Improved Booster Mechanics - Merged/Integrated With Implant Mechanics

Older suggestion on the same subject:

 

[https://forum.star-conflict.com/index.php?/topic/28792-improved-booster-system-mechanics-similar-to-implant-system/](< base_url >/index.php?/topic/28792-improved-booster-system-mechanics-similar-to-implant-system/)

 

I have been asked to create a fresh suggestion, so here it is.

This suggestion is shorter and simpler to understand.

If you got any questions or dilemmas, let me know!

 

Screenshot example:

 

246l7v5.png

 

The Booster system should be merged with the Implant system - incorporates both features in just one interface for easier management.

 

What is the main reason behind this idea?

You’re no longer limited to use 1 Booster for all of your 4 ship slots! You are allowed to fully customize your Booster bonuses for each of your ships!

 

GS Boosters, listed under Additional Devices should stay as they are now.

This change only affects Credit Boosters and it should be merged with the Implant system, just like presented in the screenshot.

 

  • you click on an icon, then a new interface opens up and you can just select any Booster you want to apply on an Implant/Crew ship slot

  • after confirmation , you pay   credits and the selected Booster is applied to that slot

___________________________________________________________________________________________________________________________________

option 1:

  • credit cost should be reduced by 50-75% for each battle, to extend Booster effects - credits subtract after each battle, just like with ammunition and missiles

 (4 ship slots - more expensive and impractical, works like now, automatically extended duration, if confirmed)

 

or:  (only one choice can be made here, I prefer the bottom one - option 2)

 

option 2:

  • credits may not be necessary at all times, but only, if and when you  actually apply or change the Booster bonus , exactly like it works with the Implant system

___________________________________________________________________________________________________________________________________

Option 2 explanation:

Note: Slot changes for the Implants/Crews (combat slots) won’t be charged.

          Only Boosters themselves will be charged, if they are applied, if there were none, or if they get changed later.

          Resetting your “current Booster bonus” to “no Booster bonus” will not be charged as well.

          Such change will affect Boosters to be active in all game modes , just like the implants are active now. 

          This includes Dreadnought battle , Open Space and Custom lobby modes.

 

Currently available credit Boosters: (will be displayed on the slots to select, just like it’s shown on the screenshot above)

 

14vivsk.png

 

Option to have Boosters unlocked by reaching certain ranks, or behind GS paywall is also possible.

 

 

 

Regards,

Koromac

Yaaas

Yaaas

It’s basically a 6-month old suggestion and that’s all you have to say?

What else is there to say? It’s a good idea.

I’m tend to no as the suggestion seem with the current wording a huge drawback.

>>- after confirmation, you pay your credits and the selected Booster is applied in that slot<<

So I have to pay 4x while currently I only have to pay 1x for 3! battles.

>>- credit cost should be reduced by 50-75% for each battle, because now it works for every battle, just like the Implants do - credits subtract after each battle, just like with ammunition and missiles<<

Like above. Even If I only use 1 slot, it cost me 3x. So it must be 1/3 of the cost -> reduction of 67% or more needed to be EVEN with the old system. If I use 4(!) ships it even must be 1/12! of the cost. So nope to this.

Second every time the spam about xyz was purchased/implemented/assigned is ridiculous. I don’t like such a spammy system.

>>Option to have Boosters unlocked by reaching certain ranks, or behind GS paywall was also considered by me, but I personally do not agree with it. I only want to mention it, but it has little practical use.<<

The next drawback. What if I want just a specific booster and would need to grind high while another have his booster way easier aka earlier in the ranks? Even if you make the same conditions for every booster, it remain a ‘grind to this to get it unlocked’.

This suggestion is for me useless as it is just clumsy, more clickwork and spammy.

NO

I’m tend to no as the suggestion seem with the current wording a huge drawback.

>>- after confirmation, you pay your credits and the selected Booster is applied in that slot<<

So I have to pay 4x while currently I only have to pay 1x for 3! battles.

>>- credit cost should be reduced by 50-75% for each battle, because now it works for every battle, just like the Implants do - credits subtract after each battle, just like with ammunition and missiles<<

Like above. Even If I only use 1 slot, it cost me 3x. So it must be 1/3 of the cost -> reduction of 67% or more needed to be EVEN with the old system. If I use 4(!) ships it even must be 1/12! of the cost. So nope to this.

