If you are asking why russian players are better than you...

Try it on EU servers, as I said, it should be better now.

 

After 10 games (more or less) in t5 seems packet loss are gone (let’s hope this will stay). Let’s see what happen during prime time with more population, also 'cause on 10 games 8 was on RU and 2 on US, no Eu servers so far. But i’m playing with “any region” set and the population atm is kinda low. 

After 10 games (more or less) in t5 seems packet loss are gone (let’s hope this will stay). Let’s see what happen during prime time with more population, also 'cause on 10 games 8 was on RU and 2 on US, no Eu servers so far. But i’m playing with “any region” set and the population atm is kinda low. 

Thank you for the feedback, now let’s wait the EU prime time.

woah woah woah, so following your logic when you play RU/EU prime time you get Ru/EU servers and when you play NA prime time you get NA servers?

 

Let me rephrase. You rarely play in EU/RU primetime, so you never have to deal with facing the elite RU wings on their own servers day after day, battle after battle, tourney after tourney, without any chance of them playing on a server other than RU. You play in NA primetime mostly, so you face all the nubs and pubs, most of whom are pretty dang bad.

 

To the topic: I will have to play some games when I get home from work today, see how they work out. Last night I couldn’t get a single game on a US server, even in the middle of NA primetime, got nothing but RU servers, even with my region set to US. All setting my region preference to US did was increase my queue times to over 5 minutes for T5 games. If this doesn’t explain why so many US players are quitting the game, I don’t know what does. If we (US players) want games in reasonable amounts of time, we have to play in EU/RU primetime, and never get a US server. If we want to try to get a US server with any chance at all, we have to play in US primetime, where we will end up waiting over 5 minutes, just to get stuck on a sh*tty RU server… So it’s a lose-lose for US pilots.

OK I am US based player just as a means of comparison

On a US server I can use a cov. ops. ( KITE) and capture a beacon while hitting targets who are also capturing

on a EU server I can capture a beacon and not hit targets unless they are still or big like a guard.

On a Russian server I bounce off of the rocks surrounding the beacon

40 to 80 ping on a US server

120 to 150 ping on a EU server

180 plus on a Russian server

90 to 95 percent of my games are played on either EU or RU servers

of the 10% I have left only about half are Beacon Capture

so as a result on about 5% of the games I play I can play at my highest potential

HalFfast CEO BEASTs

To those who are saying: “Build your ships better.” This is no different than the argument that occurred over “premium” crews before the developers relented on that Pay to Win bull. They DID affect gameplay options to a large degree and negatively affected players who did not buy them.

 

This is exactly the same scenario. If players in areas of the world other than Russia have to equip Thermal weapons for their hitscan properties just to compensate for the ping levels, the easy counter for tournaments is for Russian players to just tank Thermal Resistance against all non-Russian teams and POOF! Instant immunity to every hitscan weapon. Easy win. More GS for the home teams.

 

Games are about fun and enjoyment. Being forced into a specific build type to compensate for bad server infrastructure is taking the responsibility that the dev team has to make this game function properly and putting it onto the players.

Interesting stuff Doombot. I really hope you can rid of the packet loss issue.

 

As for servers, I don’t mind playing on any server (even US with 150 ping is still manageable). The problem for me is fluctuations.  If it were stable, you can get used to the high ping. I assume that is how people like rennieash and ricepirate still manage to play this game. The problem for me is ping spikes and packet loss. Now granted I don’t have the best internet connection in the world and am playing on wifi, but I have tried it wired and it is exactly the same.

Dude back in time, when you whined all the time about connection and high ping: YOU WERE BAD.

After that you improved somehow, i recognize that.

But let me be clear once again: i don’t mind loosing against good russian players. I hate the fact that server are becoming worst and worst every week. That means: i have to use compromise on my ships in order to compete against people that don’t have this problem.

Also: I can deal with high ping (bye bye ultra mobile 'ceptors), I can’t deal with packet loss. 'Cause with those you have to use different weapons, since the “ping prediction” screw up projectile weapons. I hate this.

I don’t need to “get good”, i don’t pretend to be the bestultraskilledmofointown. I just don’t want to compete with others starting with an handicap. All russian servers now have packet loss, Eu server are not better since jitters start to occurs even there.

Btw: “owl friends” means nothing, i’m not writing here as Owl member. From now on i will not use the corp’s signature… happy?

