Inquisitor Build

 T5 Multiphase gives you 72 resists at mk3 and 79 at mk4, so under 8 seconds you can tank enormous amount of dmg with your shield pool if you get focus fired, while shield booster will help heal up or tank single target, it doesn’t do much under the focus.

 And single recon will ruin your day with spy drone. Guards are ones of priority targets for drones because it takes so long for them to heal back up received dmg and part of their tanking is self regen modules (that can be shut down by ECM though)

It’s true that drones can be of hinderance, but I’ll be much better off than a guard with only 100 or so regeneration in the first place.

(it’ll bring me down to a little over 200 normal passive. not counting a heal frigate, or the heal modules.)

It would be nice if anti control effects countered drones, and it should. (it’ll give tacklers the chance they need)

speaking of which, the Shield booster vs the adapter. 

the booster is much better for pve.

yes, the adapter would be better for focus fire, however, you’re likely to die anyways.

Which is one reason why I stick to regeneration.

(focus fire, as in all of the enemy has a different type of weapon)

 T5 Multiphase gives you 72 resists at mk3 and 79 at mk4, so under 8 seconds you can tank enormous amount of dmg with your shield pool if you get focus fired, while shield booster will help heal up or tank single target, it doesn’t do much under the focus.

 And single recon will ruin your day with spy drone. Guards are ones of priority targets for drones because it takes so long for them to heal back up received dmg and part of their tanking is self regen modules (that can be shut down by ECM though)

 

Recon Spy Drone, Command (ion emitter + Ion missile) and ECM can counter his build :smiley:

 

His build with some modification could be use on the T-Rex Mk2 (Higher mobility) 

I would also suggest it for the Osprey.

(it’s the only heal frigate capable of it without risking death.) This will put it back into the game

right next to, or above, the Naga.

The T-Rex MK.II might replace my Sword AE and the Osprey may just be my fourth ship.

It’s a proven fact that I am inadequate with fighters.

(not quite module wise. trying to figure out how to use them properly in a fight is my weakness at the moment)

 

 

I wonder how the option of putting all of the shield slots to anti EM would do against the bubble gun.

I’d retain around 300 ps. (280)

modules + guard defensive ability = anti em defense 283.

This would bring the damage taken down to 26/27/28% 

Further reduce the damage via the signature masking.

it’ll likely be around 20%

With the healing rate still being at optimal levels, even further.

 

 

on large scale battles, I’ve fought two frigates (healer and a guard or a healer/healer.) and an interceptor at once. I think I had a healer beside me at the time (I don’t remember) I killed both frigates, and the interceptor ran away. I believe I was left with 75% shield, give or take. (right when the fight began I used both of the shield restore modules) they weren’t able to get passed 5% of my shield for a time. within that time, I killed the first frigate.

 

actually, thinking back on it, I believe I was without a healer.

 

Java, I suggest squading with a healer frigate that has a warp-gate. 

 

For those that want more shield, just use the 3 shield slots for extra shield, and the 3 capacitor slots for a good amount of regeneration. remember not to waste on defensive modules in that area.

that being said, your acceleration will plummet.

 

JagdRaptorII The MK.13 inquisitor is actually much better than the inquisitor s.

the only way the inquisitor s is better, is if you’re an empire buff, and you use hull modules.

that being said, for those using Jeircho type modules, the inquisitor is the obvious choice over the two.

 

Interesting…My T-rex mk II has exactely the same slots configuration and same amount of shield…so i wonder how this pure regeneration build could work on it considering is a lot faster than inquisitor lol…

 

But interesting to say also ECM Nodachi EW and Wakizashi AE has similar sots configuration missing just one capacitor slot…i bet they could easily get 300 regen pts…This is really interesting if youo think that an int got much more mobility than a guard and prolly it could be able to rgnerates its shield faster than the enemy hitting rating…maybe with the help of a purple Multiphase Shiled Adapter too…What would you think…?

