If you are asking why russian players are better than you...

IF you think that some “mediocre” pilot won because of 50-60 ping advantage, you have bigger issues to focus on. As long as you got < 140 ping, you are pretty much on equal ground, the difference is minimal. The only thing that 10 ping lets you do is 260 rotation interceptors, but those that know how to fly these well are nowhere near to be “mediocre”.

YEs, some pilots, due to where they live and that b1tch “physics of real world” are bound to have high ping, but again, take a RicePirateX as an example, he would pick an interceptor on RU server with his near 300 ping and not giving a single xxxx about it and still come out on top, so yeah - GG.

 

Ah so a good player are forced to use some sort of compromise in order just to have a playable fit if he lives outside “good servers region”.

Thank’s. that completely is a confirmation on what i’m saying. Why spending money if 80% of matches are played on server where i have to come to compromise in order to perform well?

 

If you want more exemple about good pilots with xxxx connection i can also bring Terror and Rennie, never seen them in something smaller then a fighter. (Well Terror tries sometimes, but he is way less effective against good pilots)

 

Plus: before the situation was not so bad for us for EU or US, we started to get packet loss on all russian servers and also on EU the situation got worst than before. 

I’m not saying it’s unplayable, just worst and not money worth anymore.

Most games never have this problem because they always play on the same local server. EVERY game with high ping becomes unplayable. You can play around it, but it’s a pretty serious handicap, and it drives players away. The ping issue is a lot worse than it looks on the surface. Also most other shooters let you pick your game lobby, so you never have to fight on a game with absurdly high ping. Star Conflict doesn’t let you do this, so you can’t avoid the RU servers if there are even a small number of RU players in queue. There is a very real server bias (since the game has 8 RU servers and only 3 non-RU servers that aren’t South Asia) which only exacerbates the problem.

 

USA vs Russia games will never be fair because one team having server advantage can massively swing it. There’s not a lot you can do about it, either. Russian internet infrastructure is pretty abysmal, especially when connecting outside the country. (World of Tanks actually has to inform the Russian government when they do updates - so many people download it that it puts intense strain on the entire infrastructure. Heard this directly from a Wargaming Employee.)

 

The primary frustration is how often it biases the Russian server. If the game has mostly RU and US players, it should pick EU as the middle ground - most non-EU players get ~100-120 ping there, so nobody has server advantage, not even the native EU.

 

People complain about things all the time, but this is frequent, universal, and is brought up by players of all skill levels and locales. When that many people are upset about something, there’s probably a legitimate underlying cause.

We can manage to fly ̣well even with high ping. We can’t manage to fly well under packet loss and teleporting ships.

 

Well, at least I can.

 

Take a look at RicePirate, ShadowBlade, Papi, and Rennie - they’ve learned to compensate for high ping. However, I doubt they can compensate for packet loss.

I get rage or other messages after blowing people up on consistent 400 ping servers since the best one is South Asia at 167. Man do people complain on that server XD Lasers aren’t bad with ping, unlike projectile weapons where if you miss the lead indicator your shots go 400ms behind the target…with low ping, you may still hit esp with singularity or other big weapons. I find with lasers (or any weapon really) if you are hitting someone during a rubberband lag spike, they will teleport back and blow up because you were still “hitting” them during the spike.

theres always wobble :frowning:

 

This^ 

People love to brag about their lightning reflexes and skills, but seriously, that’s not gonna help you one bit if there’s is a server delay that thinks your target is in a different place than what is shown on your screen. 

For this game particulary this doesnt happens: you have all this movement and shots delay so every players sees where everyone is at real time. This avoid encountering situations were players still recieve hits (from non explosive weaponry) after getting behind cover…this happens on Planetside 2, but i prefer a thousand times first Planetside 2 ping management system than SC, because you have much more control and you can compensate lag in a much easier way (in example take cover before than you usually do). Also, imo the biggest ping issue comes from wobble and projectile leading issues, both things that dont happen in Planetside 2.

 

We can manage to fly ̣well even with high ping. We can’t manage to fly well under packet loss and teleporting ships.

 

Well, at least I can.

 

Take a look at RicePirate, ShadowBlade, Papi, and Rennie - they’ve learned to compensate for high ping. However, I doubt they can compensate for packet loss.

