How to Balance Smartbomb/Pulsar module?????

. I solo them 80% of the time. the rest of the 20% is me dieing from the frig’s teammate backing them up.

I hate you :frowning:

 

the amount of times a interceptor can take out a lone frigate is suprising.

   But as you say frigates in squads are very dangerous.

Pulsars right now are what keep a frigate safe from interceptors. I disagree with others who say they pulsar troll. Fighters and intys can EASILY get out of the pulsar range, and pulsars barely dent enemy frigates. 

 

You guys want everything nerfed geez…

The only time i thought pulsar was OP was when I first started T2, but after couple of match pulsar felt like a nuisance and nothing more.

Limiting frigs to only a single active module at all Tiers would go a long way. yes, this would be an absolutely major, game changing nerf. but forcing the frigs to make a critical decision on how they want to fly is more important IMO. being able to equip both AoE buffs, a pulsar, and the engine supressor is just too much utility. 

 

Frigates can make up for this lack of utility with sheer damage and tankyness. 

 

I honestly feel that the pulsar is not OP. Especially as an Interceptor flyer. what I do think is OP is that they can have pulsars, shield AoE buffs, Hull AoE buffs, and a myriad of other tools. where my interceptor has a fraction of the utility in comparison. and i can stun-lock a ship for 11 seconds. too bad nothing can happen in that time due to passive AoE Regen modules. Even with spy drones you can have major difficulty if there is an excessively large blob of frigates all running AoE Regen. 

 

IE:

 

Interceptors have most accessible active modules, giving them the highest utility. however they have the lowest DPS. say up to 8 module slots split between active and passive

 

Fighters have middle accessibility to modules, say 6 split between active and passive. but also have moderate to good DPS and durability

 

Frigates have the least accessibility to modules. say 4 split between active and passive. but have greatest amount of DPS and durability. 

 

IMO this is a better alternative than out-right nerfing of the module. you can still have that powerful module, but you have to choose between that and durability or team utility. Hell, you could even buff the module so it’s useful against fighters as well. 

I don’t mind the DPS of the pulsar. What I mind is that it can shoot through solid objects with no regard for LOS and that it can hit cloaked fighters.

 

Here’s the scenario:

 

It’s beacon hunt, and you rush the beacon and capture it while your buds all back you up (teamwork). You get four defender drones buzzing around, when suddenly an incoming Jericho frig nails the beacon with it’s torp. Drones all gone, it closes in while you take cover behind the beacon and restore health. The lone frigate is now on the far side of the beacon and activates the pulsar and drops mines. Logically, you should be safe so long as you continue to dodge behind the beacon’s cover. Except the pulsar reaches right through the solid mass of the beacon and fries what little health you have left after the torp blast. Unfortunately most of your team has also died in this manner and can’t respawn until the next beacon activates.

 

So you decide to get revenge on the frigate. You and a buddy go in with federation cloak fighters, determined to use hit-and-fade tactics until he dies. Hail plasma his hull and fire off a few rockets on your first pass, and just as you make your first pass, he hard-torps-minefield-plusars in a massive alpha strike. Miraculously you suvive the torp and minefield long enough to cloak up and heal. But that frakkin pulsar yanks you out of cloak and finishes you off.

 

(I forgot that he also had a Warp Gate for getting to the beacons)

 

True story.

I don’t mind the DPS of the pulsar. What I mind is that it can shoot through solid objects with no regard for LOS and that it can hit cloaked fighters.

 

Here’s the scenario:

 

It’s beacon hunt, and you rush the beacon and capture it while your buds all back you up (teamwork). You get four defender drones buzzing around, when suddenly an incoming Jericho frig nails the beacon with it’s torp. Drones all gone, it closes in while you take cover behind the beacon and restore health. The lone frigate is now on the far side of the beacon and activates the pulsar and drops mines. Logically, you should be safe so long as you continue to dodge behind the beacon’s cover. Except the pulsar reaches right through the solid mass of the beacon and fries what little health you have left after the torp blast. Unfortunately most of your team has also died in this manner and can’t respawn until the next beacon activates.

 

So you decide to get revenge on the frigate. You and a buddy go in with federation cloak fighters, determined to use hit-and-fade tactics until he dies. Hail plasma his hull and fire off a few rockets on your first pass, and just as you make your first pass, he hard-torps-minefield-plusars in a massive alpha strike. Miraculously you suvive the torp and minefield long enough to cloak up and heal. But that frakkin pulsar yanks you out of cloak and finishes you off.

 

(I forgot that he also had a Warp Gate for getting to the beacons)

 

True story.

maybe the fault is more with you than with the pulsar? dont get too close so he can hit you with minefield, dont get torpedoed(quite tricky to do tho if he is a good pilot) and run first before cloaking when that close. 

“dont get too close so he can hit you”

 

And no get too away or midlle range or he will fry yoo withe your main weapons  :crazy:

I guess this is a post made due to people who like to hug frigates and fly in little circles around them.

 

Pulsar is the only close range defense and basically only attacks your shields, Deal with it. If you dont like it fly away for 5 seconds and then resume your attack.

 

p.s. yes i fly frig Class

well duh

that’s the point

frigs are supposed to be like whales, helpless in CQC (except fed).

 

At this point pulsars are grossly OP, especially since they shoot through asteroids and xxxx.

well duh

that’s the point

frigs are supposed to be like whales, helpless in CQC (except fed).

 

At this point pulsars are grossly OP, especially since they shoot through asteroids and xxxx.

it is not OP, not even in the closest >.> its frigs only real defence against anything smaller than frigs. fighters and interceptors can already take on frigs if they play properly, or you know…they come in a group…

Ive being using a fed fighter recently and pulsars are lucky to get through my shield worse case i need to activate shield heal. but even then it wont kill me even if already slightly damaged.

You really can just fly away for a short period of time and come back when its finished !

about pulsar, but a bit offtopic - dont want to make a new topic for such a simple thing.

 

What is range of experimental pulsar? mk3 is 1400, and what i gues experimental would be 1450-1600, but several times i’v seen pulsar hitting me from something like 1800+ range… that cant be! Right?

it is not OP, not even in the closest >.> its frigs only real defence against anything smaller than frigs. fighters and interceptors can already take on frigs if they play properly, or you know…they come in a group…

frigs defence is supposed to be DAMAGE PROJECTION.

Awesome damage at long ranges, where their number of weapon slots counters the low DPS of the long range weapon systems. 

Also, their tank. and feds have drones

about pulsar, but a bit offtopic - dont want to make a new topic for such a simple thing.

 

What is range of experimental pulsar? mk3 is 1400, and what i gues experimental would be 1450-1600, but several times i’v seen pulsar hitting me from something like 1800+ range… that cant be! Right?

 

A frig like the Crus-S has a guard ship bonus increasing protection modules range by 50%…so experimentals could go as far as 3000 mtrs no problem…

Just fixing it’s line of sight would be damn near enough on its own of a fix/tweak.

Just fixing it’s line of sight would be damn near enough on its own of a fix/tweak.

so much f*cking this…

 

wouldn’t solve the _ball of pain _syndrome, but would most definitely be the move in the right direction…

i dont even know why u guys are arguing about this,

 

i use the Elf 2 (empire t3 inty) and pulsar is only strong enough to deplete my shield (3.5k) so i still have 5k of hull left to fight with

dont know why u guys think it is so overpowered