Since most people dislike this module in its current state (m2), why dont we discuss about a way to change it from 1-press-instant-kill-everything-in-range-module to a defence module for frigate that is not overpowered? I dont think it is neccessary to remove this module at all but it needs a rework.
The first step to kill its op-ness is simply nerfing its dmg output. 40-50% reduction should be fine, maybe even a bit more.
Also increasing the amount of required energy for activation is also a very good addition. mk2 and mk3 need to less for the high dmg output.
A great idea (big thx Siddy) is to make it a weapon that pushes ships out if its range instead of burning them to dust. So only very close ships will get the most dmg.
Seriously, if you want to keep smartbombs, then make them a repulse weapon: a weapon that pushes things AWAY from the ship. And any damage dealt is possible collision damage to objects.
Not the INSTANT GRILL ANYTHING STUPID ENOUGH TO BE NEAR ME module…
I would suggest that it doesnt attack all ships, but the ship with lowest health. That way ONE interceptor is still skrewed. I also like the repellant idea but with minefield and repellant would be quite easy to defend a cap.
I guess this is a post made due to people who like to hug frigates and fly in little circles around them.
Pulsar is the only close range defense and basically only attacks your shields, Deal with it. If you dont like it fly away for 5 seconds and then resume your attack.
Frigate is launching mines or pulsar. Use afterburner, and avoid them. That pulsar is hardly a one-button-instant-kill on a 10k hull 100+ resists all empire fighter. Right now, when someone is using a pulsar, I know this is a desesperate move, and that frigate will be dead before pulsar ends ticking…
That pulsar is only good to finish an already damaged interceptor. Let those frigates use the pulsar thinking that this will save them, my overdrive fighter DPS will prove them wrong everytime…
That pulsar is only good to finish an already damaged interceptor. Let those frigates use the pulsar thinking that this will save them, my overdrive fighter DPS will prove them wrong everytime…
As fighter: yes. I myself couldn’t care less about it.
The blue T3 Pulsar, however, deals 5k damage to ALL targets within 1400m range (631 dps per target).
I’ve been warpgate pulsar-trolling just for the luls and I tell you, you dont want two frigates warping in on your team with that + minefield.
Assuming you have 4 ships parked there, thats 20k damage per pulsar, or in other words, 2400 dps with a passive without even shooting once PER FRIGATE
(Y)our overdrive can go home against those numbers.
However, I totally agree that frigates need some form of defense, but that should usually be their teammates.
A frigate that flies alone SHOULD be vulnerable.
As fighterpilot i am just that vulnerable versus swarming and I don’t have any “i win buttons”, I also got no minefields, and no 25-30k combined health.
Just replace that pulsar with a warp gate, so you can warp to your team where you belong.
PS: if you keep it, which will probably be the case, add LOS checks.
It’s sad that people actually try to defend an ability which deals 5k damage and requires just the press of a button.
Interceptors are already bad against frigates.
Hell my Acid Hydra was just attacked by a interceptor yesterday and I didn’t even care because his DPS wasn’t high enough to outdamage my regeneration (hull and shield repair modules).
I have a warp gate instead of Pulsar right now, because I want to support my allies.
Interceptors also have to get into close range, because that is what they are designed to do. Being so close that they can just use their incredible speed and high yaw, pitch and roll stats to fly around you like a bee.
Pulsar, mine fields and instant jericho torpedos are hard counters against interceptors in a field were interceptors should always win.
Interceptors already are pretty bad against frigates because of their incredible low DPS. Giving frigates even more hard counters so that interceptors can’t do their job, which should be destroying other spacecraft (you know, interceptor is the name for an aircraft made for the sole purpose of intercepting and destroying other aircrafts),
It’s 5k damage if you stay on top of the Frig which only way I can make you stay on that range on my own is to use my prop inhib and hope you get stuck on a wall, At the speed my Interceptors goes I get maybe by 1 or 2 ticks of it with my speed, what it needs is to follow line of sight, I do it all the time with hitting people on the other side of walls with no risk seems cheap.
