Inquisitor Build

I find it a bit strange that a empire engineer can work with that shield and the low hull.

 

if_it_looks_stupid_but_works_then_it_ain

Well the thing is the Naga doesn’t have enough hull slots to be a buffer tank so you go for full resistance tank.   With Remote Hull repair + Nanodrone you get around 500 hull regen per second.  Combine this with 130+ hull resistances across the board when at full speed…and it actually takes quite a bit to kill this healer.  

 

I’ve had games where i just flew around in circles popping off charged positrons every time I had a decent shot while the enemy team tried and tried and tried to kill me.   Meanwhile, while they were all focused on killing the engineer who just wouldn’t go below 25% hull no matter what, my team mopped them up.

The buffer isn’t just the hull. It’s the shield as well. Still, tank the hull with defense, however, if you want to use afterburners, use a passive energy regeneration on one of them.

Elsewise, you can tank even more using both. You can keep the hull regenerating at great rates, but it’ll heal even faster with a shield healing at an even faster rate.

Thus, even if you sacrifice one hull slot, you’ll still be gaining more defense than if you just tanked on hull defensive modules. Bottom line: use the three capacitor slots for shield regeneration, and use the shield slot as you will.

I would never use a passive hull on a hull tanked ship…especially one that only has 2 hull slots…and is a primary target.   That just seems self defeating in my mind.  Not to mention most gunships run singularity and will shred a shield regen build.   

 

Don’t underestimate Gigas II + Adaptive Shield on this build.  It’s easy to top 150 resistance with multiple locks which makes any healing done even more effective.  

You could always give up on thrusters. :smiley:

Muahahahahahhaa.

But seriously, try it out. I want to test it, but It’ll be around a month till I can.

(3 capacitor slots, shield regen) (both hull slots to defense) ( if you want to keep thrusters, one hull slot to energy regen, (Optional))

Tbh Wolfkhan - The regen is only good when you are not being attacked. With three of us shooting at you in the sec conquest game your Guard died far too quickly :lol:

True, however the reason for that is I was not shooting at anyone in particular, and I accidentally shut off my shield regeneration right as I turned it on. you guys had the bubble guns, so it was a quick death.

not to mention, I turned on the anti EM a little too late.

One of these days you guys won’t catch me while my mind’s in a space cloud :stuck_out_tongue:

For matches like that, I might actually try out my half build, or I’ll just get the fed frigate and go all out on the anti EM that way. One way or another, I’ll find the perfect setup.

now I just need the credits to buy it. (right at the front door of the Osprey and the T-Rex MK.II)

True, however the reason for that is I was not shooting at anyone in particular, and I accidentally shut off my shield regeneration right as I turned it on. you guys had the bubble guns, so it was a quick death.

not to mention, I turned on the anti EM a little too late.

One of these days you guys won’t catch me while my mind’s in a space cloud :stuck_out_tongue:

For matches like that, I might actually try out my half build, or I’ll just get the fed frigate and go all out on the anti EM that way. One way or another, I’ll find the perfect setup.

now I just need the credits to buy it. (right at the front door of the Osprey and the T-Rex MK.II)

The worse part of defence build on self regen is that it doesn’t scale with amount of incoming dmg because it is a fixed amount of regen, while with resists are based on %% of dmg mitigation - higher dmg input - more it “absorbs”. You sacrifice 6 module slots to gain that little self regen while if you run math you can achieve similar dmg mitigation with only 2 slots on resist build having another 4 slots for something else. With current mechanics Selfregen builds are only somewhat valid on small ships such as interceptors that can effectively dodge incoming dmg (like your ECM build) but anything else, while it is cool to try new things, absolutely ineffective comparing to conventional resits builds. I recommend you spend some time with numbers and calculating amount of dmg reduced/absorbed with HP pool, Resists or selfregen under different combat situations.

Except that the guard is a walking defense build right out of the box. And that is the reason regeneration is viable. Need I remind you that on my next guard I will use 3 modules for regeneration and the 3 shield modules for defense? Anti EM since you can use the guard module to defend with ease on other damages. Need I say that the only danger to a regeneration type is the bubble gun? I will remedy that with a load of anti EM and regeneration. Thus, there will be no need for an adapter because my normal EM defense + the guard module + ability of the T-Rex MK.II will reach about 300. The damage will be reduced even further via regeneration and signature masking. As for my inquisitor, I will keep it as the jack of all trades.

Except that the guard is a walking defense build right out of the box. And that is the reason regeneration is viable. Need I remind you that on my next guard I will use 3 modules for regeneration and the 3 shield modules for defense? Anti EM since you can use the guard module to defend with ease on other damages. Need I say that the only danger to a regeneration type is the bubble gun? I will remedy that with a load of anti EM and regeneration. Thus, there will be no need for an adapter because my normal EM defense + the guard module + ability of the T-Rex MK.II will reach about 300. The damage will be reduced even further via regeneration and signature masking. As for my inquisitor, I will keep it as the jack of all trades.

please tell me how to do this, i want this build for when i hit t5

P.s. Regeneration is not fixed. There are two modules that you are forgetting exist. Not to mention the healer modules from other ships. Regeneration is much more scalable than defense.

