Older suggestion on the same subject:
[https://forum.star-conflict.com/index.php?/topic/28792-improved-booster-system-mechanics-similar-to-implant-system/](< base_url >/index.php?/topic/28792-improved-booster-system-mechanics-similar-to-implant-system/)
I have been asked to create a fresh suggestion, so here it is.
This suggestion is shorter and simpler to understand.
If you got any questions or dilemmas, let me know!
Screenshot example:
The Booster system should be merged with the Implant system - incorporates both features in just one interface for easier management.
What is the main reason behind this idea?
You’re no longer limited to use 1 Booster for all of your 4 ship slots! You are allowed to fully customize your Booster bonuses for each of your ships!
GS Boosters, listed under Additional Devices should stay as they are now.
This change only affects Credit Boosters and it should be merged with the Implant system, just like presented in the screenshot.
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you click on an icon, then a new interface opens up and you can just select any Booster you want to apply on an Implant/Crew ship slot
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after confirmation , you pay credits and the selected Booster is applied to that slot
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option 1:
- credit cost should be reduced by 50-75% for each battle, to extend Booster effects - credits subtract after each battle, just like with ammunition and missiles
(4 ship slots - more expensive and impractical, works like now, automatically extended duration, if confirmed)
or: (only one choice can be made here, I prefer the bottom one - option 2)
option 2:
- credits may not be necessary at all times, but only, if and when you actually apply or change the Booster bonus , exactly like it works with the Implant system
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Option 2 explanation:
Note: Slot changes for the Implants/Crews (combat slots) won’t be charged.
Only Boosters themselves will be charged, if they are applied, if there were none, or if they get changed later.
Resetting your “current Booster bonus” to “no Booster bonus” will not be charged as well.
Such change will affect Boosters to be active in all game modes , just like the implants are active now.
This includes Dreadnought battle , Open Space and Custom lobby modes.
Currently available credit Boosters: (will be displayed on the slots to select, just like it’s shown on the screenshot above)
Option to have Boosters unlocked by reaching certain ranks, or behind GS paywall is also possible.
Regards,
Koromac