 

Wolfkhan it would be nice if u can move that regenerating stuff on the wakizashi EM and give this pure regen build a try in combat :wink:

What a nice info from all of you!

My Wakizashi AE is built as you’ve suggested. With the adapter, I can heal fast enough that I can tank a pulsar. not to mention the metastable energy field generator lets me stay out of that for a couple of seconds before I activate it ( also allowing the +25% shield regeneration implant to give its buff). thus, you can take down a guard just like any other frigate. you just have to be smart about it.

P.s. the wakizashi AE isn’t built for speed, so use strafing modules on both of the engine slots(.+ strafe implant)  depending on your opponent, you won’t be able to out-maneuver them, however, you wouldn’t be able to do so anyways, but this will get you closer than trying to match them with forward thrust.

Its healing rate is 308 ps. while staying at below 50% 331 ps.

 

 

Now, back on topic.

 

JagdRaptorII The MK.13 inquisitor is actually much better than the inquisitor s.

the only way the inquisitor s is better, is if you’re an empire buff, and you use hull modules.

 

Wrong, and this mistake is everywhere on the forums for all ships !

 

Each ships have it own flying strategy and it own positionning in battle !

 

Compare the Inquisitor and the Inquisitor S is not a good idea (and same for the T-Rex) because they are all “guards” but do not have the same gameplay.

 

The question should be “What is the best Guard for “X” in battle” and not “Which frigate is the best?”

 

X = Flank, Frontline, Support, Defend Position, Dive (and scouting, yes a Scouting guard is possible).

 

Inquisitor = Support/Defend Guard —> Module Range / Overheating Reduction / Triple Capacitor  and No rank 14-15 implants (No Shield/Hull bonus Fed R15 Implant / No Help from the Rank 14 implants)

 

T-Rex Mk2 = Flank/Scouting/Dive (Support/Defend) Guard —> Federation’s guard (speed) / Triple Capacitor / Module Range / EM Resistance / Speed + 5% / R14 Implant and No R15 implants

 

Inquisitor S = Frontline/Defend/Support/Dive Guard —> Jericho Rank 15 / Double capacitor AND double Hull’s slot / R14-15 Implants / Cooldown reduction / Missile Reload reduction

 

So you have the choice between fly like all other guard or choose a dedicated mission with determined roles, what will you choose?

 

I could explain more but i’m too lazy today :smiley:

you missed the point. The Inquisitor is better at regeneration. I didn’t state that the S was worse off. Just worse off for this build. for a guard, the implants MK.14 are useless. once the shield is gone, it’s already dead. MK.15 is just a load of balloons.

It’s true that the S is better at some things, but from a Jeircho standpoint the inquisitor is definantly better with the right implants. (namely Jericho specific ones.) 

The S can be great, but isn’t right for the build I am presenting. bring forth one that you believe is better.

T rex sounds like my kind of ship when i hit t5

you missed the point. The Inquisitor is better at regeneration. I didn’t state that the S was worse off. Just worse off for this build.

But regeneration build can be anihilated with one recon hitting one button.

A regeneration build is also the biggest counter to a drone. so long as you have decent defense, of course.

without the regeneration, any ship can be killed with a hit’n run strategy.

especially those with low regeneration and high amounts of shield.

I would also suggest it for the Osprey.

(it’s the only heal frigate capable of it without risking death.) This will put it back into the game

right next to, or above, the Naga.

The T-Rex MK.II might replace my Sword AE and the Osprey may just be my fourth ship.

It’s a proven fact that I am inadequate with fighters.

(not quite module wise. trying to figure out how to use them properly in a fight is my weakness at the moment)

 

 

I wonder how the option of putting all of the shield slots to anti EM would do against the bubble gun.

I’d retain around 300 ps. (280)

modules + guard defensive ability = anti em defense 283.

