Guards are Stupid and need to be Nerfed

federation t3 ships need to be balanced if anything they are useless ships

That’s funny.  Their frigates as as faster than Empire and Jericho fighters, their fighters are faster than Empire and Jericho interceptors, and their interceptors are faster than everything.  Compare the tank of a Fed guard to the tank of an Empire or Jericho R9.  Don’t treat their frigates as frigates and you’ll be fine.

 

Anyway, back to the OP.  Static barrier’s only about self preservation really, except against singularity.  Because of singularity, which seems to have been nerfed enough in PvP, static barrier’s almost useless.  Warp gate’s bugged in my opinion since you don’t follow the engineer’s route.  I generally ignore any I don’t create.  You can make the same warpgate claim for an LRF because it needs to get into position swiftly to be effective.  At the same time, those are both modules that engineer something and should fit on an engineer.  Having all the guard modules being timed I don’t completely like, mainly missile shield.  Missile shield helped the whole team and not just the guard.

 

Guards are situational, they’re better for DSR than capturing beacons, but both are part of the balance for a win.  If I fly a guard, I’m probably not going to capture any beacons because the interceptors got there first.  I could survive and get kills so my DSR could go up easier.  A frigfest in beacon hunt will probably lose against an all interceptor team.

federation t3 ships need to be balanced if anything they are useless ships

 

Are you playing Star Conflict?

Are you playing Star Conflict?

 

yo just my opinion

 

styx is better than the anacaonda

 

and the gunships are too squishy

 

kite is fine - perfect ( fed ints are cool)

 

fox is well … useless in t3 id rather pick an ecm… kris or kris ae as a disabler

 

so in my opinion , you are entitled to yours, silent fox , wolf, wolf m, anaconda, anaconda m , all are not worth getting when you can get ships like

 

stilleto ae, kris, kris ae, crusader, styx

 

id rather stick with jer and empire

 

excpet for fed interceptors - kite are the bomb, i dont play ints though so i should have clarified my original comment

 

i would even choose a katana s or prometheus x anyday over wolf m or kat / prometheus over wolf, you can tank all that damage np

 

 

this is regarding public matches pvp, in a team with support i guess some fed ships could play very narrowly designated roles

 

but yea i stick to my opinion

 

 

oh and im 100% f2p ( free to play i dont even look at the premium ships so , that doesnt matter for me ) sorry

 

[…] so in my opinion , you are entitled to yours, silent fox , wolf, wolf m, anaconda, anaconda m , all are not worth getting when you can get ships like […]

 

 

 

Yes, buff my average 15-20 kill streaking Wolf more please! Dont forget the trucks of Fear Me medals. Oh, did i mention i can challenge T5 with it?

 

As far as i understand, you like going to a fight directly head-on, for which the Jeri and Emp are the higher choices because they focus on tanking. But because speed is the main attribute of the Federation that doesn’t make their ships useless. I’m sure you’ve had to fight Fed ships before you couldn’t catch up to or unable to hit them as you do with the others. It’s just that they require different strategic play and a different set of skills.

Depending of your gameplay, the Reaper and the Anaconda M can be a really dangerous opponents.

 

Actually, the Federation have the best T4 Guard, better than the Tormentor S (because it have 2 armor slots).

i flew the anaconda-m from the start as interdictor (moving/bulldozing into ceptor-herds, with an energy fit to keep that juicy field running even at max afterburner, AMS on, and damage reduction on too). had never a problem with it. the anaconda-m is FEARSOME against enemy frigates. the reaper is fun, but the anaconda-m is a bit more stable for this task.

 

i find the slowing field a bit too powerful sometimes, which is why i even pledged in the discussion to nerf the range back - since a moving guard could use the field well enough. in the age of guard conflict, where i did not play as much, i took the guard even off.

 

i flew both, anaconda to max syn and alligator mk3 (all of them still from the time where frigates were UP). i own a styx, and still prefer the gator (mostly because you can fit it on pure offense). i do not think, engineers should have this power (slowing field), to be honest.

OP GuardGnam Style !

To my mind, the Guard is the weakest class in Tier 1, is underpowered in T2, seems fine in T3, might be a little too strong in T4, and is reportedly broken as hell in Tier 5.

 

So, if changes need to be made, they need to be made tier by tier; lower-end Guards need something to make them useful (and no, being a bullet sponge is not the answer), while the high-end Guards need to lose some of their auto-win versatility.

