Game Development Plan

4 minutes ago, PapyMcBites said:

because of damage multipliers and modules/specmodules/engines, they die faster than (most) frigates usually go down if you do it right…

Only things that can hold its ground any more is the occasional guard and engineer. LRF is great but squishy. Gotta kill them before they kill you.

Some recons are good at dodging but now even Taikin is paper maché. Seems like the developers idea of balance is just making every ship equally useless.

1 hour ago, Original_Taz said:

 

 

I have a few Destroyers and am wondering ??? whats the point of having a destroyer if it dies as fast as a frigate ?

 

 

Vigilant: Massive range and damage with lasers, superior to most lrf gun builds, unmatched suppresssive presence.

Tyrant: Very strong F module, perfect siegebreaker, highly effective vs frigballs, unmatched firepower up close.

Sirius: Surprisingly agile gunboat with unmatched burst dps, can use destabilisation field.

 

None of them will die faster than a frigate, unless you are incredibly useless with destroyers. You have massive healthpools and static barriers to prevent that.

All of them can equip blaster turrets, which will spot cloaked covies for you.

All of them can prevent an entire team from capturing a beacon just by pressing one button.

All of them have access to massively superior dps in comparison to anything else.

 

Its simply more important to watch your positioning, as destroyers can become incredibly useless when they are getting swarmed and unrivaledly powerful, if they are used to suppress an enemy team with fire.

 

Destroyers are simply not the easy go-to-option anymore. And yet they are still easier to play effectively than most ships. (And yes, I do actually use them, still)

 

4 hours ago, millanbel said:

 

They did (first quote anyhow), and I took the time to search for it, because I’m sick of you and others constantly defending the devs when their game is going to xxxx and has been doing so for the past two years. OS rework should have been a month or two after it was released, when their figures told them very few people very using it anymore. Instead they chose to develop OP destroyers and alien ships that all the russian wallet warriors and niripas enjoy abusing, in order to maximise income (before nerfing them once everyone complains sufficiently for a few months). Annoying and milking customers is an unsustainable economic model.

 

 

As for this dev blog, well there’s nothing surprising in it. We’ll see what comes but I’m not hopeful.

 

Give this guy a fromage <3

8 hours ago, Tillowaty said:

ky8aSCd.png

destroyers were fine,

22 minutes ago, evo888 said:

destroyers were fine,

kek

1 hour ago, Spongejohn said:

 

Give this guy a fromage <3

For what? For the fact he can not even read the things he is linking? 

2 hours ago, evo888 said:

destroyers were fine,

Yup can’t agree more ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

10 hours ago, xKostyan said:

They never said that

image.png.6733fbe64bf72211f15e12124a703523.png

 

image.png.3e75e4da7bc6499f331bdd536e74217d.png

 

 

 

 

I’m pretty sure they did (thanks mill)

It went from “We planed to release them in one year” to “3/10 after 11 months”

And from “OS rework for this summer” to “long-term development goal”. 

5 hours ago, Swifter43021 said:

image.png.6733fbe64bf72211f15e12124a703523.png

 

image.png.3e75e4da7bc6499f331bdd536e74217d.png

 

 

 

 

I’m pretty sure they did (thanks mill)

we planned to deal with Ellydium the ships in one year =/= all Ellydium ships will be released in one year.

 

Even you should understand that.

14 hours ago, Scar6 said:

 

 

Vigilant: Massive range and damage with lasers, superior to most lrf gun builds, unmatched suppresssive presence.

Tyrant: Very strong F module, perfect siegebreaker, highly effective vs frigballs, unmatched firepower up close.

Sirius: Surprisingly agile gunboat with unmatched burst dps, can use destabilisation field.

 

None of them will die faster than a frigate, unless you are incredibly useless with destroyers. You have massive healthpools and static barriers to prevent that.

All of them can equip blaster turrets, which will spot cloaked covies for you.

All of them can prevent an entire team from capturing a beacon just by pressing one button.

All of them have access to massively superior dps in comparison to anything else.

 

Its simply more important to watch your positioning, as destroyers can become incredibly useless when they are getting swarmed and unrivaledly powerful, if they are used to suppress an enemy team with fire.

 

Destroyers are simply not the easy go-to-option anymore. And yet they are still easier to play effectively than most ships. (And yes, I do actually use them, still)

 

+100 i’m agree, the destroyer are just more hard, he can die in 2sec and he can kill 4-5 ships in 3sec ^^ if you use correctly. (but your kill respawn in 10 sec ![:007_2:](<fileStore.core_Emoticons>/emoticons/007_2.png “:007_2:”) you?.. 45sec yhea!, don’t die man… ![:p](<fileStore.core_Emoticons>/emoticons/004.png “:p”)).

I kill a lot of time the same player with my destroyer, because he respawn in 10 sec… it’s… frustrating

5 hours ago, xKostyan said:

we planned to deal with Ellydium the ships in one year =/= all Ellydium ships will be released in one year.

 

Even you should understand that.

 

In this case “deal with” means “to solve the problem of”. But that hasn’t been done either, since they are still far too OP, especially rank 9 thar’ga, rank 15 waz’got, and all rank tai’kins.

As for the OS rework, Cinnamon clearly says and confirms a second time as shown by those screenshots that the OS rework would come in summer 2017. So yes, I can read, thank you very much. It is now October 2017 and the OS rework is only a long-term objective for the dev team… Something fishy there.

