We all love Emergency Barriers. If they save our ship against any kind of enemy torpedo or sniper shot, then we like it even more.
In T3, T4 and T5 it is very problematic, since we do not know , when will the cooldown timer refill/recharge to 100% , so that it can be used safely again.
Developers, please add an icon on the HUD indicator above. (example: adaptive shield, etc.)
All 3 rank 14 implants should also be listed. Once they are used, they should stay on the top middle screen, but with a cooldown timer below.
This is an absolute must. If I could +9000 this I would. It will be great to see this additional information, as Koro suggests, because we will be able to use it more effectively. God…how many times have I missed the timing…
This is an absolute must. If I could +9000 this I would. It will be great to see this additional information, as Koro suggests, because we will be able to use it more effectively. God…how many times have I missed the timing…
I just added a voting poll, since I think this suggestion deserves one.
I remember there was a tool made by a Russian guy some time ago that gave you the cooldown for EB. It was an overlay for the game. I never tried it myself, and I can’t find it again, but I know it was there.
I remember there was a tool made by a Russian guy some time ago that gave you the cooldown for EB. It was an overlay for the game. I never tried it myself, and I can’t find it again, but I know it was there.
I know. But this is the breaking point here. The developers should include their own knowledge and expertise to make this available as a default product.
If they don’t, then all hope is lost.
And not just for Emergency Barrier, but also for all rank 14 implants/Crews effects.
I know. But this is the breaking point here. The developers should include their own knowledge and expertise to make this available as a default product.
If they don’t, then all hope is lost.
And not just for Emergency Barrier, but also for all rank 14 implants/Crews effects.
Information overload is not always good, but on this point I agree with you. Maybe make them “toggleable”. i was so happy when they added the adaptive shield indicator.
You need an “other” option on the third question in your pole.
You wanna have an icon as long as emergency barrier can be used?
as well as implants?
this will get a loooong display bar
Hence my suggestion to make it toggleable. Those who want it can have it, those who don’t can take it off. It would just be a nice tool to have sometimes.
Hence my suggestion to make it toggleable. Those who want it can have it, those who don’t can take it off. It would just be a nice tool to have sometimes.
Exactly, his thought are the same as mine.
2 extra icons slots (implants and EB) with the timer added below or at least some short of recharge cirle around the icon, to indicate status of the cooldown.
Visuals would work the same way, like the Pulsar recharge icon module works, but only on the top of the HUD. Once recharged, the icon becomes more colorful. Once it is used again, it disappears.
Sound effect could also be added, when it is fully recharged.
You can toggle it off or on, in the game options menu, under the HUD options for management.
This means that you can enable the options to show the status of rank 14 implants and an Emergency Barrier, by choice.
Emergency Barrier: It is displayed on the top of the HUD. Has a cooldown duration timer or an icon shown above on the top (in a round clocked circle for recharge time), but after it is fully recharged, it is no longer shown.
Implants rank 14 - Empire, Federation, Jericho: Once they got used and are inactive, the visual icon appears and the cooldown period is shown, until they are ready again. After full recharge time, it disappears.
Option 2: Like it is suggested above. They’re always active, but you can check or uncheck this option in the game’s menu.