Theres not much to do for packet loss. Anyway i gave up on flying interceptors at PVP (i usually carry one just to “bluff”). I mostly fly frigates and lasers because they are the less affected…i often get upset because i notice how ping affects me and reduces my effectiveness playing. I love jeri LRF, but ping messes things a lot while driving the torp, wich makes hitting interceptors with tachyon charge a matter of luck mostly, and not skill. Its also sad to miss stationary frigates because the trigger delay is too big with 250 ping (you should uninstall SC if in the same situation you miss a single time with 0 ping). As another example, you can forget about hitting direct hits to ships nearby with em torp; players will usually see the torp flying really far from where torps should be in order to hit. I guess ive done right in not using engineers, because im pretty sure i would suck hard trying to heal friendlies with eclipse.

We can manage to fly ̣well even with high ping. We can’t manage to fly well under packet loss and teleporting ships.

 

Well, at least I can.

 

Take a look at RicePirate, ShadowBlade, Papi, and Rennie - they’ve learned to compensate for high ping. However, I doubt they can compensate for packet loss.

Being forced to compensate for ping difference is not a condition that players should be burdened with. It is the job of the developers and management to ensure players are playing in their local regions on servers that offer them the best gameplay possible. This is why there’s a region search in the first place. Going off that region search should ONLY be done with the full knowledge that you’ll get ping screwed.

 

The problem with Star Conflict is that players are FORCED to go to any region search, because they can’t get games otherwise. Therein lies the cause. (though I think this video is from sector sweep - that and tournaments should make it so that only same-region wings fight each other.)

(though I think this video is from sector sweep - that and tournaments should make it so that only same-region wings fight each other.)

or https://forum.star-conflict.com/index.php?/topic/28449-specific-servers-for-specific-timezones-for-events/#entry337743

or https://forum.star-conflict.com/index.php?/topic/28449-specific-servers-for-specific-timezones-for-events/#entry337743

Also a good idea.

I find that the aim assist works fine most of the time. However if you are not locked then shooting in the “fake” indicator is useless.

As a side note I recently started having an interceptor in my line again. I can do the circle work against slow or newbie pilots but any decent ship or faster turning inti causes trouble - 108 rotation can only do so much.

Also if you are in a small ship and you are near a rock, stay near the rock so the engi can just shoot the rock! The nanodrones heal for 400m so you can just sit near a frigate or asteroid to make the engi job easier :slight_smile: Flying straight towards the engi is ok as long as you are not being shot at!

Being forced to compensate for ping difference is not a condition that players should be burdened with. It is the job of the developers and management to ensure players are playing in their local regions on servers that offer them the best gameplay possible. This is why there’s a region search in the first place. Going off that region search should ONLY be done with the full knowledge that you’ll get ping screwed.

 

The problem with Star Conflict is that players are FORCED to go to any region search, because they can’t get games otherwise. Therein lies the cause. (though I think this video is from sector sweep - that and tournaments should make it so that only same-region wings fight each other.)

Of course. Though at this point it’s better to just roll with the punches than try to square up, knowimsayin?

 

I’ve just given up on the hopes of having exclusively US-server based games (Which STILL give me packet loss, by the way) and trying to combat ping as my solution. That’s not to say that this is fair though, I wish I could fly triple-vernier interceptors on Russian servers without wobbling all willynilly.

 

Maybe in the distant future we could have enough NA players to actually start having exclusively US server based games. If the devs decide to advertise to NA players - which I hear is not the plan currently.

 

Theres not much to do for packet loss. Anyway i gave up on flying interceptors at PVP (i usually carry one just to “bluff”). I mostly fly frigates and lasers because they are the less affected…i often get upset because i notice how ping affects me and reduces my effectiveness playing. I love jeri LRF, but ping messes things a lot while driving the torp, wich makes hitting interceptors with tachyon charge a matter of luck mostly, and not skill. Its also sad to miss stationary frigates because the trigger delay is too big with 250 ping (you should uninstall SC if in the same situation you miss a single time with 0 ping). As another example, you can forget about hitting direct hits to ships nearby with em torp; players will usually see the torp flying really far from where torps should be in order to hit. I guess ive done right in not using engineers, because im pretty sure i would suck hard trying to heal friendlies with eclipse.

I wonder how RicePirate plays interceptors… I know he plays in expert mode but I have no clue how he flies in those things at 200+ ping.

Plus: before the situation was not so bad for us for EU or US, we started to get packet loss on all russian servers and also on EU the situation got worst than before. 

I have been complaining about this forever and it’s instantly a crisis when sponge complains about it? 

