Inquisitor Build

can some one post and explain a recent and final build 

thanks

In PvP, there are no final builds.

Here is my final Inquisitor build. (I will re-post it and all of my current ship builds in another topic post, very soon.)
Behold, the, nigh invincible, defensive re-generator. In T5, there are only 2 that fit this role to perfection. The Inquisitor, and the T-Rex MK.II.
The Inquisitor S is built similarly, but some modifications are necessary because of range issues. (For particular active modules and the lack of a third capacitor slot.) The ‘S’ can gain both the energy regeneration and the anti em hull at the same time, though. (its only plus)
 
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Remember, if you wish to defend against all attacks by 50%+ use the guard’s ability for anti em when it appears.
anti kinetic will be at 99, em 120, and thermal 120. With a particular rank 9 implant, you will gain +12 defense to your shield and hull per target locking you.
At the very least, your shield alone (with the two regeneration active modules) is now worth over 100k points. It’s also on a constant rise, so if the enemy can’t take you down within a certain amount of time, that number will double. to say the least, it will take constant fire from, at least, 3 people in very nice dps type ships to take you down, and that’s when you are flying normally. Base shield regeneration will reach 305 per second when your speed is below 50%. (which will happen in most fights)
Now, if you only count the 50% (which can be increased greatly by switching the em to anti kinetic/thermal (249 kinetic, 270 thermal) + the bonus per locked on ship, and you have a very decent defensive shield. In the worst case scenario, All of your shield regeneration will be worth twice as much points.
The base shield regeneration is worth 610 points per second. The shield Booster L is at 14826, and the Emergency shield is worth 39678.
Your base shield itself is worth 49114. Add all of these together and you get 103618 without regeneration added.
adding in the regeneration at 610 ps (305) in 10 seconds you have +6100 shield. (3050) 
It goes without saying that you’ll be ready for any, and every, fight much faster than a guard that has 36k+ shield to regenerate and low defenses to keep that shield up. (Not to mention with low shield regeneration.)
Now, if you add in a healer’s regeneration modules on top of your own, you might be looking at a much higher number.
 
If what I’m told is true, you can be rid of spydrones by bumping into any object.  (the only weakness to regeneration builds, or, for that matter, any shield build.) Even if that weren’t so, you are alwayes in a much better situation than a guard with 36K shield and low regeneration because you will still have a higher regeneration than he does, and you can still fight in the long run. (where as, the former guard would die in a drawn-out battle very easily, and would still have a high probability of dying in a short battle from its low defensive stats.) 
Now, don’t forget to take away 20.5% damage from enemy main guns within a 2625m radius (signature masking). (most people attack from within that distance)
Pulsar will hit 14621 in a 1500m radius within 12 seconds. It’s a death sentance to any interceptor without thermal defenses and a bubble shield,
Unless they can run away. If you don’t want them to go, remove the signature masking and add in the mass propulsion inhibitor. (it’d come in handy for those moments when a healer is trying to run away, as well.) 
Your only weakness, is energy and an ecm stopping you from using your regeneration modules. if an ecm uses ion on you while the emergency shield is on, it’ll cancel out. Which is why, if you see an ecm, wait till after he ions you, then use both of the regeneration modules at the same time. (not many will be able to keep up with that high of a regeneration all at once) The only other weakness (but can be countered with a healers energy regeneration on top of your already high regeneration rate, on the energy side, is the energy drain from an ecm.
As for your weapon, due to the slow speed of the guard, it may be optimal to use the + range on the weapon slot and simply use + crit chance for the cpu. there are many variations for weapons, use them as you see fit. This is my build for a ‘in your face’ brawler, (weapon wise) and is better used on the T-Rex MK.II (for speed reasons) with 2 changes. 1 anti kinetic, like this one, but with 2 anti EM instead of thermal. the synergized anti EM makes it nicely viable.
Use cover to your advantage, and watch your shield go back to full. Go back into combat with your guns primed, and watch as your enemy, who has only regenerated around not even a quarter of his health, explode into a thousand crying infants.  (while, at the same time, every bit of shield you regenerate is worth, at least, twice as much) 
Now in light of the hull slot. You have two choices. Regeneration, or an anti em hull module. That being said, this ship will be nigh unflappable when you don’t have the energy to keep up with the active modules, so regeneration is a must. If you really, really need that anti em, get a healer, with the active energy regeneration module equipped, to tag along with you. Only then, can you switch to anti em from the energy regeneration module. 
Now, there is only one other variation in modules and implants. If you want to be able to withstand any attack, including ones by teams with an ecm to halt you, use the MK.2 jericho implant (23% reduction to negative effects), and the cpu’s proton wall system. (39.2%).  (62.2% reduction in all)
With these two working together, you’ll have enough to work with in these situations to survive a full barrage. 