Second every time the spam about xyz was purchased/implemented/assigned is ridiculous. I don’t like such a spammy system.

>>Option to have Boosters unlocked by reaching certain ranks, or behind GS paywall was also considered by me, but I personally do not agree with it. I only want to mention it, but it has little practical use.<<

Look, it is clear enough, but I added a few words and edited a bit. because it probably caused some confusion for you. I thought that it was clear enough.

 

You would need to pay credits, (it could also be deducted automatically), if we would have this system, because we got auto-repair and auto-resupply option as well, but only in the case of the first credit option.

Of course, it would be more expensive in such case, because you would pay for all 4 ship slots, that’s why I voted for other, much more practical option. I understand the implications.

 

I do not understand, why you think that you have to pay or apply Boosters (all 4 slots) again after every battle. I clearly wrote, that you only PAY ONCE, for applying or changing your Booster bonus in some slot/s.

Boosters works for 1 battle, but after that battle, they will not disappear. You will not have to pay anything anymore, ever. This system is meant for the 2nd credit option, it works like with the Implant system.

Maybe I should have said, that the Booster is constantly in effect, when selected, unless changed, but I thought that it was already clear enough.

 

Spam?! You can turn off notifications in the game’s menu, if you want. And if it would work like with the Implant/Crew system, maybe they don’t need to do this or only when you apply or change your Booster.

 

I meant, an option for ranks and GS paywall was only mentioned, but I already said, that I do not agree with it and that it shouldn’t be there.

 

 

In any case, you voted no, because you misunderstood this suggestion. Now that you do, please reply and possibly, if you agree, change your voting choice.

I like this, always want more reasonable customization options. +1

However the credit cost shouldn’t be reduced, simply because those boosters are kind of meant for endgame players looking for a marginal tweak to their builds. They usually have enough money to afford those changes.

I like the idea, but I think the price should be reworked a bit. The optimal price would be 15k/ship/battle, so that means that if you use 4 ships, you’ll pay 60k a battle. 

I like the idea, but I think the price should be reworked a bit. The optimal price would be 15k/ship/battle, so that means that if you use 4 ships, you’ll pay 60k a battle. 

Or you pay such price only once, unless if you apply or change your Booster with another. This is only valid for option 1.

It’s listed under 2nd option and I think it’s the best, because this is actually full integration with Crew/Booster system in such case (same mechanics).

Everything yes yes yes.

The poll is flawed, e.g.:

 

Q: “Should Boosters be unlocked by ranks or by GS option, just like the Implants are?”

  1. YesBoosters should be unlocked by ranks or by GS option, just like the Implants are

 

  1. NoBoosters should be unlocked by ranks or by GS option, just like the Implants are

 

  1. I do not agree with this suggestion that Boosters should be unlocked by ranks or by GS option, just like the Implants are in general.

 

bullet_star_rated.png I am indifferent or unsure if Boosters should be unlocked by ranks or by GS option, just like the Implants are . (1 votes [11.11%] - View )

 

This doesn’t make any sense, one can not answer this question.

 

Its like asking: Do you like to eat French Frites or Sushi (A: Yes, No, No in general to food related question, dunno) What??

The poll is flawed, e.g.:

 

Q: “Should Boosters be unlocked by ranks or by GS option, just like the Implants are?”

  1. YesBoosters should be unlocked by ranks or by GS option, just like the Implants are

 

  1. NoBoosters should be unlocked by ranks or by GS option, just like the Implants are

 

  1. I do not agree with this suggestion that Boosters should be unlocked by ranks or by GS option, just like the Implants are in general.

 

bullet_star_rated.png I am indifferent or unsure if Boosters should be unlocked by ranks or by GS option, just like the Implants are . (1 votes [11.11%] - View )

 

This doesn’t make any sense, one can not answer this question.

 

Its like asking: Do you like to eat French Frites or Sushi (A: Yes, No, No in general to food related question, dunno) What??

Yes - means that you agree with a third question  only.

No - means that you do no agree with a third question only.

I do not agree with this suggestion in general - means, that you do not support this topic it as a whole , and it’s not only related to only a third question.

I am indifferent or unsure - means that you are undecided   about the whole topic , not just a third question.

 

I used to be exact, just like you described, but some people didn’t like it. Too much to read, they said.

