If you are asking why russian players are better than you...

Guys, please tell me, have you noticed that the number of players on the EU and US servers is increasing or not (I mean yesterday and today)? 

 

Sorry yesterday night i wasn’t here, i will play this evening let’s see.

 

Edit:

But about yesterday morning the situation was improving. 

I always play with ~270 on RU and over 350 on USA

 

mfw people with sub-100/140 ping complain

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I’m no expert but I don’t think the difference between 10 and 100 is monumental.

Those rare times I get SA servers I don’t suddenly feel like everything is “point and click” as described somewhere in the thread [sure its a bit easier given I’m coming from 270 but still not monumental]

 

For the record: If you do good with higher ping than other players, it doesn’t mean you’re decidedly the better player… you’re just more used to it (that’s the case with me- I’m just used to it)

 

AND there’s a lot more to matches than just dogfights (the one place where latency gives you a real edge)

 

In any case, Embrace the challange

 

Good for you than.

Seems that the whole “esport” concept where all big events are played on lan 'cause of issue like ping and packet loss  doesn’t apply to you and some other grumpy masters here. I’m waiting for Residente, last grumpy missing here telling us that he can play and rule even with faulty connection.

 

Well i suck ok? I need in order to compete with average/good player with fits different than an engi/guard or strafing fighter  a ping around 40 AND NO PACKET LOSS

And like me 80% of non russian players are not good enough to handle the situation. The game will not survive only with veterans.

Just don’t get why keep spending money to “compete” with opponents that don’t have same problems.

Guys, please tell me, have you noticed that the number of players on the EU and US servers is increasing or not (I mean yesterday and today)?

After playing yesterday, the vast majority of my games are still on Russian servers. I had two US-based games during primetime, both of which were only 5v5. I also only had 3 EU games, all of which had a large population.

I suppose the EU population is a bit larger, but the US one is not growing at all.

Furthermore, the server stability patch seems to have improved my connection to RU servers only. Strangely, I don’t experience any packet loss on RU and EU servers anymore, but I still average ~5% loss on US servers. Which is strange, considering how I’m a US player who lives ~5h’s drive away from the servers themselves.

By the way, all of these games I’m talking about are in t4/t5.

Hope this helps!

After playing yesterday, the vast majority of my games are still on Russian servers. I had two US-based games during primetime, both of which were only 5v5. I also only had 3 EU games, all of which had a large population.

I suppose the EU population is a bit larger, but the US one is not growing at all.

Furthermore, the server stability patch seems to have improved my connection to RU servers only. Strangely, I don’t experience any packet loss on RU and EU servers anymore, but I still average ~5% loss on US servers. Which is strange, considering how I’m a US player who lives ~5h’s drive away from the servers themselves.

By the way, all of these games I’m talking about are in t4/t5.

Hope this helps!

Got it. Thanks.

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Good we have packet loss on one particular server is that my router now?

Doesn’t fix ping.

Good we have packet loss on one particular server is that my router now?

Doesn’t fix ping.

 

This, this right here. Kost, you seem very ignorant of the fact that almost every non RU pilot gets packet loss on Russian servers. That isn’t our routing.

 

Doombot, I played a few games last night during US primetime, and failed to notice much significant difference from normal. Out of the 10 or so games I played, only one or two were on US servers (and this was around 0430 UTC), the rest were on RU servers (with packet loss). So whatever “improvements” were supposedly added haven’t really shown much effectiveness. All that I see is that I now have to wait for 5 minutes to get a T5 game (2-3 minutes for T3) to get a game that will more than likely be on an RU server (this was with server preference set to US).

@Rennie

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the fact that almost every non RU pilot gets packet loss on Russian servers.

lol, no

 

I also forgot to add one thing to my post. …In general, RU servers are lower quality than EU or US servers (especially in the case of this game), so the outbound connection from the server to the client is worse…

 

…US servers are far superior to RU servers in terms of quality. This has nothing to do with the inbound connection from the client, it is simply about the connection outbound from the server to the client. US servers are of higher quality, resulting in a stronger outbound connection…

 

I’m actually going to disagree on you with this one.

 

I think there might be something else going on that nobody has really considered yet (other than the post about World of Tanks). And yes, this is mostly conspiracy, though not on the dev team’s part.

 

Consider the current political state between the U.S. and Russia. We’re not at war, but we’re not the best of friends either. As such, I can imagine that data being sent to a Russian-based server might get monitored. So perhaps what we are actually looking at is the following:

 

  1. Russian game company is severely limited on which servers they can purchase in the U.S./E.U. due to real world politics. Thus servers for other countries are of lower quality. (Explains why I can have 5 to 10% loss on US server.)

 

  1. Data transmissions both outbound and inbound from Russia are monitored for suspicious content. (Explains ping spikes.)

 

Just something to think about that I was mulling over. And considering I’ve bought items from this game with U.S. Dollars, that could be something that marked me for ‘surveillance’. Anyway, have fun!