Of course plans can change. But then there is no point in publishing dev blogs and answering player questions if you are going to greatly modify your timeframe later. So I guess we can assume now that OS rework will come in 2019? Since plans can change?

1 hour ago, millanbel said:

 

In this case “deal with” means “to solve the problem of”. But that hasn’t been done either, since they are still far too OP, especially rank 9 thar’ga, rank 15 waz’got, and all rank tai’kins.

As for the OS rework, Cinnamon clearly says and confirms a second time as shown by those screenshots that the OS rework would come in summer 2017. So yes, I can read, thank you very much. It is now October 2017 and the OS rework is only a long-term objective for the dev team… Something fishy there.

Of course plans can change. But then there is no point in publishing dev blogs and answering player questions if you are going to greatly modify your timeframe later. So I guess we can assume now that OS rework will come in 2019? Since plans can change?

OS 2020: Make SC great again!

11 hours ago, xKostyan said:

we planned to deal with Ellydium the ships in one year =/= all Ellydium ships will be released in one year.

 

Even you should understand that.

Obviously. 

But if they say “we want it to be done in a year”, you’d expect to at the very least to have half of them released already.

 

Bear in mind that if it took them a full year to release only 3 out of 10 Ellydium ships, then you’ll probably have to deal with OP ellydium for another 2 years. Maybe even 3, until they introduce a new OP technology. 

And that is when they are heavily focusing on Ellydium ships. 

 

They also said somewhere that they planned on reworking  all  the standard ships,  make each and everyone of them unique.

There are above 250 ships in game. Now, how many of them were reworked after a year ? How long do you think it’ll take ?  ![:):](<fileStore.core_Emoticons>/emoticons/).png “:):”)

 

 

Anyway, I’m curious about why they decided to delay OS rework. Especially when it’s now a “long term project” when it was supposed to be already there.

 

On 13.10.2017 at 11:31 AM, Original_Taz said:

CO-OP…Too OP at R-10 - R-12 . this has been a  constant complaint for  months now …

Drop me a line in game if you have a problem with Coop. Basically all EM resists + a lot of alpha damage solve the problem. If you have Endeavour - it’s one of the best ships for Coop. If not I can make a guide of my preferred builds + some videos showing how to outsmart AI.

On 15/10/2017 at 6:16 AM, millanbel said:

As for the OS rework, Cinnamon clearly says and confirms a second time as shown by those screenshots that the OS rework would come in summer 2017.

So I guess we can assume now that OS rework will come in 2019? Since plans can change?

1

 

20 hours ago, Swifter43021 said:

Obviously. 

But if they say “we want it to be done in a year”, you’d expect to at the very least to have half of them released already.

 

Bear in mind that if it took them a full year to release only 3 out of 10 Ellydium ships, then you’ll probably have to deal with OP ellydium for another 2 years. Maybe even 3, until they introduce a new OP technology. 

And that is when they are heavily focusing on Ellydium ships. 

3

 

All devs said that they want/wish/plan/  w.e synonym you wanna use here, to do that is in no way the same as a statement/announcement/promise of a delivery date. It is never “safe to assume” about development timelines, especially on small teams where a loss of a single developer could potentially lead to months of delays. So in end, you guys complaining about devs not meeting your wishful thinking rather than their deadlines since they never set those deadlines publicly.

 

 

On 15/10/2017 at 6:16 AM, millanbel said:

But that hasn’t been done either, since they are still far too OP, especially rank 9 thar’ga, rank 15 waz’got, and all rank tai’kins.

3

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52 minutes ago, xKostyan said:

All devs said that they want/wish/plan/  w.e synonym you wanna use here, to do that is in no way the same as a statement/announcement/promise of a delivery date. It is never “safe to assume” about development timelines, especially on small teams where a loss of a single developer could potentially lead to months of delays. So in end, you guys complaining about devs not meeting your wishful thinking rather than their deadlines since they never set those deadlines publicly.

That’s true. However, It’s safe to assume that OS rework will not see the light of day until  early-to late 2018, and Ellydium ships at this rate, probably not for at least 2 years from now.

6 minutes ago, Koromac said:

That’s true. However, It’s safe to assume that OS rework will not see the light of day until  early-to late 2018, and Ellydium ships at this rate, probably not for at least 2 years from now.

did you even read what i said?

 

Newer assume delivery timelines

 

It can be a year, it can be newer, it can be next month - the less you assume, the less disappointed you will feel when devs don’t meet the hype you made yourself to believe in. And this is a general rule, not specific to Star Conflict - apply this to everything.

Idk why everyone is so worked up, i like the fact that OS rework is going to happen at least and i have been here long enough to know how everything thats labeled as “currently OP” gets to be “overnerfed”. Also what kosty said…

1 hour ago, xKostyan said:

Newer assume delivery timelines

 

It can be a year, it can be newer, it can be next month - the less you assume, the less disappointed you will feel when devs don’t meet the hype you made yourself to believe in. And this is a general rule, not specific to Star Conflict - apply this to everything.

 

7 hours ago, ORCA1911 said:

everything thats labeled as “currently OP” gets to be “overnerfed”. Also what kosty said…

 

 

Like what? If you’re referring to destroyers then they are just right at the moment: killable but still very useful for their intended role. Thar’ga and tai’kin have definitely not been overnerfed. They are still better than their “old” faction counter-parts.