I asked 2 persons and they both understood what I was trying to ask of them with this questionnaire.

Look, it is clear enough, but I added a few words and edited a bit. because it probably caused some confusion for you. I thought that it was clear enough.

You would need to pay credits, (it could also be deducted automatically), if we would have this system, because we got auto-repair and auto-resupply option as well, but only in the case of the first credit option.

Of course, it would be more expensive in such case, because you would pay for all 4 ship slots, that’s why I voted for other, much more practical option. I understand the implications.

I do not understand, why you think that you have to pay or apply Boosters (all 4 slots) again after every battle. I clearly wrote, that you only PAY ONCE, for applying or changing your Booster bonus in some slot/s.

Boosters works for 1 battle, but after that battle, they will not disappear. You will not have to pay anything anymore, ever. This system is meant for the 2nd credit option, it works like with the Implant system.

Maybe I should have said, that the Booster is constantly in effect, when selected, unless changed, but I thought that it was already clear enough.

Spam?! You can turn off notifications in the game’s menu, if you want. And if it would work like with the Implant/Crew system, maybe they don’t need to do this or only when you apply or change your Booster.

I meant, an option for ranks and GS paywall was only mentioned, but I already said, that I do not agree with it and that it shouldn’t be there.

In any case, you voted no, because you misunderstood this suggestion. Now that you do, please reply and possibly, if you agree, change your voting choice.

Either you wrote it contradicting or oversee it. >>credits subtract after each battle, just like with ammunition and missiles<< sound for me I pay 10k for a battle. For the next 10k again and again and again. And that then for every slot(unsure if applied to all active booster slots or just slots used in battle). So not a reading error myself.

Will these booster slotchangeable? Slot 1 with Booster 1 switched to Slot 2 with Booster 2(like crew)? Or would this count as ‘change’ and therefore charge the credits?

>>Spam?! You can turn off notifications in the game’s menu, if you want. And if it would work like with the Implant/Crew system, maybe they don’t need to do this or only when you apply or change your Booster.<<

Turning off those notifications is not a real solution. The altered text sound now better.

But this brings me to the next issue(balance):

If you only would need to pay once for a booster/slot, it would need way more credits to do so. Either you have just additional ‘crew implant bonuses’ which would contradict a bit their balance. But it’s just my fear about a negative change after your suggestion implement.

Either you wrote it contradicting or oversee it. >>credits subtract after each battle, just like with ammunition and missiles<< sound for me I pay 10k for a battle. For the next 10k again and again and again. And that then for every slot(unsure if applied to all active booster slots or just slots used in battle). So not a reading error myself.

Will these booster slotchangeable? Slot 1 with Booster 1 switched to Slot 2 with Booster 2(like crew)? Or would this count as ‘change’ and therefore charge the credits?

No, I did not. It only applies, if the first option for credits is applied.

The 2nd option clearly doesn’t work the same for obvious reasons.

You did not read it wrong, but you did not consider, that option 1 and 2 is a choice and based on that choice, you will get either the old system, or a current system, same as the Crews. I mean, logic is the key here.

 

Slot changes won’t be charged. It will work exactly like with the Implant/Crew system.

Only changes to the Boosters in the same Crew, let’s say Alpha Crew will charge you for this. So, no matter how many battles you play, you don’t have to pay anything anymore, unless, if you apply a different Booster.

Sounds reasonable. I guess implementing won’t touch anything except interface and gives more customization opportunities. 

Sounds reasonable. I guess implementing won’t touch anything except interface and gives more customization opportunities. 

Exactly.

With option 2 (same as implant mechanics) it will work exactly like the Implant system.

This option affects all game modes.

I miss one big point in this poll:

Make the boosters WORKING IN OS!

I miss one big point in this poll:

Make the boosters WORKING IN OS!

It will work!

This change will automatically make it work, because Implant system is now also connected to Booster system and ability, if applied, will make it count.

This goes for Dreadnought battles, Open Space and Custom matches.

Is it on to-do list?

Any ETA?

It isn’t a boost anymore if you can keep it forever.

Boosters are made to give a small bonus to those who don’t care about credits. This change make them like any implants : Something everybody must have like implants and need to be all equals in term of value and power.

But a small option “Auto refill” like for ammos and missiles would be cool.