 Need I remind you that on my next guard I will use 3 modules for regeneration and the 3 shield modules for defense?

But this is not a “regeneration” build, since Regeneration is the only “defensive” module you can put there and you are going to use resits/pool in to shield slots, it is a “regular”/“common” build, i was talking about the one where you have 3 cap+3 shields in regeneration 

 

P.s. Regeneration is not fixed. There are two modules that you are forgetting exist. Not to mention the healer modules from other ships. Regeneration is much more scalable than defense.

This is not true, self regeneration does NOT scale with Engineer healing nor with own regenerative modules, it adds up, nothing more, while resistance build is actually truly SCALES with out-sourced healing (and self healing modules  as well)

 

Don’t forget the popularity of Ions, those will be out of your signature masking most of the time

Thing is that Phase shield can only handle single dmg type at a time, as soon (and that is most of the times) you have 2 different types of incoming dmg you gonna pop like a ping pong ball on the lighter. (your full regen build that is)

It’s a regeneration/defensive hybrid. The capacitors make the bulk of regeneration. (+60% each). In no way is it regular, at least not yet. The Empire will soon meet its weakness. As you say, they do add up, (regeneration) but I will make it far more viable than the simple scale.

It’s a regeneration/defensive hybrid. The capacitors make the bulk of regeneration. (+60% each). In no way is it regular, at least not yet. The Empire will soon meet its weakness. As you say, they do add up, (regeneration) but I will make it far more viable than the simple scale.

60% Each do NOT affect Engineer healing

60% Each do NOT affect any self healing modules

60% Each do NOT Stack up on top of each other they just add

60% only from BASE shield regeneration, and base regeneration is what, 100? so 60 shield regeneration per second or so per module. Consider average incoming dmg of 3000 (and that is piss low dps) Your 60 hp per sec is mere 2% of that, so you are killing your capacitor and compensating in it with Passive armor (instead of defensive module that can mitigate ~15% of incoming dmg (no matter the size of the dmg) 

 

Single engineer Shield aura is more effective than 2 of those modules, it is much more effective to enhance your energy regen or projectile speed or fire rate w/e

 

The Empire will soon meet its weakness.

What do you mean by that, Hull tank is ten folds better and more effective in respective roles than Shield tanking

It comes to a point where people use Jericho inties and stack adaptive into every Shield slot and do Hybrid Hull tanking

  1. Stacking is another word for adding up. 2. In all, the shield will still regenerate at 300 ps. 3. The regeneration of the base regeneration will stack with engineer modules as well as the guards emergency shield module and shield booster L. Again, stack = Add. 4. The current grand mistake of those trying the tank with a shield is not taking into account that, once the first battle is done, you will have to wait a long time to regenerate back to full. Do not forget the power of stacked/added regenerations. Along with the guards already powerful defense (which already can take down damage by 75% under certain cercimstances and even more in others. Regeneration will ensure that the tank has a very low chance of failing. It’s not only the passive modules that make a tank. With shield, you have to add something.

It Stacks/Adds up.

Nice debate there, im kinda new playing, but when i researched for the amount of damage that resistances give, i noticed that is base on % like Kostyan says, while shield or energy regen is a static number, WolfKhan build’s is nice, i mean, you focused on one thing and i think it works on 1vs1-2 (maybe, i dont know, its just a supposition) because incoming damage from more enemies will kill you. Conclusion: Nice build on 1vs1, i liked it, i call it… “who the hell needs engineers” haha joke.

 

Don’t think im attacking you with this, just trying to be constructive, anyways if you like your build and it works for you then its ok, the answers of all people here helped to give me ideas. Thanks.

No problem, but, please, make sure to read the last few comments.

xKostyan still believes a single or double regenerative coating is a waste.  For some builds, you have to know your build to know how to take advantage of it.  There is always the human skill and knowledge factor.  Bad builds exist, but I don’t see that guard as being a bad build.  It’s fitted for a purpose and with an understanding.  If you misuse your build, you die.  If you abuse your build, you live.

One thing to think about:

If you have the ability to negate the enemy damage via defensive modules and regeneration to zero for 8 seconds, and after that still match most damage outputs for 12 seconds more, is that not more valuable than simply focusing on how much shield or defense you have to certain damage types? You already have the defense. In the long run, you will gain much more shield via regeneration than if you just added more shield from the getgo.

If you’re worried about multiple types of damage, use your capacitor slots for regeneration of only the shield, and use the shield slots for anti EM. Your guard module will be enough to handle the thermal/ Kinetic damage types. Thus, you won’t make a mistake with this build.

Make sure that you use both of the active shield regeneration modules. (Emergency shield booster, and the shield booster L)

In T5 allot of people will hit criticals. Use the MK.1 implant -40% damage from critical hits and missile damage. This way, you can tank without having any extra defense on the hull. The passive energy regeneration is optional, you can also use anti EM on the hull. This will take it past 100. thus, you can negate a bubble blast by 50% and then by 40% of the new number. That is “if” they get passed your shield. Remember, the bubble gun is the only true weakness of a guard, take your precautions well.