About your idea, the one use only is perfect to me. I don’t know others, but i haven’t a fast way to eject cargo: It is required.
Thought about that statement last night some…solution… Expand the KEYBINDS for a new set of keys.
New ones. LIke 1,2,3,4,5,6,[7 8] on the 10 Key Pad or the top number rows.
(7 and 8 being the added cargo module) To eject that Cargo Compartment quickly.
Or even Pick Up cargo and place into that compartment. Like a cargo toggle. Load/Eject per Cargo Compartment.
Right now its INTERACT keybind and logic (probably an Array and Index Pointer to the next open compartment) that does that until filled.
That Logic could be kept as is, and new logic added to check if a new keybind is pressed, do the INTERACT and place into that Compartment number.
Your flying and want to drop a 1-Time device… press a number for the cargo compartment its stocked in and it drops.
Flying and come upon some Loot? the scanner chime signals and either press INTERACT or press a number…Loot is taken in via AUTO or into a compartment number.
I know Id love the selectable inbound loot. I hate it when fuel and containers get mixed up in cargo and I eject the wrong one because something shifted.
Ive done that while in dogfights and I want a Loot and still shooting…theres no time to look and sort things out and something shifted.
So Fixed Cargo would be a godsend at times.
Not a total logic replacement…both…enhanced logic…Fixed Cargo and Auto Cargo. Depending on interaction and key pressed.
If you elect to press a Fixed Cargo inbound key and the slot is occupied… one just heard that err…err chime sound one hears when all the slots are full, as it does now.
Empty slot and you elect to eject… err err chime again…
The Onboard Ship Computer then laughs at you and silently calls you a Stupid Human Nobb.