This would bring the damage taken down to 26/27/28% 

Further reduce the damage via the signature masking.

it’ll likely be around 20%

With the healing rate still being at optimal levels, even further.

 

Would you mind to show your Sword AE? I fear you also use pure shield regen on that tackler.

It’s actually not ready. but sure, I’ll show you.  (still experimenting.)

 

post-240942-0-97138400-1386871469.jpg

 

As you can see, it has adequate defense to complement the regeneration.

Note, the anti control effects on the right side. 

I put those on when I still believed they could counter drones.

Currently, I’m unsure. I’d imagine some crit chances are in order… a pity.

 

Now, we are going off topic. Need I remind you that we are presenting inquisitor builds?

It’s actually not ready. but sure, I’ll show you.  (still experimenting.)

 

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As you can see, it has adequate defense to complement the regeneration.

Note, the anti control effects on the right side. 

I put those on when I still believed they could counter drones.

Currently, I’m unsure. I’d imagine some crit chances are in order… a pity.

 

Now, we are going off topic. Need I remind you that we are presenting inquisitor builds?

 

Well that guy got a lot of info, doesn’t matter if the thread is still derailed, we’re still talking about star conflict anyways. And every thread on this forum is derailed, so doesn’t matter.

Anyway, I don’t get the x2 proton wall, ecms will do xxxx on you but other than that, you could put 2 crit mods to make some use of that 20% crit dmg bonus.

Despite of what ppl says, I like your builds and I find them interesting, it’s always good to see other ways to play tbh.

 

Do you do the same things on emp or fed ships? if you don’t want to keep derailing the thread I can pm you, I’m curious  :yes_yes:

Noted. In truth, the Naga is second in line for a regeneration healer type, but it has too little shield to be of much use, and it’s slow. Unfortunately, shield regeneration is, mostly, only viable to Federation and Jericho ships. I haven’t explored the empire lineup enough to know, however.

I did use Recons a good deal. but only up to T2/3

(I’ll level up the tree eventually) in T2 I’m an interceptor type.

The next tree I’m going to flesh out is the federation (namely the T5 ships)

I’m currently only in Jericho in T5. I’ll update you when I reach it in the other.

Do you have the Sword S? would you do the same shield regen build on a command? your phase shield would be useless because low regen and energy pool. I actually have Aura and I fit it pure hull tank and phase shield tank, but I’m close to the Sword and then Sword S so I’m always up for new playstyles.

I don’t have the sword S, as of yet. For play style, I was thinking of using the shield regeneration along with the diffusion shield as only a short buffer. Just some short thoughts. once I get it, I’ll build something.

 

I just had another game where I tanked fire from 2 players and a bot at once using regeneration/modules.

(no healer)  it was a fighter, a guard, and another frigate. (likely a guard) Killed them all. they came back for more, but my shield was already back to full again.

Noted. In truth, the Naga is second in line for a regeneration healer type, but it has too little shield to be of much use, and it’s slow. Unfortunately, shield regeneration is, mostly, only viable to Federation and Jericho ships. I haven’t explored the empire lineup enough to know, however.

I did use Recons a good deal. but only up to T2/3

(I’ll level up the tree eventually) in T2 I’m an interceptor type.

The next tree I’m going to flesh out is the federation (namely the T5 ships)

I’m currently only in Jericho in T5. I’ll update you when I reach it in the other.

 

You’re almost correct.   The naga is the best  hull regen tank seeing as how it has the strongest heals in the game.  I’ve found this build to be almost invincible 1v1.   The key is to never stop moving.

 

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The other way for the Naga is to actually use both.

Use the capacitors for shield regeneration.  (all 3)

Hull modules for defense, as you’ve done with this one.

With the healer’s modules you’ll be able to regenerate both sides. (the more regeneration you have for the shield, the more time you have for the hull to regenerate.

Although, you’d probably have to sacrifice one of the hull modules for the  passive (energy regenerator)