Ye i was only bad cuz of 30% packet loss every game. That’s unplayable.

I fly inties with 220 ping and we will always have handicaps. this is a russian game. We’ve always had handicaps.

The only reason ppl are actually listening to you is because 90% of the ppl on the forum are NASA/OWL, AKA, your buddies.

If you want to know what it’s like to actually have bad ping, try moving to west coast USA, south america, or Australia. Otherwise, i consider you one of the lucky ones who actually gets to play with decent ping.

Tbh i think the real issue here is packet loss, dont matter if you have “good” ping, if your ship is in a seperate dimension every now and then :slight_smile: You can get used to high ping thats not the issue, but this also includes not using certain weapons. I understand the frustration in that department. But loss is not compromisable.

 

The only reason ppl are actually listening to you is because 90% of the ppl on the forum are NASA/OWL, AKA, your buddies.

 

 

Ever considered that we are individuums? That we dont care what the individuum writes here?

In fact, you shouldn’t care about anything written on this forum :smiley:

I am not interested in having a corporation of uniform bunnies, i like the trolls and they are very important to show how hungry some people are, for intercorporate drama. Good luck on your future quest!

 

If you want to know what it’s like to actually have bad ping, try moving to west coast USA, south america, or Australia. Otherwise, i consider you one of the lucky ones who actually gets to play with decent ping.

 

Come ooon, we have 50% US player base, what do you want to show with this statement?

“You will never be american”

 

Anyways, many kisses. You need them.

The only reason ppl are actually listening to you is because 90% of the ppl on the forum are NASA/OWL, AKA, your buddies.

Once again with the ignorance.

It’s not like this ping/packetloss is a massive problem for everyone who isn’t RU or anything like that… That’s preposterous.

I wonder how RicePirate plays interceptors… I know he plays in expert mode but I have no clue how he flies in those things at 200+ ping.

i thought he was flying in expert mode, but he told me he doesnt; as a matter of fact, if you try expert mode it really sucks hard time, why? because when issuing a movement order the ship will move to that direction, then opposite, and then back to initial direction…that along with movement delay and narrow view disrupts aiming and flying a lot, i think wobble is preferable.

 

A huge problem as to why players are forced to cope with high ping is due to the fact that there is ZERO advertisement done for this game. When 83% (or w/e the number is) of the player base is russian, you can’t expect to get your own server every time.

 

With that said, it is entirely unacceptable for a development studio to completely ignore that other 17% of their player base by doing absolutely nothing to try to increase the player base in other regions. So what if the dev company is Russian, if you want to have a game be an international success, you have to build a player base in all regions of the world, not just one.

 

On a good RU server, I get about 180 ping, on EU servers I get about 130-140, and on US, I get about 30-40. My internet is pretty damn good too. I can play ceptors on EU servers no problem, and only slower ceptors (mainly empire) on RU servers due to ping. Forcing players to compromise in order to play more effectively is no way to make a game. Players should be able to play what they want, when they want. As an example, I love playing covops, it is my favorite role in the game, but it is damn hard to play it with 180 ping (even with 130 it is significantly harder than with 30). Kost, you brought up that ping below 140 doesn’t matter, but look at it this way. If you duplicate someone, make one fly with 10 ping, one fly with 130, the one who has 10 ping will win every time. that 120 ms difference makes a HUGE impact on gameplay, especially when the opponents you face will almost always have that 120+ ms advantage over you. 120 ms may not be a lot in the grand scheme of time, but in this fast-paced game, it makes a huge difference.

 

Now, I get the most mad at RU servers not because of ping, but because of packet loss. I can live with 180 ping, I don’t enjoy it, but I can still play well. The packet loss (which is common on almost every RU server, and not just for me, ask around) is horrible. Any loss at all (even 2%) can affect your gameplay pretty significantly, especially when only non-RU pilots get this packet loss (or so it seems). So at the very least, if anything is to change, get better servers, ones that won’t give packet loss.