 
That’s about it. Feel free to ask questions below.    :010j:

 

That’s about it. Feel free to ask questions below.       :010j:

 

 

How are you supposed to do any damage with a 2000 m range (with slow barrel) weapon?

How are you supposed to do any damage with a 2000 m range (with slow barrel) weapon?

This way:  :lol: 

 

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This way:  :lol:

 

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The problem is, any other ship is faster than you… so it is quite difficult to get in range, and you can be kited forever. And worse, once you reach facehug range, your weapon is not meant for dogfighting…

If there is no friendly Engineer (that mostly fly 2x faster than you) with energy aura, with energy regen that you have + signature masking aura will deplete your reserves in no time, you will have problem finding any energy for pulsar and shield booster L, and have huge problems running Emergency Shield Booster for full duration even with friendly Engineer, unless you give up on AB all together

Can someone show how to fit a federation Guard? 

Can someone show how to fit a federation Guard? 

 

No :smiley:

No :smiley:

 

Meany! *tosses jalapeno sweet roll surprise* *explodes*  :Dwop

Just for you :

 

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Just for you :

 

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Ohhh, me like! 

Here.

 

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You may use the torp at blank range while you have anti em up. if the enemy has a backup shield… well, that’s what pulsar is for~

In truth, I usually use the + range on the weapon modification. With the T-Rex Mk.II, though, its speed is justifiable, and is a good  fit for the '+damage

-range’ build. Energy really isn’t a problem with with this one. Afterburners and all. that being said, you don’t usually use after burners in a guard when the enemy is right in front of you. (Unlimited after burner in the first place) For certain opponents, pre-planning your attack with the main gun is a very good skill to have. Remember, aside from the high energy regeneration, your energy reserves are much larger than most ships, (interceptors) so, even if you’re using all forms of energy reduction on your end, you’ll still have to wait a good deal more for that energy to deplete. when it does, untoggle the signature masking and watch it go back up to full within a few seconds, then switch it back on.

 

 

I love that analogy xD

 

Exactly like this.

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But even more like my lrf sneaking up on you from behind/below/above/in plain sight while using the em scattering field in drift mode~~

(over 12k dps. around 1700 range.)

I have gotten the jump on a couple of esb kill squads with this one. ^

 

survivability?  who needs it.

Just for you :

 

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No surprises there after seeing your video cruising around at high speed. :wink:

Do you realize that is a Trollbuild? And not the one I use in my video? xD

 

 

I’m EVIL ! xD

Do you realize that is a Trollbuild? And not the one I use in my video? xD

 

 

I’m EVIL ! xD

Evil? I thought you were just showing off some purple. :wink:

Evil? I thought you were just showing off some purple. :wink:

I’ve expected to see a lot of copy Cat trying to use this fitting :smiley: And die xD

I’ve expected to see a lot of copy Cat trying to use this fitting :smiley: And die xD

My Anaconda is actually fit mostly like that, works great, the most fun engineer in the game. :slight_smile:

It’s work for the Engineer but not for the Guard xD

It’s work for the Engineer but not for the Guard xD

Oh come on, real men don’t need capacitor. :wink: