s not that important, but when you’re grouped, yes, it’s vital.

 

I’d counter that by saying that if you’re in a 1v1 situation and your opponent has any form of cloaking ability, the microlocator can still be pretty handy. If the opponent is any good, you might not have a spy drone on them yet as they may come at you in cloak, rather than use it as a means of escape. (As the latter is outright silly vs. a recon anyway)

I’d counter that by saying that if you’re in a 1v1 situation and your opponent has any form of cloaking ability, the microlocator can still be pretty handy. If the opponent is any good, you might not have a spy drone on them yet as they may come at you in cloak, rather than use it as a means of escape. (As the latter is outright silly vs. a recon anyway)

Spy Drones = no need for Locator.

 

If you’re not using it right at the start of someone dishing pain on you, you’re not doing it right. Unless, ofc, it’s on cooldown.

Microlocator is vital on Recon.

 

No question about it.

 This is very debatable in a sense that you can have a build with micro locator or build without and both of these builds will produce distinctively different gameplay and role on the battlefield

  With no survival/restoration modules in 4th slot you won’t be able to be ultimate harasser/bane to the enemy, relatively low cooldowns and combination of MWD+emergency barrier+shield drain+invis+survival/restoration module tanking/slow counter makes you able to go balls deep in the enemy line, just have to keep an eye on enemy ECMs, and key role in this style is allocated to that 4th restoration modules with counters to slow/extra tanking. It is very valid build, it is much better achieved on Empire recons though.

 MicroLocator will provide an extra edge in intel, but if you compare Empire vs Federation CPU slots in higher tier, all empire recons can fit extra sensor range and have another CPU, while Feds can not do so, in federation you will have to make even more sacrifices to offencive roles combined with 4th slot for MLtor.

 What i find very effective in current metagame with all these guards flying around, going on guards before they reach destination, drag the attention on you while you drain they shields+drone, while you are draining you almost invincible and very annoying with proximity mines, you can often take down 20-30k of shield from a guard in relatively short period of time (depends on amount of enemies around you), and under drone it will take a while for guard to regain such a health pool, even under charging station.

 In the end, both builds are viable, but micro locator will make you into more passive gameplay in direct encounters.

use drones + locator = get dem assists  :Dwop