 

I get extremely infuriated in tournaments and dreads because of one reason. RU servers seem to be prioritized over any other. Regardless of your wing composition (in terms of player location) or your server preference selection, if you face an RU team on a weekend tournament, it will almost always be a Russian server, especially against the elite teams like ESB or DNO. I have NEVER ONCE played against ESB or DNO on a server other than RU in a weekend tournament, and I have played against them many weeks in these tournaments. To me, this screams Russian bias. The server selection for a game in a tournament is supposed to be based on the location of each wing leader and the server preference they have selected. So, with that in mind, if a wing with an RU leader and RU preference faced a wing with an EU leader and EU preference, you would think it would be a 50/50 shot at getting an EU or RU server. Why is it that it is NEVER an EU server (or any other server for that matter). Don’t tell me it’s bad luck, because it has been happening every f*cking tournament I have faced them ever since these weekend tournaments came out (and even before that in sector sweep). Also, as a side note, these elite RU wings almost always get paired down in the tournaments, facing either the same enemy twice, or facing a wing with no wins when they have 1.

 

I would love to see Papitas’ suggestion for tournaments be implemented. I am sick and tired of putting up with always having a Russian server in these tournaments against these teams. Either implement something like this, or make these teams play on servers other than their own local servers.

 

I’m with sponge on this one. If you don’t live in/near Russia, stop putting money into this game. They don’t deserve it AT ALL. If all this server bullsh*t doesn’t show it, the last couple patches certainly should erase any extra doubt.

 

PS, Kost, stop using Rice as an example. He is ONE PLAYER out of several thousand, and he is one of the minority (and I’m talking less than a tenth of a percent of players) who can do so well with high ping. And you can also shut up a bit Kost, I have probably seen you play in EU/RU primetime only once or twice, so you have no room to talk, as you rarely have to deal with RU servers.

i completely agree with you, great comment.

 

OK I am US based player just as a means of comparison

On a US server I can use a cov. ops. ( KITE) and capture a beacon while hitting targets who are also capturing

on a EU server I can capture a beacon and not hit targets unless they are still or big like a guard.

On a Russian server I bounce off of the rocks surrounding the beacon

40 to 80 ping on a US server

120 to 150 ping on a EU server

180 plus on a Russian server

90 to 95 percent of my games are played on either EU or RU servers

of the 10% I have left only about half are Beacon Capture

so as a result on about 5% of the games I play I can play at my highest potential

HalFfast CEO BEASTs

 1+

 

Tbh i think the real issue here is packet loss, dont matter if you have “good” ping, if your ship is in a seperate dimension every now and then :slight_smile: You can get used to high ping thats not the issue, but this also includes not using certain weapons. I understand the frustration in that department. But loss is not compromisable.

You have no idea about wobble, you just cant get used with decent rotation.

You have no idea about wobble, you just cant get used with decent rotation.

 

 

Let me rephrase that: “but this also includes not using certain weapons” AND FITS.

 

So i have no idea about wobble?, i too get to play on southasian server sometime, or get stuck in a 350 ping game in a full rotation ceptor. Come on it’s not that rare to all uf us.

Im not doubting that you might be “extra fucked”. Its enough downside already when you have to throw unguided missiles away because of ping.

I merely stated that ping can be compromised with gamestyle AND that it’s a compromise.

 

You have no idea about wobble, you just cant get used with decent rotation.

 

 

Let me rephrase that: “but this also includes not using certain weapons” AND FITS.

 

So i have no idea about wobble?, i too get to play on southasian server sometime, or get stuck in a 350 ping game in a full rotation ceptor. Come on it’s not that rare to all uf us.

Im not doubting that you might be “extra fucked”. Its enough downside already when you have to throw unguided missiles away because of ping.

I merely stated that ping can be compromised with gamestyle AND that it’s a compromise.

 

the 2 words: “AND FITS.” change a lot of things. I agree with you taking that last in mind.

 

You have no idea about wobble, you just cant get used with decent rotation.

 

 

Let me rephrase that: “but this also includes not using certain weapons” AND FITS.

 

So i have no idea about wobble?, i too get to play on southasian server sometime, or get stuck in a 350 ping game in a full rotation ceptor. Come on it’s not that rare to all uf us.

Im not doubting that you might be “extra fucked”. Its enough downside already when you have to throw unguided missiles away because of ping.

I merely stated that ping can be compromised with gamestyle AND that it’s a compromise.

 

i can aim with bad ping. just it causes me to suddenly move in a direction and crash. 

PLEASE NOTE: This is my opinion, and is just speculation. I am in no way saying this is indeed true, this is just what it appears like to me. If I am wrong, please tell me, but until I am proved wrong with evidence, I will continue to spread my speculations on this issue.

