Nah, I prefer T2, so turn it on. T1 is for training.
Error, this problem can be averted by simply keeping the “non-realistic” realistic mode in arcade while making a separate queue (or rather, make the queue return) for the “Hard Core” realistic mode.
This way, players will still have a chance to train in the “arcade” sector conquest instead of waiting for long queue times. I loved realistic mode so much, I’d wait 20+ min’s for it.
This mode will have its true place. Also, it wouldn’t hurt to have combat recon in the hardcore mode, as well. In my view, it’s the only other mode worthy of it, and it would attract other players into the queue. (there are some that really only like the combat recon, anyways.)
(For combat recon, the game can be adjusted. If your captain dies, you may not rebirth with any of your remaining ships, and, likewise, if you lose all of your ships while your captain is still alive, you die.)
This would also make it the perfect realistic mode. I never really liked the beacon hunts, just the fights within it.
also, note that with friendly fire on, nukes will be certainly less viable, and thus, will be used less.
In hardcore mode, please remove the missile respawn, as well.
It wouldn’t hurt to make a Realistic side of sector conquest, as well, so it’s not just for fun and credits. Putting it with an extra 10% points per win or even 100% would boost the numbers of those that actually fight within it dramatically.
Release your inner masochist.
On a side note, it would be best, if the Jericho Missile frigate nukes can be shot down by the guard frigates. In hardcore mode, this would make much more sense.