Well, how about the up the damage abit, like lets say 6k for experimental, make it instant, but reduce the range to 500 instead of 1500m and let the frigate instantly explode.
Oh wait, that would be an experimental suicide module.
You could always CC the frig first with ion or stasis before getting on top of them or wait for them to use it on someone else first. Also most weapons are a farther range then the pulsar you could out range it.
The only thingni dislike about the module is that it is still magically working despite of annion beam applied to it. Rest is fair game as it is a good defence module for frigates. And they do need ir. Any interceptor to close should be grilled thats what the module iw for and well you can leave intact and in time to return.
Seriously, if you want to keep smartbombs, then make them a repulse weapon: a weapon that pushes things AWAY from the ship. And any damage dealt is possible collision damage to objects.
Not the INSTANT GRILL ANYTHING STUPID ENOUGH TO BE NEAR ME module…
originally the thread’s last post was august last year. Is there a reason to bump it up considering there have been numerous patches since then? Take a look at the last post before resuming a discussion that might be completely outdated.
It’s sad that people actually try to defend an ability which deals 5k damage and requires just the press of a button.
Interceptors are already bad against frigates.
Hell my Acid Hydra was just attacked by a interceptor yesterday and I didn’t even care because his DPS wasn’t high enough to outdamage my regeneration (hull and shield repair modules).
I have a warp gate instead of Pulsar right now, because I want to support my allies.
Interceptors also have to get into close range, because that is what they are designed to do. Being so close that they can just use their incredible speed and high yaw, pitch and roll stats to fly around you like a bee.
Pulsar, mine fields and instant jericho torpedos are hard counters against interceptors in a field were interceptors should always win.
Interceptors already are pretty bad against frigates because of their incredible low DPS. Giving frigates even more hard counters so that interceptors can’t do their job, which should be destroying other spacecraft (you know, interceptor is the name for an aircraft made for the sole purpose of intercepting and destroying other aircrafts),
2400 DPS is not a game breaking amount.
A Deimos 2 in overdrive armed with Assault Plasma Mk III deals about 3600 DPS by itself, nevermind missiles it carries. A frigate firing lasers will do about 1500 DPS.
If you are worried about pulsars, fit thermal resist and stop worrying.
Also, a frigate designed specifically to counter an interceptor is not “a field an interceptor should always win”.
I personally would rework pulsar to an always active module and reduce its damage.
Ontop its energy consumption should be based on targets the pulsar fires on, giving it the risk of leeching a frigs entire reserves when being swarmed.
I personally think the pulsar is fine, I myself fly an interceptor and a frigate. Pulsar + mass prop inhi gives the swarming interceptors hell, but is hardly overpowered unless the interceptors don’t have any resistances and/or stays in range and just keeps firing while pulsar is active. The main purpose of the pulsar is to protect the frigate from swarms of interceptors, which hardly works considering they can always fly away when they see pulsar being activated, and come back again and swarm the frigate. And I myself do the same thing with my interceptor.
I’ve seen a frigate get swarmed by 4 interceptor and use pulsar + mass prop inhi and still get wiped instantly even before the pulsar effect ends. There are a lot of countermeasures against pulsar. If you don’t wanna get hit, then hey, get yourself any assault weapon and fire on them from afar with your other interceptor friends.
I guess this is a post made due to people who like to hug frigates and fly in little circles around them.
Pulsar is the only close range defense and basically only attacks your shields, Deal with it. If you dont like it fly away for 5 seconds and then resume your attack.
p.s. yes i fly frig Class
this is what I do.
I also have a shield adsorb module. once I turn it on, I suck the frig shield into mine, and dont even notice the damage from the pulsar.
p.s. I fly both ship types.
It comes down to this:
LEARN TO FLY!
honestly, I dont get why so many people are having so many problems with frigs. I solo them 80% of the time. the rest of the 20% is me dieing from the frig’s teammate backing them up. if you are a frig, DO NOT FLY ALONE. I’ve seen stupid people fly off in their frigs thinking they are gods only to die from my dinky 2 plasma rapid guns.