 

P.S. I use Chrome, and on occasion it will lock up and give me a warning that my internet connection isn’t private. Wonder who is monitoring my internet use? [runs to get tinfoil hat]

lol, no

 

Don’t believe me? Ask around. In case you haven’t noticed, most people here have complained about packet loss on Russian servers, and I’m fairly sure that those who aren’t using the forums still experience it. I mean, most people in OWL experience packet loss on Russian servers, regardless of our location. Just because you may not experience it doesn’t mean it isn’t there, or that the servers aren’t bad.

 

Also, if it was our routers/internet, we would experience packet loss in other games that involve Russian servers. But yet, here I am, and I never get packet loss on other games’ Russian servers (not War Thunder, not Wargaming, not any other game).

 

I’m actually going to disagree on you with this one.

 

I think there might be something else going on that nobody has really considered yet (other than the post about World of Tanks). And yes, this is mostly conspiracy, though not on the dev team’s part.

 

Consider the current political state between the U.S. and Russia. We’re not at war, but we’re not the best of friends either. As such, I can imagine that data being sent to a Russian-based server might get monitored. So perhaps what we are actually looking at is the following:

 

  1. Russian game company is severely limited on which servers they can purchase in the U.S./E.U. due to real world politics. Thus servers for other countries are of lower quality. (Explains why I can have 5 to 10% loss on US server.)

 

  1. Data transmissions both outbound and inbound from Russia are monitored for suspicious content. (Explains ping spikes.)

 

Just something to think about that I was mulling over. And considering I’ve bought items from this game with U.S. Dollars, that could be something that marked me for ‘surveillance’. Anyway, have fun!

 

Even if that is the case, they should still know that it happens, and get better servers regardless. I will continue to reference Wargaming (cuz they are a Russian company as well, just a very successful one). Have you played on their Russian servers? They work pretty damn well, ping is the only issue, but it isn’t as bad as SC RU server ping (it only runs about 150-160 for me). I have only once gotten packet loss on a Wargaming Russian server, and that was my old router’s fault.

 

I’m just saying it is fully possible to get good quality servers in Russia, ones that don’t give packet loss, regardless of conditions. And to be perfectly honest, real-world politics don’t have a terribly huge impact on servers in gaming. Wargaming is evidence of this, they have great servers in all regions. Hel1, even War Thunder has better servers.

Probably Google is monitoring your internet usage. I look at sites in chrome and guess what advertising comes up?

 

As for posting unhelpful/offtopic memes, perhaps you would care to explain how router settings etc can make one particular server have more packet loss and ping pikes when other Russian servers are stable?

Btw, did any of you ever had a though that if RU servers were crap, RU players would have packet loss on them too?

You do realise that a server is not a WiFi router with wireless power-distance-interference issues and it gives no smoked baloneys on how far the client is from it?

 

Very good example of server quality is the players that living close to them, like Milf for example, he has his 10 ping on US server, his proximity and the fact that he is actually good with computers, pretty much eliminates all the middle ground factors form the equation, leaving his side and server side, and now the question: how often does he have packet loss on a US server? - Exactly, unless it is one of those screw-up, server code get once in couple of months, where literally everybody lags, he does not have that. This goes to many-many people out there.

As for posting unhelpful/offtopic memes, perhaps you would care to explain how router settings etc can make one particular server have more packet loss and ping pikes when other Russian servers are stable?

routING dude, routING not routeER those are 2 completely different things

Even so, my internet is relatively good which is why ping is high but generally stable. So I still think there is something going on up the path with whatever connections go to that particular server. If there is a way to reduce ping, then that would be great. Aside from moving next to the server, for which I am not moving to Asia, USA or Russia etc.

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if it was our routers/internet, we would experience packet loss in other games that involve Russian servers. But yet, here I am, and I never get packet loss on other games’ Russian servers (not War Thunder, not Wargaming, not any other game)

 

in majority of packet loss complains, PATH (i.e. routing) is the issue, Developers/server owners are NOT responsible for how the signal gets from your house to the server, and that is a miles, miles, miles, miles, miles of cables and xxxx tons of routing nodes that are maintained by 3rd parties. Devs actually trying to optimize routing from different region/countries but it is impossible to make a dedicated lane to the users neither it is possible to avoid all the xxxx that is out there.

In regards to “other games” handling it well, most of them hide these issues by how they are made. Majority of them have Client side computations, while star conflict is purely Server Side, which is another reason to prop devs for such engine capable of handling such game-play.

Instead of comparing to some mainstream FPS games try finding pure fast Server Computation games, and play on servers in same regions as Star Conflict servers, and then tell us how much better your connection is. I have plaid couple of those, and one in a while i get packet loss on Those far remote servers, and it tends to tangle though all of those games, cause how routing is actually is ( feel free to look up some maps of internet cables in the world)

Can you imagine, but others do

now lest go complain how everyone have packet-loss on their servers and how they are terrible.

Kostyan, if routing is what I think it is, I don’t think I can acquire my university’s network map to check it. Though if there’s some utility that can help me, point me in that direction.