 

I used to have packet loss every game (including US servers) after several patches happened (each time got worse) with 240 ping on rus and 180 on eu and when i complained about it, Sponge and his owl friends said it was “excuses” so you know what? I got good. 

 

This isn’t an us. Europeans know nothing about bad ping. I play with 170-240 ping on 90% of my games and i still am better than most of the rus and eu players with 10 ping. I have corp mates in south america and australia and they rek most russians with their 400 ping. 

 

Stop whining and “git gud” 

A huge problem as to why players are forced to cope with high ping is due to the fact that there is ZERO advertisement done for this game. When 83% (or w/e the number is) of the player base is russian, you can’t expect to get your own server every time.

 

With that said, it is entirely unacceptable for a development studio to completely ignore that other 17% of their player base by doing absolutely nothing to try to increase the player base in other regions. So what if the dev company is Russian, if you want to have a game be an international success, you have to build a player base in all regions of the world, not just one.

 

On a good RU server, I get about 180 ping, on EU servers I get about 130-140, and on US, I get about 30-40. My internet is pretty damn good too. I can play ceptors on EU servers no problem, and only slower ceptors (mainly empire) on RU servers due to ping. Forcing players to compromise in order to play more effectively is no way to make a game. Players should be able to play what they want, when they want. As an example, I love playing covops, it is my favorite role in the game, but it is damn hard to play it with 180 ping (even with 130 it is significantly harder than with 30). Kost, you brought up that ping below 140 doesn’t matter, but look at it this way. If you duplicate someone, make one fly with 10 ping, one fly with 130, the one who has 10 ping will win every time. that 120 ms difference makes a HUGE impact on gameplay, especially when the opponents you face will almost always have that 120+ ms advantage over you. 120 ms may not be a lot in the grand scheme of time, but in this fast-paced game, it makes a huge difference.

 

Now, I get the most mad at RU servers not because of ping, but because of packet loss. I can live with 180 ping, I don’t enjoy it, but I can still play well. The packet loss (which is common on almost every RU server, and not just for me, ask around) is horrible. Any loss at all (even 2%) can affect your gameplay pretty significantly, especially when only non-RU pilots get this packet loss (or so it seems). So at the very least, if anything is to change, get better servers, ones that won’t give packet loss.

 

I get extremely infuriated in tournaments and dreads because of one reason. RU servers seem to be prioritized over any other. Regardless of your wing composition (in terms of player location) or your server preference selection, if you face an RU team on a weekend tournament, it will almost always be a Russian server, especially against the elite teams like ESB or DNO. I have NEVER ONCE played against ESB or DNO on a server other than RU in a weekend tournament, and I have played against them many weeks in these tournaments. To me, this screams Russian bias. The server selection for a game in a tournament is supposed to be based on the location of each wing leader and the server preference they have selected. So, with that in mind, if a wing with an RU leader and RU preference faced a wing with an EU leader and EU preference, you would think it would be a 50/50 shot at getting an EU or RU server. Why is it that it is NEVER an EU server (or any other server for that matter). Don’t tell me it’s bad luck, because it has been happening every f*cking tournament I have faced them ever since these weekend tournaments came out (and even before that in sector sweep). Also, as a side note, these elite RU wings almost always get paired down in the tournaments, facing either the same enemy twice, or facing a wing with no wins when they have 1.

 

I would love to see Papitas’ suggestion for tournaments be implemented. I am sick and tired of putting up with always having a Russian server in these tournaments against these teams. Either implement something like this, or make these teams play on servers other than their own local servers.

 

I’m with sponge on this one. If you don’t live in/near Russia, stop putting money into this game. They don’t deserve it AT ALL. If all this server bullsh*t doesn’t show it, the last couple patches certainly should erase any extra doubt.

 

PS, Kost, stop using Rice as an example. He is ONE PLAYER out of several thousand, and he is one of the minority (and I’m talking less than a tenth of a percent of players) who can do so well with high ping. And you can also shut up a bit Kost, I have probably seen you play in EU/RU primetime only once or twice, so you have no room to talk, as you rarely have to deal with RU servers.

I have been complaining about this forever and it’s instantly a crisis when sponge complains about it? 

 

I used to have packet loss every game (including US servers) after several patches happened (each time got worse) with 240 ping on rus and 180 on eu and when i complained about it, Sponge and his owl friends said it was “excuses” so you know what? I got good. 

 

This isn’t an us. Europeans know nothing about bad ping. I play with 170-240 ping on 90% of my games and i still am better than most of the rus and eu players with 10 ping. I have corp mates in south america and australia and they rek most russians with their 400 ping. 

