Had an idea for a new Active Module.
A form of defensive weapon.
A Sonic Wave.
Once activated, the ship is surrounded with a sonic wave sphere that pulses for a bit and slowly expands outwards generating a wavefront with each pulse, but the farther each wave moves away from origin the weaker the damage would get. My idea vision even sees those wave-spheres as a deep purple in color much like the black hole that a destroyer can produce. The purple then fades to black and into nothing as it dissipates.
The destructive power it generates acts ONLY against Ship HULLS. It has no effect on any type of Shield or negates any other active device in use — Damage is done to any ship that is unlucky enough to be in the path of the expanding sound wave, friend or foe alike. This helps to curb its use too much since in doing so, you can damage your allies also, unintentionally.
The waves are not focusable or directional. They just start at the position the module is activated and move outwards from there. If a ship then moves, the wave does not, but keeps expanding outwards from where it was first generated, so it would be possible to even move into your own generated wave and effect your hull. Only safe place would be the point of origin so that sonic waves do not strike the hull.
It could even be a type of device that is dropped, similar to the Tactical Nuke and then generates its waveforms from that device for a length of time or until the device is targeted and destroyed early. If a dropped device, bumping or pushing the device could adjust the point of origin since it generates from the device’s current location.
The idea is based on a physical sound wave. They expand and even weaken the further away from the generating source. Sound Waves can also be damaging to solid objects, causing vibrations and disrupting things at the atomic levels to the point of instability and breakdown
A physical sound wave would move right through any form of shielding such as electronic or energy type, but it would resonate against a solid object such as a ship hull. With each wave generated (along the lines of a Guard’s Pulser) Sound Waves would be released and begin moving outwards in the spherical way, away the generation point and as it travels farther and farther away, it then decreases in strength as travels and it’s sphere expands and gradually fades away.
Each wave striking a hull would weaken hulls to the point of nothing, in a sense, shattering it. Think of the Walls of Jericho shattered by the sound waves of the horns being blasted repeatedly for 7 days in the biblical story of Jericho’s fall by that type of attack.
As a Jericho Merc… of course the concept and technical plans come from that Faction. After all who better to come up with a sonic type module then the Families of Jericho.
Hull Points effected and length of time the device is active would have to be up to the Developers to establish, so as to keep the game balanced with its usage.
Upgrades could be to the amount of power striking a Hull effectiveness or to distance traveled outward, or even both. I favor the idea of both with the upgrades being first to wave power, second to wave range, third to power again, forth to range again, and final upgrade (orange) to both one last time for the full effectiveness of the Module. This balances the upgrades since there are 5 of them but that fifth one does both since the value is odd in number and would produce an uneven upgrade path. So by using 2 to power and 2 to range and a final to both keeps the upgrades in line.
Now with that idea in mind, think of its use on the battle field. Is that one’s shields too strong? Sonic Wave that hull to the point of being weaken and then ram it. pfffft… shields.
Side note ---- If anyone posts that sound cant travel in the vacuum of space… dude, neither can we at this point as is portrayed here so when we get to that point in life, we can overcome THAT reality of sound-physics at that time also. But that’s not going to happen until Aliens come for our planet, so lets not go down that conversation thread with this. Let’s just live in the Virtual with this, not the Reality.