There is a very long and detailed post on RU forums, unfortunately it has never been translated to English, while i think this is one of the better contents to translate:

http://forum.star-conflict.ru/index.php?/topic/4478-informatciia-pri-poteriakh-soedineniia-vysokom-pin/

it is very long, I am not translating it any time soon. Maybe if we stop whining and ask Doombot politly to dedicated someone to translate this, that be great.

p.s. Google packet loss/ server issues in war-thunder and be amazed, than try to use them as an example with straight face.

There is a thread on english aswell, about Connection Issues, and how you can use MTR to track down the problem, Error posted that several times.

 

MTR/winmtr is a good tool for this, which not only displays the traceroute, but also pings individual nodes, trying to measure packet loss between each hop your packets go through from A to B. It is actually fairly simple to understand, but sometimes also easy to misunderstand, but in a nutshell: if you have packet loss “from the start”, the problem might be on your end. If you have packetloss at “the end”, the problem is out of your hands, and you might want to report it. If there is only loss on one node in the middle but not anywhere else, you can usually ignore it, its usually a server blocking ping and a false positive.

 

I always mtr my connection issues, before complaining, and well, maybe as someone who actually writes misc. network protocols, servers and clients for a living besides administering my own stuff, like many others are too, I am pretty sure, I can state, that it is not always personal route problems for me, and SC always was more fluid on US server for me with their usually constant 200 ping, than on any ru server with ~70 ping. They cannot change the fact, that it seems, that russias connection to europe seems to have bottlenecks, and I just whish, the infrastructure between these worlds would be better, since it is hard to accept, for me, that while their servers are almost the same distance, still i get variable (so constantly changing) pingrates of +20-50ms. And I do agree, that it could be some US/EU/RU political thing going on, and honestly the whole thing is a sad story in itself, anyway, that our worlds cannot coexist a little bit more in a modern, peaceful and progressive sense.

 

Lag can be caused by several factors. 

It always can be software issues.

Simulation spikes / overload in the server code; this can happen in singular instances (battles) run on the server, it can happen in new maps, with new mechanics, at any time; I do assume, devs monitor this; I am just not sure how well and often, because honestly, it sometimes feels dread battles have that issue. 

It can happen with client desyncs aswell, even on total authorative code, which sometimes can be paradox in nature. 

It can happen if you use tcp and udp from the same process, like master server syncs at the wrong time, e.g. larger database / state tcp transactions running besides the udp stream. While this phenomenon can be paradox aswell, simple timeout problems which are unhandled are usual microbugs and distinctive; like delays from central authority servers, like the account server, to the instance server. People were also complaining about that, btw. but it seems a bit better now, even if battle results still lag behind sometimes for a while.

And last but not least, it can be simple memory leaks, or other secondary bugs, but well, I think I can safely say, any dev would try to fix those, since they are the most obvious problems, and you always hope, once you fixed the leak, you wake up to a perfectly fluid software, which is unfortunately never so… and if you cant u just schedule server restarts.

 

But of course it can happen anywhere on the route aswell…

It can happen because the server hoster or your ISP has defective routers or their own traffic issues. 

It can happen because of DDoS, or as said, surveillance.

It can happen, because the IPv4 network gets treated less and less prioritized over IPv6 traffic in general.

It can happen that there structural damage between two points, like weather stuff, floods etc.

And of course it can happen, because your Wifi is placed behind the door, and the metal of the doorframe interferes with your signal, and its totally your own fault for not using cable, or any other cause that you could fix at home.

 

Many of the major packet losses i had to “specific” servers, may it be EU, US or RU, turned either out to be my own ISP (then I shut up and cry), or europe wide (i reported that back then, that Ip4 had problems in europe, such global events are unusual, and that was because a specific company had a software bug in one of their larger router systems) or in fact however on SC’s server end (luckily i am one of the lucky guys, who usually has okay pings). 

Since the cause can change in so many ways as i just described (last time i remember where mtr showed its not my fault, for 8 hours, the cloud network SC servers use had a bad connection between amsterdam and frankfurt, which is part of that cloud hosters infrastructure, so only me and a couple of other people had lag, while again other members of the corp from different areas in eu had no lag; unfortunately, i could not report that one in time, since i did not save the mtr logs)

In such cases, reporting it on the forum might be too slow anyway; but still, it would be the company who calls their server provider and reports that there is an issue.

 

Patience? Yeah. Always blame the reporter? Hell no. Stop such arrogant behaviour.

There is a very long and detailed post on RU forums, unfortunately it has never been translated to English, while i think this is one of the better contents to translate:

http://forum.star-conflict.ru/index.php?/topic/4478-informatciia-pri-poteriakh-soedineniia-vysokom-pin/

it is very long, I am not translating it any time soon. Maybe if we stop whining and ask Doombot politly to dedicated someone to translate this, that be great.

p.s. Google packet loss/ server issues in war-thunder and be amazed, than try to use them as an example with straight face.

 

The English one is not up to date, but we got something similar:

[http://forum.star-conflict.com/index.php?/topic/25324-info-connection-losses-high-ping-and-related-issues/](< base_url >/index.php?/topic/25324-info-connection-losses-high-ping-and-related-issues/)