1st of all
a) all of my posts are aimed at your inquisitor full regeneration build
b) I am talking from a philosophy of any pvp game such as use as much as possible to win your current battle and be prepared to face the worst match-up possible for you, every hp that can win you a battle or every resists or point of dmg that makes you live and your enemy die is worth it, after you win your battle then you think how to approach your next one, if you can back-into the fight in 60 seconds but die in 10 while it is possible to be in battle for 60 seconds but takes 3 times longer to get back into the fight - it is worth any time of the day.
xKostyan still believes a single or double regenerative coating is a waste. For some builds, you have to know your build to know how to take advantage of it. There is always the human skill and knowledge factor. Bad builds exist, but I don’t see that guard as being a bad build. It’s fitted for a purpose and with an understanding. If you misuse your build, you die. If you abuse your build, you live.
This is not true, I believe that regenerative coating is a waste on anything fatter than 5k Hull, it regens about 50 hull per second at FULL CAPACITOR, if you start doing anything it will slow down your regeneration rate, so in order to regain 5 000 hp you have to practically afk for 100 seconds, and regeneration of a Hull or Shield is ignorable during the fight to consider it tanking 50 Hull/s or 60 Shield/s from a single module is nothing as an active dmg reduction it is simple to get you BACK into the fight, but if you have actual defensive modules instead you can stay IN the actual fight and make your enemie flee instead, and gain advantage as a team on a battleground.
- Stacking is another word for adding up. 2. In all, the shield will still regenerate at 300 ps. 3. The regeneration of the base regeneration will stack with engineer modules as well as the guards emergency shield module and shield booster L. Again, stack = Add. 4. The current grand mistake of those trying the tank with a shield is not taking into account that, once the first battle is done, you will have to wait a long time to regenerate back to full. Do not forget the power of stacked/added regenerations. Along with the guards already powerful defense (which already can take down damage by 75% under certain cercimstances and even more in others. Regeneration will ensure that the tank has a very low chance of failing. It’s not only the passive modules that make a tank. With shield, you have to add something.
It Stacks/Adds up.
1-2) Yes you are right adding = stacking =/= scaling, the higher the dmg incoming the more you are going to absorb with resistances
3)Yes it will adds up, but so it will adds up to the guy with resistance tank, those resistance build will run self regen active modules as well, and the fact is that resistance build benefit multiple times more from healing than HP pool build. Same goes for Engineering healing this benefit is out of your control and is not affected by your build so you still have to compare the guys with resistances under healing vs a guy with no resistances under healing.
again add=stack=/= scaling, higher resistance values directly improve benefits of incoming heals, while self regen just adds up to it.
4)But those due to higher survivability have much-much higher chance to get a chance to recover, while defenceless ship with high rate of recovery will recover in a re-spawn window
- That 75% dmg reduction is in Ideal situation while facing single enemy or single dmg type, there is a law of life - if there is a chance for some thing to go wrong - it will, so be prepared when xxxx hits the fan. As a guard it is extremely rare where you have some lonely pilot shooting at you, most of the time you will face multiple dmg sources and if you don’t have back up plan, well you wont get a chance to recover after the fight.
Again, I am not really arguing about Capacitors slots alone, it is the only “defensive” module there is that directly contributes to tanking, but stacking to many of them and you are hindering your efficiency, lack of offencive power or energy to run your active modules and such.
And that shield booster L, is worse than Hull Repair Guard module or simply multiphase. SB L regens 5k of dmg and you are able to tank only single source of dmg at a time, while multiphase is a OH xxxx button where you get focused by multiple ships and you can noticeable tank it for 8 seconds, while with SB you would be dead by then. Or the Hull regen module it regens 3x Shield Booster L during actual fight and combining it with right implants and hull modules creates additional noticable tank pull, while running passive armor on a Guard with 20k Hull pool is a huge waste


