Because Guard should not have any right for having an Engage Capacity instead of the Pulsar? (Efefay want something broken and I disagree with some points)
The meta is ruled by mobility, everything is oriented to mobility.
Not to hard to see that all ships have mobility / Evade modules when Guards does not?
This kind of module is double-edged, if you fail : you are offering your body to the ennemy, if you succeed : you are a genius.
Interceptors have mobility because of their size.
Fighters have mobility but less thanks to some modules
Engis have mobility with a Warp Gate, that wastes one of your slots and has a lot of cooldown.
LRFs have mobility thanks to a module that shouldn’t exist.
Guards have no mobility other than their thursters because… tadaa, they’re guards.
It’s not instant or a teleport. You can’t disengage with it, or your ennemies are really bad. You are accelerating for a certain time / range.
Microwarp is not instant or a teleport. You accelerate to 2000 speed for a certain time and range.
1500 is a warp too, because it exceeds the 700 speed cap limit.
Without that a 200 mps Guard can move that distance in about 7 seconds.
This module is not abusable. This is not a “get out a free” card. This is hardly a “get to a position faster” card. This is an attack module for a Guard. It doesn’t provide a large amount of mobility.
“If you can’t use it to consistently win Sector Conquest games, it is not OP” -xKostyan
Simply because it does not fit your version of what this game should be like.
The difference is atleast i can see and count for all the small things and how it affects the game play, and not only this but all other “awesome proposed ideas” here, while you are looking at it with very tunnelvision vintage point.
The difference is atleast i can see and count for all the small things and how it affects the game play, and not only this but all other “awesome proposed ideas” here, while you are looking at it with very tunnelvision vintage point.
I can tell your raging and typing super fast cuz you are starting to miss spaces and you are spelling things wrong. You usually don’t do those things.
1500 meters is fine. You see a bull when it’s charging at you and that’s the way this module should be. This module should be used for attack and not mobility. The frontal shield size is sufficient enough to destroy someone with skill.
I would still limit the collision damage. It could easily wipe out many interceptors since collision damage ignores shields without the JR9 implant. The closest I’ve heard of anyone accepting a one shot kill as fair in this game was “you should fit your ship better.” That doesn’t work when you’re R8 or less.
I already change it from collision to explosion a couple days ago. You can also change what damage output you do coinciding with your phase shield setup. This module is T5 and in mixed battles anyone could have the J9 implant.