 

The problem I have with Guards is that they are “tanks”, but they have damage outputs that equal or exceed the non-tank classes. They also often have insanely long ranged lasers mounted on them, which just compounds the problem - they get “free” damage on their target at extreme range, can use the most powerful missiles / torpedoes, then up close they can reduce the damage enemy ships cause and inflict AoE with Pulsar. In high tiers, they can even self-heal by a considerable amount. All of this mounted on the (theoretically) highest Survivability in the game? No. Just… no.

 

Something, somewhere, has to give. Personally, I would get rid of the long range options. Guards as close-range brawlers is a solid plan. It makes them great for killing interceptors (who also need to get close), but it means they can be overwhelmed and destroyed by longer-ranged ships, forcing the Guard to rely on others to survive. Also, no uber-heals on Guards.

Hmmm… So when can we go straight from alligator c to anaconda m like hydra 2 to styx?

yo just my opinion

 

styx is better than the anacaonda

 

and the gunships are too squishy

 

kite is fine - perfect ( fed ints are cool)

 

fox is well … useless in t3 id rather pick an ecm… kris or kris ae as a disabler

 

so in my opinion , you are entitled to yours, silent fox , wolf, wolf m, anaconda, anaconda m , all are not worth getting when you can get ships like

 

stilleto ae, kris, kris ae, crusader, styx

 

id rather stick with jer and empire

 

excpet for fed interceptors - kite are the bomb, i dont play ints though so i should have clarified my original comment

 

i would even choose a katana s or prometheus x anyday over wolf m or kat / prometheus over wolf, you can tank all that damage np

 

 

this is regarding public matches pvp, in a team with support i guess some fed ships could play very narrowly designated roles

 

but yea i stick to my opinion

 

 

oh and im 100% f2p ( free to play i dont even look at the premium ships so , that doesnt matter for me ) sorry

 

Wolf and Wolf-M >>>>>>>>>> Nukem and DE

Hmmm… So when can we go straight from alligator c to anaconda m like hydra 2 to styx?

When you learn to use your heals for assists.

 

The hydra 2 issue was that it led to only a fighter, and the Empire LRF/engineer combo is chaotic because of the differing play styles of an engineer and an LRF.  It required grinding an LRF that’s safer avoiding the group to play an engineer that should stay near the group.

Ah, i just wanted to avoid fed engineers now that i own a styx (courtesy of the last tree change)

Fed frigates should reach a group after respawn better.  But given the deadness of higher tiers for the America’s, survivability matters.  Even in “high ranked” T3, I get 3v3 matches.  In a small match it seems survivability + skill is better than maneuverability + skill.

Styx is fast enough if you set it up for positive energy regen with auras off

Not with three armor plate hulls.  It tops out at 188m/s for me right now.  It outtanks my Crus S!

 

Or I can go the other route, lightweight hulls and a submatter shield, 278m/s!  It just looses over half it’s survivability.

Not with three armor plate hulls.  It tops out at 188m/s for me right now.  It outtanks my Crus S!

 

Or I can go the other route, lightweight hulls and a submatter shield, 278m/s!  It just looses over half it’s survivability.

 

But you can be less drastic and just take hulls that don’t reduce your speed, the engine that consumes more energy but gives you extra speed, the jericho rank 7 implant and the fed rank 9 implant, and the speed booster, I think with that you could still have more than 260 speed, idk.

No speed reduce plus perma afterburn is good enough for my purposes

But you can be less drastic and just take hulls that don’t reduce your speed, the engine that consumes more energy but gives you extra speed, the jericho rank 7 implant and the fed rank 9 implant, and the speed booster, I think with that you could still have more than 260 speed, idk.

I fly it based on the presumption that I will be a huge xxxx target that can’t outrun anything but a Jericho guard.  Given that, pure tank matters.  If I wanted speed I’d take my Anaconda which could hit 354 m/s.

I fly it based on the presumption that I will be a huge xxxx target that can’t outrun anything but a Jericho guard. Given that, pure tank matters. If I wanted speed I’d take my Anaconda which could hit 354 m/s.

Am I the only one who isnt priority target when playing engi? I never had to put Gigas II implant because I barely get locks on me.

Am I the only one who isnt priority target when playing engi? I never had to put Gigas II implant because I barely get locks on me.

 

You don’t need to lock on to a Styx to shoot it. I make myself a target so I can take the heat off an allied guard, but even then I’ve never gotten more than 3 locks. Made my Gigas II seem pretty useless.