 

Stop whining and “git gud” 

 

+1 for provocation, channeling trollness summons ceiling cat.

 

I hereby applaud you and your corpmates for beating the odds of being heroic slayers even if your rockets have to be fired a second before; these precognitive skills sound terrifying.

 

you opened my eyes and shattered my oh so owly dreams, since now i realize, that i am indeed not the last starfighter, secretly hoping to be the second coming when it comes to the art of martial dogfighting, being the only true sky ninja in the game.

 

the internet is a network of roads. if the road between your house and the next city is blocked at some random point and you complain in the city not responsible for that road, while most other people had no problem coming to school in time, then it is not the same, as if there is a roadblock in the city itself, causing problems for a majority of people to miss class.

 

It is not about some animals having more rights than others.

 

In this forum we are all individuals. Try to take off your radix glasses if you enter it. It might feel that way for a while, but in reality, generalizing does not get you anywhere.

And you can also shut up a bit Kost, I have probably seen you play in EU/RU primetime only once or twice, so you have no room to talk, as you rarely have to deal with RU servers.

woah woah woah, so following your logic when you play RU/EU prime time you get Ru/EU servers and when you play NA prime time you get NA servers?

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I have been complaining about this forever and it’s instantly a crisis when sponge complains about it? 

 

I used to have packet loss every game (including US servers) after several patches happened (each time got worse) with 240 ping on rus and 180 on eu and when i complained about it, Sponge and his owl friends said it was “excuses” so you know what? I got good. 

 

This isn’t an us. Europeans know nothing about bad ping. I play with 170-240 ping on 90% of my games and i still am better than most of the rus and eu players with 10 ping. I have corp mates in south america and australia and they rek most russians with their 400 ping. 

 

Stop whining and “git gud” 

 

Dude back in time, when you whined all the time about connection and high ping: YOU WERE BAD. 

After that you improved somehow, i recognize that.

 

But let me be clear once again: i don’t mind loosing against good russian players. I hate the fact that server are becoming worst and worst every week. That means: i have to use compromise on my ships in order to compete against people that don’t have this problem. 

 

Also: I can deal with high ping (bye bye ultra mobile 'ceptors), I can’t deal with packet loss. 'Cause with those you have to use different weapons, since the “ping prediction” screw up projectile weapons. I hate this.

I don’t need to “get good”, i don’t pretend to be the bestultraskilledmofointown. I just don’t want to compete with others starting with an handicap. All russian servers now have packet loss, Eu server are not better since jitters start to occurs even there.

 

Btw: “owl friends” means nothing, i’m not writing here as Owl member. From now on i will not use the corp’s signature… happy? 

Hey, guys!

Today we’ve implemented some changes into EU/US matchmaker, it should increase the number of players on EU/US servers and therefore partially decide the ping issue.

Please write in this topic (or write me a pm) about your current impressions of playing in your regions. 

 

As for Russian players, in general, I don’t think that they are so overpowered. Some English-speaking players like Rakza or Koromac play in Russian corporations at a very good level. Besides English players have their own strong corporations as WPK, OWL and others. 

I don’t think Russian players are better than me. Some of them (not that many) are better. But it is not because of the ping. That sound like excuses to me.

I don’t think Russian players are better than me. Some of them (not that many) are better. But it is not because of the ping. That sound like excuses to me.

 

I think the same about that… I’m not searching for excuses, I want to fight without packet loss and no compromise. Like was before.

Hey, guys!

Today we’ve implemented some changes into EU/US matchmaker, it should increase the number of players on EU/US servers and therefore partially decide the ping issue.

Please write in this topic (or write me a pm) about your current impressions of playing in your regions. 

 

As for Russian players, in general, I don’t think that they are so overpowered. Some English-speaking players like Rakza or Koromac play in Russian corporations at a very good level. Besides English players have their own strong corporations as WPK, OWL and others. 

 

Ok i recognize the whole tread as i wrote it down can be misunderstood. But this is not a matter of who is better than who. 

I’m raging hard against the connection problem we all are experiencing on RU servers and the fact that 80% of games are hosted there. Even games whit some “competion” involved.

I’m raging hard against the connection problem we all are experiencing on RU servers 

Try it on EU servers, as I said, it should be better now.

Try it on EU servers, as I said, it should be better now.

I have EU servers set & one day I played 10 matches and had 7 RU 1 US server…