 

I also forgot to add one thing to my post. There is another huge issue with the differences between RU and US/EU servers. In general, RU servers are lower quality than EU or US servers (especially in the case of this game), so the outbound connection from the server to the client is worse. This gives Russian players ANOTHER unfair advantage over EU and US players. Even if Russians do wind up on a US or EU server, they will have a much better connection to said server than US or EU pilots would have to an RU server. So lets say your average US pilot gets between 180-220 ping for an RU server while Russians get 10-30. If you reverse this, you would expect the same thing in reverse. However, this is not the case. US pilots will get 10-60 ping on US servers (the wider spread is due to the fact that the US servers are only in one location, which is Dallas), and RU pilots will get from 140-180 on US servers. Why? The distance is almost exactly the same, so why wouldn’t they be the same ping? Simple, US servers are far superior to RU servers in terms of quality. This has nothing to do with the inbound connection from the client, it is simply about the connection outbound from the server to the client. US servers are of higher quality, resulting in a stronger outbound connection. So while US pilots are forced to play on sh*tty RU servers constantly that give higher ping, in the rare moments RU players are put on US servers, they have a far superior connection that what a US pilot would have to an RU server. The connection they have to US servers more closely resembles the connection US players have to EU servers.

 

And this isn’t even getting started on the packet loss. Due to the proximity of Russian players to the Russian servers, the low quality server won’t make much difference from a high quality in terms of packet loss. It is far harder for packet loss to occur on a very close connection. But since the servers are poor quality, when you branch out to farther connections in Europe and North America, the packet loss becomes extremely noticeable.

 

So why is it that the devs get better servers in the US and EU (h*ll, even in SEA) than they will in RU? That’s open to interpretation, but to me, it is more confirmation of Russian bias. Paying for low-quality servers in RU that show very little negative affects for the Russians that play on them, and paying for higher-quality servers in the US and EU that give Russians good connections, only tells me that they want to cater to their Russian players, and could care less for their US/EU players. If you truly want to be fair to all players, pay for the same quality server in every region you put a server. This is something that most other games shine in (especially Wargaming). Other game companies will pay for equal-quality servers in all regions that they have servers. For instance, Wargaming. With World of Tanks, World of Warships, and even World of Warplanes, all their servers are of good quality. Sure, Wargaming’s games are far more popular with a much larger player base, but don’t you wonder why? Probably because they show very little bias to their Russian player base despite them being a Russian company. Just some food for thought…

I always play with ~270 on RU and over 350 on USA

 

mfw people with sub-100/140 ping complain

127095609349.jpg

 

I’m no expert but I don’t think the difference between 10 and 100 is monumental.

Those rare times I get SA servers I don’t suddenly feel like everything is “point and click” as described somewhere in the thread [sure its a bit easier given I’m coming from 270 but still not monumental]

 

For the record: If you do good with higher ping than other players, it doesn’t mean you’re decidedly the better player… you’re just more used to it (that’s the case with me- I’m just used to it)

 

AND there’s a lot more to matches than just dogfights (the one place where latency gives you a real edge)

 

In any case, Embrace the challange

I always play with ~270 on RU and over 350 on USA

 

mfw people with sub-100/140 ping complain

127095609349.jpg

 

I’m no expert but I don’t think the difference between 10 and 100 is monumental.

Those rare times I get SA servers I don’t suddenly feel like everything is “point and click” as described somewhere in the thread [sure its a bit easier given I’m coming from 270 but still not monumental]

 

For the record: If you do good with higher ping than other players, it doesn’t mean you’re decidedly the better player… you’re just more used to it (that’s the case with me- I’m just used to it)

 

AND there’s a lot more to matches than just dogfights (the one place where latency gives you a real edge)

 

In any case, Embrace the challange

 

 

Folks, the average human reaction time is about 260 ms. This doesn’t mean you can’t tell the difference between something happening at 1.000 seconds and 1.260 seconds, but it does mean that ping below 100 (y’know, less than half your reaction time) isn’t actually that significant. Yes, getting 10 ping must be beautiful for the Russians, and I’m sure they’re loving it and don’t complain about their internet over there.

 

I moved into an apartment with a patchy wifi connection that drops an average of two or three times a day, looking at my IRC logs. I get packet loss spikes around 5% now, regardless of the server. Yes, it makes the game a heck of a lot more frustrating. No, it does not make it impossible. I’ve been learning how to use lasers and frigates more often, and building more for strafe than rotation. Does it really matter if your connection is a couple milliseconds worse than the ones Russian players have?

 

Yes, it’d be great if Star Conflict had better servers. 200 ping and 3% packet loss for all Russian servers is not a good time, especially since so much of the player base is Russian. 150 ping for all European servers isn’t terribly fun either, considering the next largest minority is European. And actually having American servers (note the plural, since it seems there are only one or two, both based in Dallas) would be nice, for the tiny minority of us playing from the States.

 

But it’s not worth getting your panties in a knot. Deal, dudes.

I’ve been learning how to use lasers and frigates more often, and building more for strafe than rotation. Does it really matter if your connection is a couple milliseconds worse than the ones Russian players have?

 

 

This right here is the problem though. Players are forced to compromise if they want to play well, which in many cases means they can’t play the builds/roles they want to. Personally, I would love to play a high-rotation covops, but I can’t (not well at least), due entirely to high ping and/or packet loss preventing me from doing so. THAT is what is wrong with the situation. Players should not be forced to compromise in order to play well. They should be able to play what they want, and do well at it (given the adequate practice in order to learn how to do it effectively). No one can argue the fact that some builds are impossible to do as well with on a high-ping server as you would do on a low-ping server. Add to that the fact that many of the builds that are this way give a player a significant advantage over someone who doesn’t use the build.

 

Also, like I said earlier, a 170+ ms difference may not seem like a lot on paper, but that 170+ms can often mean life or death in a game. I mean, if you duplicate yourself, and play your duplicate, when your duplicate has 180 ping and you have 10, you will win every time. Your reaction time is identical, but that 170ms will really come into play.

 

But, to address the root of all of these problems: The problem ultimately boils down to player base. There simply is not nearly enough players in EU or NA to guarantee that they play on their own servers a majority of the time. If the devs would address this issue, none of this would be a problem, but the devs seem to refuse to do anything about increasing the player base outside of the RU region. Personally, the only advertisement for this game I have EVER seen was when it was released on Steam. That featuring on Steam is why I am playing this game, and it is the reason why there was quite a significant US player base for the several months following the Steam release. If you would simply put some effort/resources into an advertisement campaign in the US and EU, you will increase your playerbase, which ultimately increases business profit, which results in more money for better servers, better development, and a better player experience, which will result in better player retention. Why the devs fail to understand this is beyond me, as it is truly just common sense.

 

I will once again reference Wargaming. They put quite a lot of effort into an advertisement campaign, a campaign that extends through all varieties of media, from online pop-ups, to YouTube ads, to commercials on TV. Due in part to this, Wargaming has become a hugely profitable company, making over 200 million Euros in revenue each year. On top of that, they have amassed over 60 million total registered players in World of Tanks alone.

220 ping and 206º pitch rate: https://youtu.be/oXjekeNxVwQ

Now add frontal thrusters and get some nice aim and movement disruption.

Guys, please tell me, have you noticed that the number of players on the EU and US servers is increasing or not (I mean yesterday and today)? 

Folks, the average human reaction time is about 260 ms. This doesn’t mean you can’t tell the difference between something happening at 1.000 seconds and 1.260 seconds, but it does mean that ping below 100 (y’know, less than half your reaction time) isn’t actually that significant. Yes, getting 10 ping must be beautiful for the Russians, and I’m sure they’re loving it and don’t complain about their internet over there.

 

 

It just doesn’t work like that.

Ping and fps are not related to human reflex. It only affect your devices not your brain or eyes or w/e. If you have low ping you will not see things happening faster than a guy who have an higher ping. What will happen instead is that your input will be processed with way less delay by the server that “connect” you and your opponent.  

This “delay” will only affect how your pc, the server and your opponent pc behave: not you, not your reflex.

This mean that when you move your ship left that delay between “1.000 seconds and 1.260 seconds” will let the system screw up your next “input” sent at 1.260+260. Add to this the ping value from your opponent and you get the wobble and missing shots.

It’s an hardware problem not human.

 

Same debate can be done for fps, having an higher fps relate to how your device can handle your input, but with that i’m ot.